CVUI库与CV2库——设计UI新思路(五)

OpenCV类常数部分改自河许人的CV2类,如果更新内容无法正常调用,请将源码覆盖至CV2.ahk中。图像裁剪部分参考dbgba重写。

***已知局限:打包成exe时需使用AHK_H版编译器。

9.4更新:CV2库新增setBorderless函数用于窗口无边框化,新增大量相关常数。CVUI库优化text显示效果,范例4提供了防止内存泄漏的图像复制写法。修复了一系列问题。

9.3+更新:修复CVUI的一些问题,现在它支持多线程使用。经过优化后,现在用CVUI创建界面占用内存约在10m左右稳定。更新CVUI拖拽截图示例。****紧急修复image函数内存泄漏问题。更新CV2库,现在支持Mat指定ROI替换。****优化Mat指定区域赋值体验,优化CVUIimage函数显示效果。目前问题:加载过大图像将占用较多内存。

9.3更新:修复CV2库一些兼容性问题,完成CVUI交互底层实现。****紧急修复内存泄漏问题。

9.2更新:完善了鼠标互动模块函数,增强了稳定性。新增二维码解码器与SVM相关函数(效率目前来看较低,后续会改进at函数)。实现了纯CV2开发CVUI库,参考:https://github.com/1024210879/cvui

本期压缩包(最新版暂未上传,需要体验的可以粘贴源码。)

cv2 v1.0.5(含CVUI库)

提取码:mono复制
解压码:无

CV2库 v1.0.5源码

; Author: Mono
; Version: v1.0.5
; Time: 2022.09.04

; 如果出现Not Register报错,单独执行一次
; DirPath := IniRead("OpenCV.ini", "WorkDir", "Dir")
; Dllcall("SetDllDirectory", "Str", A_ScriptDir "\" DirPath)
; DllCall("autoit_opencv_com455.dll\DllInstall", "Int", 1, "WStr", A_IsAdmin = 0 ? "user" : "", "cdecl")

; Load Dll
DirPath := IniRead("OpenCV.ini", "WorkDir", "Dir")

Dllcall("SetDllDirectory", "Str", A_ScriptDir "\" DirPath)
hOpencv := DllCall("LoadLibrary", "Str", "openworld455.dll", "Ptr")
hOpencvCom := DllCall("LoadLibrary", "Str", "autoit_opencv_com455.dll", "Ptr")
hOpencvffmCom := DllCall("LoadLibrary", "Str", "openvideoio_ffmpeg455_64.dll", "Ptr")

Try
    ComObject("OpenCV.CV")

Catch
    DllCall("autoit_opencv_com455.dll\DllInstall", "Int", 1, "WStr", A_IsAdmin = 0 ? "user" : "", "cdecl")

Dllcall("SetDllDirectory", "Str", A_ScriptDir)

Class OpenCV
{
	Static CV_PI := 3.1415926535897932384626433832795
	Static CV_2PI := 6.283185307179586476925286766559
	Static LOG2 := 0.69314718055994530941723212145818

	Static HAL_ERROR_OK := 0
	Static HAL_ERROR_NOT_IMPLEMENTED := 1
	Static HAL_ERROR_UNKNOWN := -1
	Static CN_MAX := 512
	Static CN_SHIFT := 3
	Static DEPTH_MAX := 1 << OpenCV.CN_SHIFT

	Static CV_8U := 0
	Static CV_8S := 1
	Static CV_16U := 2
	Static CV_16S := 3
	Static CV_32S := 4
	Static CV_32F := 5
	Static CV_64F := 6
	Static CV_16F := 7
	Static MAT_DEPTH_MASK := OpenCV.DEPTH_MAX - 1

	Static CV_8UC1 := OpenCV.MAKETYPE(OpenCV.CV_8U, 1)
	Static CV_8UC2 := OpenCV.MAKETYPE(OpenCV.CV_8U, 2)
	Static CV_8UC3 := OpenCV.MAKETYPE(OpenCV.CV_8U, 3)
	Static CV_8UC4 := OpenCV.MAKETYPE(OpenCV.CV_8U, 4)

	Static CV_8SC1 := OpenCV.MAKETYPE(OpenCV.CV_8S, 1)
	Static CV_8SC2 := OpenCV.MAKETYPE(OpenCV.CV_8S, 2)
	Static CV_8SC3 := OpenCV.MAKETYPE(OpenCV.CV_8S, 3)
	Static CV_8SC4 := OpenCV.MAKETYPE(OpenCV.CV_8S, 4)

	Static CV_16UC1 := OpenCV.MAKETYPE(OpenCV.CV_16U, 1)
	Static CV_16UC2 := OpenCV.MAKETYPE(OpenCV.CV_16U, 2)
	Static CV_16UC3 := OpenCV.MAKETYPE(OpenCV.CV_16U, 3)
	Static CV_16UC4 := OpenCV.MAKETYPE(OpenCV.CV_16U, 4)

	Static CV_16SC1 := OpenCV.MAKETYPE(OpenCV.CV_16S, 1)
	Static CV_16SC2 := OpenCV.MAKETYPE(OpenCV.CV_16S, 2)
	Static CV_16SC3 := OpenCV.MAKETYPE(OpenCV.CV_16S, 3)
	Static CV_16SC4 := OpenCV.MAKETYPE(OpenCV.CV_16S, 4)

	Static CV_32SC1 := OpenCV.MAKETYPE(OpenCV.CV_32S, 1)
	Static CV_32SC2 := OpenCV.MAKETYPE(OpenCV.CV_32S, 2)
	Static CV_32SC3 := OpenCV.MAKETYPE(OpenCV.CV_32S, 3)
	Static CV_32SC4 := OpenCV.MAKETYPE(OpenCV.CV_32S, 4)

	Static CV_32FC1 := OpenCV.MAKETYPE(OpenCV.CV_32F, 1)
	Static CV_32FC2 := OpenCV.MAKETYPE(OpenCV.CV_32F, 2)
	Static CV_32FC3 := OpenCV.MAKETYPE(OpenCV.CV_32F, 3)
	Static CV_32FC4 := OpenCV.MAKETYPE(OpenCV.CV_32F, 4)


	Static CV_64FC1 := OpenCV.MAKETYPE(OpenCV.CV_64F, 1)
	Static CV_64FC2 := OpenCV.MAKETYPE(OpenCV.CV_64F, 2)
	Static CV_64FC3 := OpenCV.MAKETYPE(OpenCV.CV_64F, 3)
	Static CV_64FC4 := OpenCV.MAKETYPE(OpenCV.CV_64F, 4)

	Static CV_16FC1 := OpenCV.MAKETYPE(OpenCV.CV_16F, 1)
	Static CV_16FC2 := OpenCV.MAKETYPE(OpenCV.CV_16F, 2)
	Static CV_16FC3 := OpenCV.MAKETYPE(OpenCV.CV_16F, 3)
	Static CV_16FC4 := OpenCV.MAKETYPE(OpenCV.CV_16F, 4)

	Static HAL_CMP_EQ := 0
	Static HAL_CMP_GT := 1
	Static HAL_CMP_GE := 2
	Static HAL_CMP_LT := 3
	Static HAL_CMP_LE := 4
	Static HAL_CMP_NE := 5

	Static HAL_BORDER_CONSTANT := 0
	Static HAL_BORDER_REPLICATE := 1
	Static HAL_BORDER_REFLECT := 2
	Static HAL_BORDER_WRAP := 3
	Static HAL_BORDER_REFLECT_101 := 4
	Static HAL_BORDER_TRANSPARENT := 5
	Static HAL_BORDER_ISOLATED := 16

	Static HAL_DFT_INVERSE := 1
	Static HAL_DFT_SCALE := 2
	Static HAL_DFT_ROWS := 4
	Static HAL_DFT_COMPLEX_OUTPUT := 16
	Static HAL_DFT_REAL_OUTPUT := 32
	Static HAL_DFT_TWO_STAGE := 64
	Static HAL_DFT_STAGE_COLS := 128
	Static HAL_DFT_IS_CONTINUOUS := 512
	Static HAL_DFT_IS_INPLACE := 1024
	
	Static HAL_SVD_NO_UV := 1
	Static HAL_SVD_SHORT_UV := 2
	Static HAL_SVD_MODIFY_A := 4
	Static HAL_SVD_FULL_UV := 8

	Static HAL_GEMM_1_T := 1
	Static HAL_GEMM_2_T := 2
	Static HAL_GEMM_3_T := 4

	Static MAT_CN_MASK := ((OpenCV.CN_MAX - 1) << OpenCV.CN_SHIFT)

	Static MAT_TYPE_MASK := OpenCV.DEPTH_MAX * OpenCV.CN_MAX - 1

	Static MAT_CONT_FLAG_SHIFT := 14
	Static MAT_CONT_FLAG := (1 << OpenCV.MAT_CONT_FLAG_SHIFT)

	Static SUBMAT_FLAG_SHIFT := 15
	Static SUBMAT_FLAG := (1 << OpenCV.SUBMAT_FLAG_SHIFT)

	Static MAT_DEPTH(flags)
	{
		Return flags & OpenCV.MAT_DEPTH_MASK
	}

	Static MAKETYPE(depth, cn)
	{
		Return OpenCV.MAT_DEPTH(depth) + (((cn)-1) << OpenCV.CN_SHIFT)
	}

	Static CV_8UC(Number)
	{
		Return OpenCV.MAKETYPE(OpenCV.CV_8U, Number)
	}

	Static CV_8SC(Number)
	{
		Return OpenCV.MAKETYPE(OpenCV.CV_8S, Number)
	}

	Static CV_16UC(Number)
	{
		Return OpenCV.MAKETYPE(OpenCV.CV_16U, Number)
	}

	Static CV_16SC(Number)
	{
		Return OpenCV.MAKETYPE(OpenCV.CV_16S, Number)
	}

	Static CV_32SC(Number)
	{
		Return OpenCV.MAKETYPE(OpenCV.CV_32S, Number)
	}

	Static CV_32FC(Number)
	{
		Return OpenCV.MAKETYPE(OpenCV.CV_32F, Number)
	}

	Static CV_64FC(Number)
	{
		Return OpenCV.MAKETYPE(OpenCV.CV_64F, Number)
	}

	Static CV_16FC(Number)
	{
		Return OpenCV.MAKETYPE(OpenCV.CV_16F, Number)
	}

	Static MAT_CN(flags)
	{
		Return ((((flags) & OpenCV.MAT_CN_MASK) >> OpenCV.CN_SHIFT) + 1)
	}

	Static MAT_TYPE(flags)
	{
		Return flags & OpenCV.MAT_TYPE_MASK
	}

	Static IS_MAT_CONT(flags)
	{
		Return flags & OpenCV.MAT_CONT_FLAG
	}

	Static IS_SUBMAT(flags)
	{
		Return flags & OpenCV.SUBMAT_FLAG
	}
    
	Static SORT_EVERY_ROW := 0
	Static SORT_EVERY_COLUMN := 1
	Static SORT_ASCENDING := 0
	Static SORT_DESCENDING := 16

	; CovarFlags
	Static COVAR_SCRAMBLED := 0
	Static COVAR_NORMAL := 1
	Static COVAR_USE_AVG := 2
	Static COVAR_SCALE := 4
	Static COVAR_ROWS := 8
	Static COVAR_COLS := 16
	
	; KmeansFlags
	Static KMEANS_RANDOM_CENTERS := 0
	Static KMEANS_PP_CENTERS := 2
	Static KMEANS_USE_INITIAL_LABELS := 1

	; ReduceTypes
	Static REDUCE_SUM := 0
	Static REDUCE_AVG := 1
	Static REDUCE_MAX := 2
	Static REDUCE_MIN := 3

	; RotateFlags
	Static ROTATE_90_CLOCKWISE := 0
	Static ROTATE_180 := 1
	Static ROTATE_90_COUNTERCLOCKWISE := 2

	; Flags
	Static PCA_DATA_AS_ROW := 0
	Static PCA_DATA_AS_COL := 1
	Static PCA_USE_AVG := 2

	; Flags
	Static SVD_MODIFY_A := 1
	Static SVD_NO_UV := 2
	Static SVD_FULL_UV := 4

	; anonymous
	Static RNG_UNIFORM := 0
	Static RNG_NORMAL := 1

	; FormatType
	Static FORMATTER_FMT_DEFAULT := 0
	Static FORMATTER_FMT_MATLAB := 1
	Static FORMATTER_FMT_CSV := 2
	Static FORMATTER_FMT_PYTHON := 3
	Static FORMATTER_FMT_NUMPY := 4
	Static FORMATTER_FMT_C := 5

	; Param
	Static PARAM_INT := 0
	Static PARAM_BOOLEAN := 1
	Static PARAM_REAL := 2
	Static PARAM_STRING := 3
	Static PARAM_MAT := 4
	Static PARAM_MAT_VECTOR := 5
	Static PARAM_ALGORITHM := 6
	Static PARAM_FLOAT := 7
	Static PARAM_UNSIGNED_INT := 8
	Static PARAM_UINT64 := 9
	Static PARAM_UCHAR := 11
	Static PARAM_SCALAR := 12

	; Code
	Static ERROR_StsOk := 0
	Static ERROR_StsBackTrace := -1
	Static ERROR_StsError := -2
	Static ERROR_StsInternal := -3
	Static ERROR_StsNoMem := -4
	Static ERROR_StsBadArg := -5
	Static ERROR_StsBadFunc := -6
	Static ERROR_StsNoConv := -7
	Static ERROR_StsAutoTrace := -8
	Static ERROR_HeaderIsNull := -9
	Static ERROR_BadImageSize := -10
	Static ERROR_BadOffset := -11
	Static ERROR_BadDataPtr := -12
	Static ERROR_BadStep := -13
	Static ERROR_BadModelOrChSeq := -14
	Static ERROR_BadNumChannels := -15
	Static ERROR_BadNumChannel1U := -16
	Static ERROR_BadDepth := -17
	Static ERROR_BadAlphaChannel := -18
	Static ERROR_BadOrder := -19
	Static ERROR_BadOrigin := -20
	Static ERROR_BadAlign := -21
	Static ERROR_BadCallBack := -22
	Static ERROR_BadTileSize := -23
	Static ERROR_BadCOI := -24
	Static ERROR_BadROISize := -25
	Static ERROR_MaskIsTiled := -26
	Static ERROR_StsNullPtr := -27
	Static ERROR_StsVecLengthErr := -28
	Static ERROR_StsFilterStructContentErr := -29
	Static ERROR_StsKernelStructContentErr := -30
	Static ERROR_StsFilterOffsetErr := -31
	Static ERROR_StsBadSize := -201
	Static ERROR_StsDivByZero := -202
	Static ERROR_StsInplaceNotSupported := -203
	Static ERROR_StsObjectNotFound := -204
	Static ERROR_StsUnmatchedFormats := -205
	Static ERROR_StsBadFlag := -206
	Static ERROR_StsBadPoint := -207
	Static ERROR_StsBadMask := -208
	Static ERROR_StsUnmatchedSizes := -209
	Static ERROR_StsUnsupportedFormat := -210
	Static ERROR_StsOutOfRange := -211
	Static ERROR_StsParseError := -212
	Static ERROR_StsNotImplemented := -213
	Static ERROR_StsBadMemBlock := -214
	Static ERROR_StsAssert := -215
	Static ERROR_GpuNotSupported := -216
	Static ERROR_GpuApiCallError := -217
	Static ERROR_OpenGlNotSupported := -218
	Static ERROR_OpenGlApiCallError := -219
	Static ERROR_OpenCLApiCallError := -220
	Static ERROR_OpenCLDoubleNotSupported := -221
	Static ERROR_OpenCLInitError := -222
	Static ERROR_OpenCLNoAMDBlasFft := -223

	; DecompTypes
	Static DECOMP_LU := 0
	Static DECOMP_SVD := 1
	Static DECOMP_EIG := 2
	Static DECOMP_CHOLESKY := 3
	Static DECOMP_QR := 4
	Static DECOMP_NORMAL := 16

	; NormTypes
	Static NORM_INF := 1
	Static NORM_L1 := 2
	Static NORM_L2 := 4
	Static NORM_L2SQR := 5
	Static NORM_HAMMING := 6
	Static NORM_HAMMING2 := 7
	Static NORM_TYPE_MASK := 7
	Static NORM_RELATIVE := 8
	Static NORM_MINMAX := 32

	; CmpTypes
	Static CMP_EQ := 0
	Static CMP_GT := 1
	Static CMP_GE := 2
	Static CMP_LT := 3
	Static CMP_LE := 4
	Static CMP_NE := 5

	; GemmFlags
	Static GEMM_1_T := 1
	Static GEMM_2_T := 2
	Static GEMM_3_T := 4

	; DftFlags
	Static DFT_INVERSE := 1
	Static DFT_SCALE := 2
	Static DFT_ROWS := 4
	Static DFT_COMPLEX_OUTPUT := 16
	Static DFT_REAL_OUTPUT := 32
	Static DFT_COMPLEX_INPUT := 64
	Static DCT_INVERSE := OpenCV.DFT_INVERSE
	Static DCT_ROWS := OpenCV.DFT_ROWS

	; BorderTypes
	Static BORDER_CONSTANT := 0
	Static BORDER_REPLICATE := 1
	Static BORDER_REFLECT := 2
	Static BORDER_WRAP := 3
	Static BORDER_REFLECT_101 := 4
	Static BORDER_TRANSPARENT := 5
	Static BORDER_REFLECT101 := OpenCV.BORDER_REFLECT_101
	Static BORDER_DEFAULT := OpenCV.BORDER_REFLECT_101
	Static BORDER_ISOLATED := 16

	; TestOp
	Static DETAIL_TEST_CUSTOM := 0
	Static DETAIL_TEST_EQ := 1
	Static DETAIL_TEST_NE := 2
	Static DETAIL_TEST_LE := 3
	Static DETAIL_TEST_LT := 4
	Static DETAIL_TEST_GE := 5
	Static DETAIL_TEST_GT := 6

	; AllocType
	Static CUDA_HOST_MEM_PAGE_LOCKED := 1
	Static CUDA_HOST_MEM_SHARED := 2
	Static CUDA_HOST_MEM_WRITE_COMBINED := 4

	; CreateFlags
	Static CUDA_EVENT_DEFAULT := 0x00
	Static CUDA_EVENT_BLOCKING_SYNC := 0x01
	Static CUDA_EVENT_DISABLE_TIMING := 0x02
	Static CUDA_EVENT_INTERPROCESS := 0x04

	; FeatureSet
	Static CUDA_FEATURE_SET_COMPUTE_10 := 10
	Static CUDA_FEATURE_SET_COMPUTE_11 := 11
	Static CUDA_FEATURE_SET_COMPUTE_12 := 12
	Static CUDA_FEATURE_SET_COMPUTE_13 := 13
	Static CUDA_FEATURE_SET_COMPUTE_20 := 20
	Static CUDA_FEATURE_SET_COMPUTE_21 := 21
	Static CUDA_FEATURE_SET_COMPUTE_30 := 30
	Static CUDA_FEATURE_SET_COMPUTE_32 := 32
	Static CUDA_FEATURE_SET_COMPUTE_35 := 35
	Static CUDA_FEATURE_SET_COMPUTE_50 := 50
	Static CUDA_GLOBAL_ATOMICS := OpenCV.CUDA_FEATURE_SET_COMPUTE_11
	Static CUDA_SHARED_ATOMICS := OpenCV.CUDA_FEATURE_SET_COMPUTE_12
	Static CUDA_NATIVE_DOUBLE := OpenCV.CUDA_FEATURE_SET_COMPUTE_13
	Static CUDA_WARP_SHUFFLE_FUNCTIONS := OpenCV.CUDA_FEATURE_SET_COMPUTE_30
	Static CUDA_DYNAMIC_PARALLELISM := OpenCV.CUDA_FEATURE_SET_COMPUTE_35

	; ComputeMode
	Static CUDA_DEVICE_INFO_ComputeModeDefault := 0
	Static CUDA_DEVICE_INFO_ComputeModeExclusive := 1
	Static CUDA_DEVICE_INFO_ComputeModeProhibited := 2
	Static CUDA_DEVICE_INFO_ComputeModeExclusiveProcess := 3

	; AccessFlag
	Static ACCESS_READ := BitShift(1, -24)
	Static ACCESS_WRITE := BitShift(1, -25)
	Static ACCESS_RW := BitShift(3, -24)
	Static ACCESS_MASK := OpenCV.ACCESS_RW
	Static ACCESS_FAST := BitShift(1, -26)

	; KindFlag
	Static _INPUT_ARRAY_KIND_SHIFT := 16
	Static _INPUT_ARRAY_FIXED_TYPE := BitShift(0x8000, -OpenCV._INPUT_ARRAY_KIND_SHIFT)
	Static _INPUT_ARRAY_FIXED_SIZE := BitShift(0x4000, -OpenCV._INPUT_ARRAY_KIND_SHIFT)
	Static _INPUT_ARRAY_KIND_MASK := BitShift(31, -OpenCV._INPUT_ARRAY_KIND_SHIFT)
	Static _INPUT_ARRAY_NONE := BitShift(0, -OpenCV._INPUT_ARRAY_KIND_SHIFT)
	Static _INPUT_ARRAY_MAT := BitShift(1, -OpenCV._INPUT_ARRAY_KIND_SHIFT)
	Static _INPUT_ARRAY_MATX := BitShift(2, -OpenCV._INPUT_ARRAY_KIND_SHIFT)
	Static _INPUT_ARRAY_STD_VECTOR := BitShift(3, -OpenCV._INPUT_ARRAY_KIND_SHIFT)
	Static _INPUT_ARRAY_STD_VECTOR_VECTOR := BitShift(4, -OpenCV._INPUT_ARRAY_KIND_SHIFT)
	Static _INPUT_ARRAY_STD_VECTOR_MAT := BitShift(5, -OpenCV._INPUT_ARRAY_KIND_SHIFT)
	Static _INPUT_ARRAY_EXPR := BitShift(6, -OpenCV._INPUT_ARRAY_KIND_SHIFT)
	Static _INPUT_ARRAY_OPENGL_BUFFER := BitShift(7, -OpenCV._INPUT_ARRAY_KIND_SHIFT)
	Static _INPUT_ARRAY_CUDA_HOST_MEM := BitShift(8, -OpenCV._INPUT_ARRAY_KIND_SHIFT)
	Static _INPUT_ARRAY_CUDA_GPU_MAT := BitShift(9, -OpenCV._INPUT_ARRAY_KIND_SHIFT)
	Static _INPUT_ARRAY_UMAT := BitShift(10, -OpenCV._INPUT_ARRAY_KIND_SHIFT)
	Static _INPUT_ARRAY_STD_VECTOR_UMAT := BitShift(11, -OpenCV._INPUT_ARRAY_KIND_SHIFT)
	Static _INPUT_ARRAY_STD_BOOL_VECTOR := BitShift(12, -OpenCV._INPUT_ARRAY_KIND_SHIFT)
	Static _INPUT_ARRAY_STD_VECTOR_CUDA_GPU_MAT := BitShift(13, -OpenCV._INPUT_ARRAY_KIND_SHIFT)
	Static _INPUT_ARRAY_STD_ARRAY := BitShift(14, -OpenCV._INPUT_ARRAY_KIND_SHIFT)
	Static _INPUT_ARRAY_STD_ARRAY_MAT := BitShift(15, -OpenCV._INPUT_ARRAY_KIND_SHIFT)

	; DepthMask
	Static _OUTPUT_ARRAY_DEPTH_MASK_8U := BitShift(1, -OpenCV.CV_8U)
	Static _OUTPUT_ARRAY_DEPTH_MASK_8S := BitShift(1, -OpenCV.CV_8S)
	Static _OUTPUT_ARRAY_DEPTH_MASK_16U := BitShift(1, -OpenCV.CV_16U)
	Static _OUTPUT_ARRAY_DEPTH_MASK_16S := BitShift(1, -OpenCV.CV_16S)
	Static _OUTPUT_ARRAY_DEPTH_MASK_32S := BitShift(1, -OpenCV.CV_32S)
	Static _OUTPUT_ARRAY_DEPTH_MASK_32F := BitShift(1, -OpenCV.CV_32F)
	Static _OUTPUT_ARRAY_DEPTH_MASK_64F := BitShift(1, -OpenCV.CV_64F)
	Static _OUTPUT_ARRAY_DEPTH_MASK_16F := BitShift(1, -OpenCV.CV_16F)
	Static _OUTPUT_ARRAY_DEPTH_MASK_ALL := (BitShift(OpenCV._OUTPUT_ARRAY_DEPTH_MASK_64F, -1)) - 1
	Static _OUTPUT_ARRAY_DEPTH_MASK_ALL_BUT_8S := BitAND(OpenCV._OUTPUT_ARRAY_DEPTH_MASK_ALL, BitNOT(OpenCV._OUTPUT_ARRAY_DEPTH_MASK_8S))
	Static _OUTPUT_ARRAY_DEPTH_MASK_ALL_16F := (BitShift(OpenCV._OUTPUT_ARRAY_DEPTH_MASK_16F, -1)) - 1
	Static _OUTPUT_ARRAY_DEPTH_MASK_FLT := OpenCV._OUTPUT_ARRAY_DEPTH_MASK_32F + OpenCV._OUTPUT_ARRAY_DEPTH_MASK_64F

	; UMatUsageFlags
	Static USAGE_DEFAULT := 0
	Static USAGE_ALLOCATE_HOST_MEMORY := BitShift(1, -0)
	Static USAGE_ALLOCATE_DEVICE_MEMORY := BitShift(1, -1)
	Static USAGE_ALLOCATE_SHARED_MEMORY := BitShift(1, -2)
	Static __UMAT_USAGE_FLAGS_32BIT := 0x7fffffff

	; MemoryFlag
	Static UMAT_DATA_COPY_ON_MAP := 1
	Static UMAT_DATA_HOST_COPY_OBSOLETE := 2
	Static UMAT_DATA_DEVICE_COPY_OBSOLETE := 4
	Static UMAT_DATA_TEMP_UMAT := 8
	Static UMAT_DATA_TEMP_COPIED_UMAT := 24
	Static UMAT_DATA_USER_ALLOCATED := 32
	Static UMAT_DATA_DEVICE_MEM_MAPPED := 64
	Static UMAT_DATA_ASYNC_CLEANUP := 128

	; anonymous
	Static MAT_MAGIC_VAL := 0x42FF0000
	Static MAT_AUTO_STEP := 0
	Static MAT_CONTINUOUS_FLAG := OpenCV.MAT_CONT_FLAG
	Static MAT_SUBMATRIX_FLAG := OpenCV.SUBMAT_FLAG
	Static MAT_MAGIC_MASK := 0xFFFF0000



	; anonymous
	Static UMAT_MAGIC_VAL := 0x42FF0000
	Static UMAT_AUTO_STEP := 0
	Static UMAT_CONTINUOUS_FLAG := OpenCV.MAT_CONT_FLAG
	Static UMAT_SUBMATRIX_FLAG := OpenCV.SUBMAT_FLAG
	Static UMAT_MAGIC_MASK := 0xFFFF0000
	Static UMAT_TYPE_MASK := 0x00000FFF
	Static UMAT_DEPTH_MASK := 7

	; anonymous
	Static SPARSE_MAT_MAGIC_VAL := 0x42FD0000
	Static SPARSE_MAT_MAX_DIM := 32
	Static SPARSE_MAT_HASH_SCALE := 0x5bd1e995
	Static SPARSE_MAT_HASH_BIT := 0x80000000

	; anonymous
	Static OCL_DEVICE_TYPE_DEFAULT := (BitShift(1, -0))
	Static OCL_DEVICE_TYPE_CPU := (BitShift(1, -1))
	Static OCL_DEVICE_TYPE_GPU := (BitShift(1, -2))
	Static OCL_DEVICE_TYPE_ACCELERATOR := (BitShift(1, -3))
	Static OCL_DEVICE_TYPE_DGPU := OpenCV.OCL_DEVICE_TYPE_GPU + (BitShift(1, -16))
	Static OCL_DEVICE_TYPE_IGPU := OpenCV.OCL_DEVICE_TYPE_GPU + (BitShift(1, -17))
	Static OCL_DEVICE_TYPE_ALL := 0xFFFFFFFF
	Static OCL_DEVICE_FP_DENORM := (BitShift(1, -0))
	Static OCL_DEVICE_FP_INF_NAN := (BitShift(1, -1))
	Static OCL_DEVICE_FP_ROUND_TO_NEAREST := (BitShift(1, -2))
	Static OCL_DEVICE_FP_ROUND_TO_ZERO := (BitShift(1, -3))
	Static OCL_DEVICE_FP_ROUND_TO_INF := (BitShift(1, -4))
	Static OCL_DEVICE_FP_FMA := (BitShift(1, -5))
	Static OCL_DEVICE_FP_SOFT_FLOAT := (BitShift(1, -6))
	Static OCL_DEVICE_FP_CORRECTLY_ROUNDED_DIVIDE_SQRT := (BitShift(1, -7))
	Static OCL_DEVICE_EXEC_KERNEL := (BitShift(1, -0))
	Static OCL_DEVICE_EXEC_NATIVE_KERNEL := (BitShift(1, -1))
	Static OCL_DEVICE_NO_CACHE := 0
	Static OCL_DEVICE_READ_ONLY_CACHE := 1
	Static OCL_DEVICE_READ_WRITE_CACHE := 2
	Static OCL_DEVICE_NO_LOCAL_MEM := 0
	Static OCL_DEVICE_LOCAL_IS_LOCAL := 1
	Static OCL_DEVICE_LOCAL_IS_GLOBAL := 2
	Static OCL_DEVICE_UNKNOWN_VENDOR := 0
	Static OCL_DEVICE_VENDOR_AMD := 1
	Static OCL_DEVICE_VENDOR_INTEL := 2
	Static OCL_DEVICE_VENDOR_NVIDIA := 3

	; anonymous
	Static OCL_KERNEL_ARG_LOCAL := 1
	Static OCL_KERNEL_ARG_READ_ONLY := 2
	Static OCL_KERNEL_ARG_WRITE_ONLY := 4
	Static OCL_KERNEL_ARG_READ_WRITE := 6
	Static OCL_KERNEL_ARG_CONSTANT := 8
	Static OCL_KERNEL_ARG_PTR_ONLY := 16
	Static OCL_KERNEL_ARG_NO_SIZE := 256

	; OclVectorStrategy
	Static OCL_OCL_VECTOR_OWN := 0
	Static OCL_OCL_VECTOR_MAX := 1
	Static OCL_OCL_VECTOR_DEFAULT := OpenCV.OCL_OCL_VECTOR_OWN

	; Target
	Static OGL_BUFFER_ARRAY_BUFFER := 0x8892
	Static OGL_BUFFER_ELEMENT_ARRAY_BUFFER := 0x8893
	Static OGL_BUFFER_PIXEL_PACK_BUFFER := 0x88EB
	Static OGL_BUFFER_PIXEL_UNPACK_BUFFER := 0x88EC

	; Access
	Static OGL_BUFFER_READ_ONLY := 0x88B8
	Static OGL_BUFFER_WRITE_ONLY := 0x88B9
	Static OGL_BUFFER_READ_WRITE := 0x88BA

	; Format
	Static OGL_TEXTURE2D_NONE := 0
	Static OGL_TEXTURE2D_DEPTH_COMPONENT := 0x1902
	Static OGL_TEXTURE2D_RGB := 0x1907
	Static OGL_TEXTURE2D_RGBA := 0x1908

	; RenderModes
	Static OGL_POINTS := 0x0000
	Static OGL_LINES := 0x0001
	Static OGL_LINE_LOOP := 0x0002
	Static OGL_LINE_STRIP := 0x0003
	Static OGL_TRIANGLES := 0x0004
	Static OGL_TRIANGLE_STRIP := 0x0005
	Static OGL_TRIANGLE_FAN := 0x0006
	Static OGL_QUADS := 0x0007
	Static OGL_QUAD_STRIP := 0x0008
	Static OGL_POLYGON := 0x0009

	; SolveLPResult
	Static SOLVELP_UNBOUNDED := -2
	Static SOLVELP_UNFEASIBLE := -1
	Static SOLVELP_SINGLE := 0
	Static SOLVELP_MULTI := 1

	; Mode
	Static FILE_STORAGE_READ := 0
	Static FILE_STORAGE_WRITE := 1
	Static FILE_STORAGE_APPEND := 2
	Static FILE_STORAGE_MEMORY := 4
	Static FILE_STORAGE_FORMAT_MASK := (BitShift(7, -3))
	Static FILE_STORAGE_FORMAT_AUTO := 0
	Static FILE_STORAGE_FORMAT_XML := (BitShift(1, -3))
	Static FILE_STORAGE_FORMAT_YAML := (BitShift(2, -3))
	Static FILE_STORAGE_FORMAT_JSON := (BitShift(3, -3))
	Static FILE_STORAGE_BASE64 := 64
	Static FILE_STORAGE_WRITE_BASE64 := BitOR(OpenCV.FILE_STORAGE_BASE64, OpenCV.FILE_STORAGE_WRITE)

	; State
	Static FILE_STORAGE_UNDEFINED := 0
	Static FILE_STORAGE_VALUE_EXPECTED := 1
	Static FILE_STORAGE_NAME_EXPECTED := 2
	Static FILE_STORAGE_INSIDE_MAP := 4

	; anonymous
	Static FILE_NODE_NONE := 0
	Static FILE_NODE_INT := 1
	Static FILE_NODE_REAL := 2
	Static FILE_NODE_FLOAT := OpenCV.FILE_NODE_REAL
	Static FILE_NODE_STR := 3
	Static FILE_NODE_STRING := OpenCV.FILE_NODE_STR
	Static FILE_NODE_SEQ := 4
	Static FILE_NODE_MAP := 5
	Static FILE_NODE_TYPE_MASK := 7
	Static FILE_NODE_FLOW := 8
	Static FILE_NODE_UNIFORM := 8
	Static FILE_NODE_EMPTY := 16
	Static FILE_NODE_NAMED := 32

	; QuatAssumeType
	Static QUAT_ASSUME_NOT_UNIT := 0
	Static QUAT_ASSUME_UNIT := 1

	; EulerAnglesType
	Static QUAT_ENUM_INT_XYZ := 0
	Static QUAT_ENUM_INT_XZY := 1
	Static QUAT_ENUM_INT_YXZ := 2
	Static QUAT_ENUM_INT_YZX := 3
	Static QUAT_ENUM_INT_ZXY := 4
	Static QUAT_ENUM_INT_ZYX := 5
	Static QUAT_ENUM_INT_XYX := 6
	Static QUAT_ENUM_INT_XZX := 7
	Static QUAT_ENUM_INT_YXY := 8
	Static QUAT_ENUM_INT_YZY := 9
	Static QUAT_ENUM_INT_ZXZ := 10
	Static QUAT_ENUM_INT_ZYZ := 11
	Static QUAT_ENUM_EXT_XYZ := 12
	Static QUAT_ENUM_EXT_XZY := 13
	Static QUAT_ENUM_EXT_YXZ := 14
	Static QUAT_ENUM_EXT_YZX := 15
	Static QUAT_ENUM_EXT_ZXY := 16
	Static QUAT_ENUM_EXT_ZYX := 17
	Static QUAT_ENUM_EXT_XYX := 18
	Static QUAT_ENUM_EXT_XZX := 19
	Static QUAT_ENUM_EXT_YXY := 20
	Static QUAT_ENUM_EXT_YZY := 21
	Static QUAT_ENUM_EXT_ZXZ := 22
	Static QUAT_ENUM_EXT_ZYZ := 23
	Static QUAT_ENUM_EULER_ANGLES_MAX_VALUE := 24

	; Type
	Static TERM_CRITERIA_COUNT := 1
	Static TERM_CRITERIA_MAX_ITER := OpenCV.TERM_CRITERIA_COUNT
	Static TERM_CRITERIA_EPS := 2

	; FlannIndexType
	Static FLANN_FLANN_INDEX_TYPE_8U := OpenCV.CV_8U
	Static FLANN_FLANN_INDEX_TYPE_8S := OpenCV.CV_8S
	Static FLANN_FLANN_INDEX_TYPE_16U := OpenCV.CV_16U
	Static FLANN_FLANN_INDEX_TYPE_16S := OpenCV.CV_16S
	Static FLANN_FLANN_INDEX_TYPE_32S := OpenCV.CV_32S
	Static FLANN_FLANN_INDEX_TYPE_32F := OpenCV.CV_32F
	Static FLANN_FLANN_INDEX_TYPE_64F := OpenCV.CV_64F
	Static FLANN_FLANN_INDEX_TYPE_STRING := OpenCV.CV_64F + 1
	Static FLANN_FLANN_INDEX_TYPE_BOOL := OpenCV.CV_64F + 2
	Static FLANN_FLANN_INDEX_TYPE_ALGORITHM := OpenCV.CV_64F + 3
	Static FLANN_LAST_VALUE_FLANN_INDEX_TYPE := OpenCV.FLANN_FLANN_INDEX_TYPE_ALGORITHM

	; SpecialFilter
	Static FILTER_SCHARR := -1

	; MorphTypes
	Static MORPH_ERODE := 0
	Static MORPH_DILATE := 1
	Static MORPH_OPEN := 2
	Static MORPH_CLOSE := 3
	Static MORPH_GRADIENT := 4
	Static MORPH_TOPHAT := 5
	Static MORPH_BLACKHAT := 6
	Static MORPH_HITMISS := 7

	; MorphShapes
	Static MORPH_RECT := 0
	Static MORPH_CROSS := 1
	Static MORPH_ELLIPSE := 2

	; InterpolationFlags
	Static INTER_NEAREST := 0
	Static INTER_LINEAR := 1
	Static INTER_CUBIC := 2
	Static INTER_AREA := 3
	Static INTER_LANCZOS4 := 4
	Static INTER_LINEAR_EXACT := 5
	Static INTER_NEAREST_EXACT := 6
	Static INTER_MAX := 7
	Static WARP_FILL_OUTLIERS := 8
	Static WARP_INVERSE_MAP := 16

	; WarpPolarMode
	Static WARP_POLAR_LINEAR := 0
	Static WARP_POLAR_LOG := 256

	; InterpolationMasks
	Static INTER_BITS := 5
	Static INTER_BITS2 := OpenCV.INTER_BITS * 2
	Static INTER_TAB_SIZE := BitShift(1, -OpenCV.INTER_BITS)
	Static INTER_TAB_SIZE2 := OpenCV.INTER_TAB_SIZE * OpenCV.INTER_TAB_SIZE

	; DistanceTypes
	Static DIST_USER := -1
	Static DIST_L1 := 1
	Static DIST_L2 := 2
	Static DIST_C := 3
	Static DIST_L12 := 4
	Static DIST_FAIR := 5
	Static DIST_WELSCH := 6
	Static DIST_HUBER := 7

	; DistanceTransformMasks
	Static DIST_MASK_3 := 3
	Static DIST_MASK_5 := 5
	Static DIST_MASK_PRECISE := 0

	; ThresholdTypes
	Static THRESH_BINARY := 0
	Static THRESH_BINARY_INV := 1
	Static THRESH_TRUNC := 2
	Static THRESH_TOZERO := 3
	Static THRESH_TOZERO_INV := 4
	Static THRESH_MASK := 7
	Static THRESH_OTSU := 8
	Static THRESH_TRIANGLE := 16

	; AdaptiveThresholdTypes
	Static ADAPTIVE_THRESH_MEAN_C := 0
	Static ADAPTIVE_THRESH_GAUSSIAN_C := 1

	; GrabCutClasses
	Static GC_BGD := 0
	Static GC_FGD := 1
	Static GC_PR_BGD := 2
	Static GC_PR_FGD := 3

	; GrabCutModes
	Static GC_INIT_WITH_RECT := 0
	Static GC_INIT_WITH_MASK := 1
	Static GC_EVAL := 2
	Static GC_EVAL_FREEZE_MODEL := 3

	; DistanceTransformLabelTypes
	Static DIST_LABEL_CCOMP := 0
	Static DIST_LABEL_PIXEL := 1

	; FloodFillFlags
	Static FLOODFILL_FIXED_RANGE := BitShift(1, -16)
	Static FLOODFILL_MASK_ONLY := BitShift(1, -17)

	; ConnectedComponentsTypes
	Static CC_STAT_LEFT := 0
	Static CC_STAT_TOP := 1
	Static CC_STAT_WIDTH := 2
	Static CC_STAT_HEIGHT := 3
	Static CC_STAT_AREA := 4
	Static CC_STAT_MAX := 5

	; ConnectedComponentsAlgorithmsTypes
	Static CCL_DEFAULT := -1
	Static CCL_WU := 0
	Static CCL_GRANA := 1
	Static CCL_BOLELLI := 2
	Static CCL_SAUF := 3
	Static CCL_BBDT := 4
	Static CCL_SPAGHETTI := 5

	; RetrievalModes
	Static RETR_EXTERNAL := 0
	Static RETR_LIST := 1
	Static RETR_CCOMP := 2
	Static RETR_TREE := 3
	Static RETR_FLOODFILL := 4

	; ContourApproximationModes
	Static CHAIN_APPROX_NONE := 1
	Static CHAIN_APPROX_SIMPLE := 2
	Static CHAIN_APPROX_TC89_L1 := 3
	Static CHAIN_APPROX_TC89_KCOS := 4

	; ShapeMatchModes
	Static CONTOURS_MATCH_I1 := 1
	Static CONTOURS_MATCH_I2 := 2
	Static CONTOURS_MATCH_I3 := 3

	; HoughModes
	Static HOUGH_STANDARD := 0
	Static HOUGH_PROBABILISTIC := 1
	Static HOUGH_MULTI_SCALE := 2
	Static HOUGH_GRADIENT := 3
	Static HOUGH_GRADIENT_ALT := 4

	; LineSegmentDetectorModes
	Static LSD_REFINE_NONE := 0
	Static LSD_REFINE_STD := 1
	Static LSD_REFINE_ADV := 2

	; HistCompMethods
	Static HISTCMP_CORREL := 0
	Static HISTCMP_CHISQR := 1
	Static HISTCMP_INTERSECT := 2
	Static HISTCMP_BHATTACHARYYA := 3
	Static HISTCMP_HELLINGER := OpenCV.HISTCMP_BHATTACHARYYA
	Static HISTCMP_CHISQR_ALT := 4
	Static HISTCMP_KL_DIV := 5

	; ColorConversionCodes
	Static COLOR_BGR2BGRA := 0
	Static COLOR_RGB2RGBA := OpenCV.COLOR_BGR2BGRA
	Static COLOR_BGRA2BGR := 1
	Static COLOR_RGBA2RGB := OpenCV.COLOR_BGRA2BGR
	Static COLOR_BGR2RGBA := 2
	Static COLOR_RGB2BGRA := OpenCV.COLOR_BGR2RGBA
	Static COLOR_RGBA2BGR := 3
	Static COLOR_BGRA2RGB := OpenCV.COLOR_RGBA2BGR
	Static COLOR_BGR2RGB := 4
	Static COLOR_RGB2BGR := OpenCV.COLOR_BGR2RGB
	Static COLOR_BGRA2RGBA := 5
	Static COLOR_RGBA2BGRA := OpenCV.COLOR_BGRA2RGBA
	Static COLOR_BGR2GRAY := 6
	Static COLOR_RGB2GRAY := 7
	Static COLOR_GRAY2BGR := 8
	Static COLOR_GRAY2RGB := OpenCV.COLOR_GRAY2BGR
	Static COLOR_GRAY2BGRA := 9
	Static COLOR_GRAY2RGBA := OpenCV.COLOR_GRAY2BGRA
	Static COLOR_BGRA2GRAY := 10
	Static COLOR_RGBA2GRAY := 11
	Static COLOR_BGR2BGR565 := 12
	Static COLOR_RGB2BGR565 := 13
	Static COLOR_BGR5652BGR := 14
	Static COLOR_BGR5652RGB := 15
	Static COLOR_BGRA2BGR565 := 16
	Static COLOR_RGBA2BGR565 := 17
	Static COLOR_BGR5652BGRA := 18
	Static COLOR_BGR5652RGBA := 19
	Static COLOR_GRAY2BGR565 := 20
	Static COLOR_BGR5652GRAY := 21
	Static COLOR_BGR2BGR555 := 22
	Static COLOR_RGB2BGR555 := 23
	Static COLOR_BGR5552BGR := 24
	Static COLOR_BGR5552RGB := 25
	Static COLOR_BGRA2BGR555 := 26
	Static COLOR_RGBA2BGR555 := 27
	Static COLOR_BGR5552BGRA := 28
	Static COLOR_BGR5552RGBA := 29
	Static COLOR_GRAY2BGR555 := 30
	Static COLOR_BGR5552GRAY := 31
	Static COLOR_BGR2XYZ := 32
	Static COLOR_RGB2XYZ := 33
	Static COLOR_XYZ2BGR := 34
	Static COLOR_XYZ2RGB := 35
	Static COLOR_BGR2YCrCb := 36
	Static COLOR_RGB2YCrCb := 37
	Static COLOR_YCrCb2BGR := 38
	Static COLOR_YCrCb2RGB := 39
	Static COLOR_BGR2HSV := 40
	Static COLOR_RGB2HSV := 41
	Static COLOR_BGR2Lab := 44
	Static COLOR_RGB2Lab := 45
	Static COLOR_BGR2Luv := 50
	Static COLOR_RGB2Luv := 51
	Static COLOR_BGR2HLS := 52
	Static COLOR_RGB2HLS := 53
	Static COLOR_HSV2BGR := 54
	Static COLOR_HSV2RGB := 55
	Static COLOR_Lab2BGR := 56
	Static COLOR_Lab2RGB := 57
	Static COLOR_Luv2BGR := 58
	Static COLOR_Luv2RGB := 59
	Static COLOR_HLS2BGR := 60
	Static COLOR_HLS2RGB := 61
	Static COLOR_BGR2HSV_FULL := 66
	Static COLOR_RGB2HSV_FULL := 67
	Static COLOR_BGR2HLS_FULL := 68
	Static COLOR_RGB2HLS_FULL := 69
	Static COLOR_HSV2BGR_FULL := 70
	Static COLOR_HSV2RGB_FULL := 71
	Static COLOR_HLS2BGR_FULL := 72
	Static COLOR_HLS2RGB_FULL := 73
	Static COLOR_LBGR2Lab := 74
	Static COLOR_LRGB2Lab := 75
	Static COLOR_LBGR2Luv := 76
	Static COLOR_LRGB2Luv := 77
	Static COLOR_Lab2LBGR := 78
	Static COLOR_Lab2LRGB := 79
	Static COLOR_Luv2LBGR := 80
	Static COLOR_Luv2LRGB := 81
	Static COLOR_BGR2YUV := 82
	Static COLOR_RGB2YUV := 83
	Static COLOR_YUV2BGR := 84
	Static COLOR_YUV2RGB := 85
	Static COLOR_YUV2RGB_NV12 := 90
	Static COLOR_YUV2BGR_NV12 := 91
	Static COLOR_YUV2RGB_NV21 := 92
	Static COLOR_YUV2BGR_NV21 := 93
	Static COLOR_YUV420sp2RGB := OpenCV.COLOR_YUV2RGB_NV21
	Static COLOR_YUV420sp2BGR := OpenCV.COLOR_YUV2BGR_NV21
	Static COLOR_YUV2RGBA_NV12 := 94
	Static COLOR_YUV2BGRA_NV12 := 95
	Static COLOR_YUV2RGBA_NV21 := 96
	Static COLOR_YUV2BGRA_NV21 := 97
	Static COLOR_YUV420sp2RGBA := OpenCV.COLOR_YUV2RGBA_NV21
	Static COLOR_YUV420sp2BGRA := OpenCV.COLOR_YUV2BGRA_NV21
	Static COLOR_YUV2RGB_YV12 := 98
	Static COLOR_YUV2BGR_YV12 := 99
	Static COLOR_YUV2RGB_IYUV := 100
	Static COLOR_YUV2BGR_IYUV := 101
	Static COLOR_YUV2RGB_I420 := OpenCV.COLOR_YUV2RGB_IYUV
	Static COLOR_YUV2BGR_I420 := OpenCV.COLOR_YUV2BGR_IYUV
	Static COLOR_YUV420p2RGB := OpenCV.COLOR_YUV2RGB_YV12
	Static COLOR_YUV420p2BGR := OpenCV.COLOR_YUV2BGR_YV12
	Static COLOR_YUV2RGBA_YV12 := 102
	Static COLOR_YUV2BGRA_YV12 := 103
	Static COLOR_YUV2RGBA_IYUV := 104
	Static COLOR_YUV2BGRA_IYUV := 105
	Static COLOR_YUV2RGBA_I420 := OpenCV.COLOR_YUV2RGBA_IYUV
	Static COLOR_YUV2BGRA_I420 := OpenCV.COLOR_YUV2BGRA_IYUV
	Static COLOR_YUV420p2RGBA := OpenCV.COLOR_YUV2RGBA_YV12
	Static COLOR_YUV420p2BGRA := OpenCV.COLOR_YUV2BGRA_YV12
	Static COLOR_YUV2GRAY_420 := 106
	Static COLOR_YUV2GRAY_NV21 := OpenCV.COLOR_YUV2GRAY_420
	Static COLOR_YUV2GRAY_NV12 := OpenCV.COLOR_YUV2GRAY_420
	Static COLOR_YUV2GRAY_YV12 := OpenCV.COLOR_YUV2GRAY_420
	Static COLOR_YUV2GRAY_IYUV := OpenCV.COLOR_YUV2GRAY_420
	Static COLOR_YUV2GRAY_I420 := OpenCV.COLOR_YUV2GRAY_420
	Static COLOR_YUV420sp2GRAY := OpenCV.COLOR_YUV2GRAY_420
	Static COLOR_YUV420p2GRAY := OpenCV.COLOR_YUV2GRAY_420
	Static COLOR_YUV2RGB_UYVY := 107
	Static COLOR_YUV2BGR_UYVY := 108
	Static COLOR_YUV2RGB_Y422 := OpenCV.COLOR_YUV2RGB_UYVY
	Static COLOR_YUV2BGR_Y422 := OpenCV.COLOR_YUV2BGR_UYVY
	Static COLOR_YUV2RGB_UYNV := OpenCV.COLOR_YUV2RGB_UYVY
	Static COLOR_YUV2BGR_UYNV := OpenCV.COLOR_YUV2BGR_UYVY
	Static COLOR_YUV2RGBA_UYVY := 111
	Static COLOR_YUV2BGRA_UYVY := 112
	Static COLOR_YUV2RGBA_Y422 := OpenCV.COLOR_YUV2RGBA_UYVY
	Static COLOR_YUV2BGRA_Y422 := OpenCV.COLOR_YUV2BGRA_UYVY
	Static COLOR_YUV2RGBA_UYNV := OpenCV.COLOR_YUV2RGBA_UYVY
	Static COLOR_YUV2BGRA_UYNV := OpenCV.COLOR_YUV2BGRA_UYVY
	Static COLOR_YUV2RGB_YUY2 := 115
	Static COLOR_YUV2BGR_YUY2 := 116
	Static COLOR_YUV2RGB_YVYU := 117
	Static COLOR_YUV2BGR_YVYU := 118
	Static COLOR_YUV2RGB_YUYV := OpenCV.COLOR_YUV2RGB_YUY2
	Static COLOR_YUV2BGR_YUYV := OpenCV.COLOR_YUV2BGR_YUY2
	Static COLOR_YUV2RGB_YUNV := OpenCV.COLOR_YUV2RGB_YUY2
	Static COLOR_YUV2BGR_YUNV := OpenCV.COLOR_YUV2BGR_YUY2
	Static COLOR_YUV2RGBA_YUY2 := 119
	Static COLOR_YUV2BGRA_YUY2 := 120
	Static COLOR_YUV2RGBA_YVYU := 121
	Static COLOR_YUV2BGRA_YVYU := 122
	Static COLOR_YUV2RGBA_YUYV := OpenCV.COLOR_YUV2RGBA_YUY2
	Static COLOR_YUV2BGRA_YUYV := OpenCV.COLOR_YUV2BGRA_YUY2
	Static COLOR_YUV2RGBA_YUNV := OpenCV.COLOR_YUV2RGBA_YUY2
	Static COLOR_YUV2BGRA_YUNV := OpenCV.COLOR_YUV2BGRA_YUY2
	Static COLOR_YUV2GRAY_UYVY := 123
	Static COLOR_YUV2GRAY_YUY2 := 124
	Static COLOR_YUV2GRAY_Y422 := OpenCV.COLOR_YUV2GRAY_UYVY
	Static COLOR_YUV2GRAY_UYNV := OpenCV.COLOR_YUV2GRAY_UYVY
	Static COLOR_YUV2GRAY_YVYU := OpenCV.COLOR_YUV2GRAY_YUY2
	Static COLOR_YUV2GRAY_YUYV := OpenCV.COLOR_YUV2GRAY_YUY2
	Static COLOR_YUV2GRAY_YUNV := OpenCV.COLOR_YUV2GRAY_YUY2
	Static COLOR_RGBA2mRGBA := 125
	Static COLOR_mRGBA2RGBA := 126
	Static COLOR_RGB2YUV_I420 := 127
	Static COLOR_BGR2YUV_I420 := 128
	Static COLOR_RGB2YUV_IYUV := OpenCV.COLOR_RGB2YUV_I420
	Static COLOR_BGR2YUV_IYUV := OpenCV.COLOR_BGR2YUV_I420
	Static COLOR_RGBA2YUV_I420 := 129
	Static COLOR_BGRA2YUV_I420 := 130
	Static COLOR_RGBA2YUV_IYUV := OpenCV.COLOR_RGBA2YUV_I420
	Static COLOR_BGRA2YUV_IYUV := OpenCV.COLOR_BGRA2YUV_I420
	Static COLOR_RGB2YUV_YV12 := 131
	Static COLOR_BGR2YUV_YV12 := 132
	Static COLOR_RGBA2YUV_YV12 := 133
	Static COLOR_BGRA2YUV_YV12 := 134
	Static COLOR_BayerBG2BGR := 46
	Static COLOR_BayerGB2BGR := 47
	Static COLOR_BayerRG2BGR := 48
	Static COLOR_BayerGR2BGR := 49
	Static COLOR_BayerRGGB2BGR := OpenCV.COLOR_BayerBG2BGR
	Static COLOR_BayerGRBG2BGR := OpenCV.COLOR_BayerGB2BGR
	Static COLOR_BayerBGGR2BGR := OpenCV.COLOR_BayerRG2BGR
	Static COLOR_BayerGBRG2BGR := OpenCV.COLOR_BayerGR2BGR
	Static COLOR_BayerRGGB2RGB := OpenCV.COLOR_BayerBGGR2BGR
	Static COLOR_BayerGRBG2RGB := OpenCV.COLOR_BayerGBRG2BGR
	Static COLOR_BayerBGGR2RGB := OpenCV.COLOR_BayerRGGB2BGR
	Static COLOR_BayerGBRG2RGB := OpenCV.COLOR_BayerGRBG2BGR
	Static COLOR_BayerBG2RGB := OpenCV.COLOR_BayerRG2BGR
	Static COLOR_BayerGB2RGB := OpenCV.COLOR_BayerGR2BGR
	Static COLOR_BayerRG2RGB := OpenCV.COLOR_BayerBG2BGR
	Static COLOR_BayerGR2RGB := OpenCV.COLOR_BayerGB2BGR
	Static COLOR_BayerBG2GRAY := 86
	Static COLOR_BayerGB2GRAY := 87
	Static COLOR_BayerRG2GRAY := 88
	Static COLOR_BayerGR2GRAY := 89
	Static COLOR_BayerRGGB2GRAY := OpenCV.COLOR_BayerBG2GRAY
	Static COLOR_BayerGRBG2GRAY := OpenCV.COLOR_BayerGB2GRAY
	Static COLOR_BayerBGGR2GRAY := OpenCV.COLOR_BayerRG2GRAY
	Static COLOR_BayerGBRG2GRAY := OpenCV.COLOR_BayerGR2GRAY
	Static COLOR_BayerBG2BGR_VNG := 62
	Static COLOR_BayerGB2BGR_VNG := 63
	Static COLOR_BayerRG2BGR_VNG := 64
	Static COLOR_BayerGR2BGR_VNG := 65
	Static COLOR_BayerRGGB2BGR_VNG := OpenCV.COLOR_BayerBG2BGR_VNG
	Static COLOR_BayerGRBG2BGR_VNG := OpenCV.COLOR_BayerGB2BGR_VNG
	Static COLOR_BayerBGGR2BGR_VNG := OpenCV.COLOR_BayerRG2BGR_VNG
	Static COLOR_BayerGBRG2BGR_VNG := OpenCV.COLOR_BayerGR2BGR_VNG
	Static COLOR_BayerRGGB2RGB_VNG := OpenCV.COLOR_BayerBGGR2BGR_VNG
	Static COLOR_BayerGRBG2RGB_VNG := OpenCV.COLOR_BayerGBRG2BGR_VNG
	Static COLOR_BayerBGGR2RGB_VNG := OpenCV.COLOR_BayerRGGB2BGR_VNG
	Static COLOR_BayerGBRG2RGB_VNG := OpenCV.COLOR_BayerGRBG2BGR_VNG
	Static COLOR_BayerBG2RGB_VNG := OpenCV.COLOR_BayerRG2BGR_VNG
	Static COLOR_BayerGB2RGB_VNG := OpenCV.COLOR_BayerGR2BGR_VNG
	Static COLOR_BayerRG2RGB_VNG := OpenCV.COLOR_BayerBG2BGR_VNG
	Static COLOR_BayerGR2RGB_VNG := OpenCV.COLOR_BayerGB2BGR_VNG
	Static COLOR_BayerBG2BGR_EA := 135
	Static COLOR_BayerGB2BGR_EA := 136
	Static COLOR_BayerRG2BGR_EA := 137
	Static COLOR_BayerGR2BGR_EA := 138
	Static COLOR_BayerRGGB2BGR_EA := OpenCV.COLOR_BayerBG2BGR_EA
	Static COLOR_BayerGRBG2BGR_EA := OpenCV.COLOR_BayerGB2BGR_EA
	Static COLOR_BayerBGGR2BGR_EA := OpenCV.COLOR_BayerRG2BGR_EA
	Static COLOR_BayerGBRG2BGR_EA := OpenCV.COLOR_BayerGR2BGR_EA
	Static COLOR_BayerRGGB2RGB_EA := OpenCV.COLOR_BayerBGGR2BGR_EA
	Static COLOR_BayerGRBG2RGB_EA := OpenCV.COLOR_BayerGBRG2BGR_EA
	Static COLOR_BayerBGGR2RGB_EA := OpenCV.COLOR_BayerRGGB2BGR_EA
	Static COLOR_BayerGBRG2RGB_EA := OpenCV.COLOR_BayerGRBG2BGR_EA
	Static COLOR_BayerBG2RGB_EA := OpenCV.COLOR_BayerRG2BGR_EA
	Static COLOR_BayerGB2RGB_EA := OpenCV.COLOR_BayerGR2BGR_EA
	Static COLOR_BayerRG2RGB_EA := OpenCV.COLOR_BayerBG2BGR_EA
	Static COLOR_BayerGR2RGB_EA := OpenCV.COLOR_BayerGB2BGR_EA
	Static COLOR_BayerBG2BGRA := 139
	Static COLOR_BayerGB2BGRA := 140
	Static COLOR_BayerRG2BGRA := 141
	Static COLOR_BayerGR2BGRA := 142
	Static COLOR_BayerRGGB2BGRA := OpenCV.COLOR_BayerBG2BGRA
	Static COLOR_BayerGRBG2BGRA := OpenCV.COLOR_BayerGB2BGRA
	Static COLOR_BayerBGGR2BGRA := OpenCV.COLOR_BayerRG2BGRA
	Static COLOR_BayerGBRG2BGRA := OpenCV.COLOR_BayerGR2BGRA
	Static COLOR_BayerRGGB2RGBA := OpenCV.COLOR_BayerBGGR2BGRA
	Static COLOR_BayerGRBG2RGBA := OpenCV.COLOR_BayerGBRG2BGRA
	Static COLOR_BayerBGGR2RGBA := OpenCV.COLOR_BayerRGGB2BGRA
	Static COLOR_BayerGBRG2RGBA := OpenCV.COLOR_BayerGRBG2BGRA
	Static COLOR_BayerBG2RGBA := OpenCV.COLOR_BayerRG2BGRA
	Static COLOR_BayerGB2RGBA := OpenCV.COLOR_BayerGR2BGRA
	Static COLOR_BayerRG2RGBA := OpenCV.COLOR_BayerBG2BGRA
	Static COLOR_BayerGR2RGBA := OpenCV.COLOR_BayerGB2BGRA
	Static COLOR_COLORCVT_MAX := 143

	; RectanglesIntersectTypes
	Static INTERSECT_NONE := 0
	Static INTERSECT_PARTIAL := 1
	Static INTERSECT_FULL := 2

	; LineTypes
	Static FILLED := -1
	Static LINE_4 := 4
	Static LINE_8 := 8
	Static LINE_AA := 16

	; HersheyFonts
	Static FONT_HERSHEY_SIMPLEX := 0
	Static FONT_HERSHEY_PLAIN := 1
	Static FONT_HERSHEY_DUPLEX := 2
	Static FONT_HERSHEY_COMPLEX := 3
	Static FONT_HERSHEY_TRIPLEX := 4
	Static FONT_HERSHEY_COMPLEX_SMALL := 5
	Static FONT_HERSHEY_SCRIPT_SIMPLEX := 6
	Static FONT_HERSHEY_SCRIPT_COMPLEX := 7
	Static FONT_ITALIC := 16

	; MarkerTypes
	Static MARKER_CROSS := 0
	Static MARKER_TILTED_CROSS := 1
	Static MARKER_STAR := 2
	Static MARKER_DIAMOND := 3
	Static MARKER_SQUARE := 4
	Static MARKER_TRIANGLE_UP := 5
	Static MARKER_TRIANGLE_DOWN := 6

	; anonymous
	Static SUBDIV2D_PTLOC_ERROR := -2
	Static SUBDIV2D_PTLOC_OUTSIDE_RECT := -1
	Static SUBDIV2D_PTLOC_INSIDE := 0
	Static SUBDIV2D_PTLOC_VERTEX := 1
	Static SUBDIV2D_PTLOC_ON_EDGE := 2
	Static SUBDIV2D_NEXT_AROUND_ORG := 0x00
	Static SUBDIV2D_NEXT_AROUND_DST := 0x22
	Static SUBDIV2D_PREV_AROUND_ORG := 0x11
	Static SUBDIV2D_PREV_AROUND_DST := 0x33
	Static SUBDIV2D_NEXT_AROUND_LEFT := 0x13
	Static SUBDIV2D_NEXT_AROUND_RIGHT := 0x31
	Static SUBDIV2D_PREV_AROUND_LEFT := 0x20
	Static SUBDIV2D_PREV_AROUND_RIGHT := 0x02

	; TemplateMatchModes
	Static TM_SQDIFF := 0
	Static TM_SQDIFF_NORMED := 1
	Static TM_CCORR := 2
	Static TM_CCORR_NORMED := 3
	Static TM_CCOEFF := 4
	Static TM_CCOEFF_NORMED := 5

	; ColormapTypes
	Static COLORMAP_AUTUMN := 0
	Static COLORMAP_BONE := 1
	Static COLORMAP_JET := 2
	Static COLORMAP_WINTER := 3
	Static COLORMAP_RAINBOW := 4
	Static COLORMAP_OCEAN := 5
	Static COLORMAP_SUMMER := 6
	Static COLORMAP_SPRING := 7
	Static COLORMAP_COOL := 8
	Static COLORMAP_HSV := 9
	Static COLORMAP_PINK := 10
	Static COLORMAP_HOT := 11
	Static COLORMAP_PARULA := 12
	Static COLORMAP_MAGMA := 13
	Static COLORMAP_INFERNO := 14
	Static COLORMAP_PLASMA := 15
	Static COLORMAP_VIRIDIS := 16
	Static COLORMAP_CIVIDIS := 17
	Static COLORMAP_TWILIGHT := 18
	Static COLORMAP_TWILIGHT_SHIFTED := 19
	Static COLORMAP_TURBO := 20
	Static COLORMAP_DEEPGREEN := 21

	; VariableTypes
	Static ML_VAR_NUMERICAL := 0
	Static ML_VAR_ORDERED := 0
	Static ML_VAR_CATEGORICAL := 1

	; ErrorTypes
	Static ML_TEST_ERROR := 0
	Static ML_TRAIN_ERROR := 1

	; SampleTypes
	Static ML_ROW_SAMPLE := 0
	Static ML_COL_SAMPLE := 1

	; Flags
	Static ML_STAT_MODEL_UPDATE_MODEL := 1
	Static ML_STAT_MODEL_RAW_OUTPUT := 1
	Static ML_STAT_MODEL_COMPRESSED_INPUT := 2
	Static ML_STAT_MODEL_PREPROCESSED_INPUT := 4

	; Types
	Static ML_KNEAREST_BRUTE_FORCE := 1
	Static ML_KNEAREST_KDTREE := 2

	; Types
	Static ML_SVM_C_SVC := 100
	Static ML_SVM_NU_SVC := 101
	Static ML_SVM_ONE_CLASS := 102
	Static ML_SVM_EPS_SVR := 103
	Static ML_SVM_NU_SVR := 104

	; KernelTypes
	Static ML_SVM_CUSTOM := -1
	Static ML_SVM_LINEAR := 0
	Static ML_SVM_POLY := 1
	Static ML_SVM_RBF := 2
	Static ML_SVM_SIGMOID := 3
	Static ML_SVM_CHI2 := 4
	Static ML_SVM_INTER := 5

	; ParamTypes
	Static ML_SVM_C := 0
	Static ML_SVM_GAMMA := 1
	Static ML_SVM_P := 2
	Static ML_SVM_NU := 3
	Static ML_SVM_COEF := 4
	Static ML_SVM_DEGREE := 5

	; Types
	Static ML_EM_COV_MAT_SPHERICAL := 0
	Static ML_EM_COV_MAT_DIAGONAL := 1
	Static ML_EM_COV_MAT_GENERIC := 2
	Static ML_EM_COV_MAT_DEFAULT := OpenCV.ML_EM_COV_MAT_DIAGONAL

	; anonymous
	Static ML_EM_DEFAULT_NCLUSTERS := 5
	Static ML_EM_DEFAULT_MAX_ITERS := 100
	Static ML_EM_START_E_STEP := 1
	Static ML_EM_START_M_STEP := 2
	Static ML_EM_START_AUTO_STEP := 0

	; Flags
	Static ML_DTREES_PREDICT_AUTO := 0
	Static ML_DTREES_PREDICT_SUM := (BitShift(1, -8))
	Static ML_DTREES_PREDICT_MAX_VOTE := (BitShift(2, -8))
	Static ML_DTREES_PREDICT_MASK := (BitShift(3, -8))

	; Types
	Static ML_BOOST_DISCRETE := 0
	Static ML_BOOST_REAL := 1
	Static ML_BOOST_LOGIT := 2
	Static ML_BOOST_GENTLE := 3

	; TrainingMethods
	Static ML_ANN_MLP_BACKPROP := 0
	Static ML_ANN_MLP_RPROP := 1
	Static ML_ANN_MLP_ANNEAL := 2

	; ActivationFunctions
	Static ML_ANN_MLP_IDENTITY := 0
	Static ML_ANN_MLP_SIGMOID_SYM := 1
	Static ML_ANN_MLP_GAUSSIAN := 2
	Static ML_ANN_MLP_RELU := 3
	Static ML_ANN_MLP_LEAKYRELU := 4

	; TrainFlags
	Static ML_ANN_MLP_UPDATE_WEIGHTS := 1
	Static ML_ANN_MLP_NO_INPUT_SCALE := 2
	Static ML_ANN_MLP_NO_OUTPUT_SCALE := 4

	; RegKinds
	Static ML_LOGISTIC_REGRESSION_REG_DISABLE := -1
	Static ML_LOGISTIC_REGRESSION_REG_L1 := 0
	Static ML_LOGISTIC_REGRESSION_REG_L2 := 1

	; Methods
	Static ML_LOGISTIC_REGRESSION_BATCH := 0
	Static ML_LOGISTIC_REGRESSION_MINI_BATCH := 1

	; SvmsgdType
	Static ML_SVMSGD_SGD := 0
	Static ML_SVMSGD_ASGD := 1

	; MarginType
	Static ML_SVMSGD_SOFT_MARGIN := 0
	Static ML_SVMSGD_HARD_MARGIN := 1

	; anonymous
	Static INPAINT_NS := 0
	Static INPAINT_TELEA := 1
	Static LDR_SIZE := 256
	Static NORMAL_CLONE := 1
	Static MIXED_CLONE := 2
	Static MONOCHROME_TRANSFER := 3
	Static RECURS_FILTER := 1
	Static NORMCONV_FILTER := 2
	Static CAP_PROP_DC1394_OFF := -4
	Static CAP_PROP_DC1394_MODE_MANUAL := -3
	Static CAP_PROP_DC1394_MODE_AUTO := -2
	Static CAP_PROP_DC1394_MODE_ONE_PUSH_AUTO := -1
	Static CAP_PROP_DC1394_MAX := 31
	Static CAP_OPENNI_DEPTH_GENERATOR := BitShift(1, -31)
	Static CAP_OPENNI_IMAGE_GENERATOR := BitShift(1, -30)
	Static CAP_OPENNI_IR_GENERATOR := BitShift(1, -29)
	Static CAP_OPENNI_GENERATORS_MASK := OpenCV.CAP_OPENNI_DEPTH_GENERATOR + OpenCV.CAP_OPENNI_IMAGE_GENERATOR + OpenCV.CAP_OPENNI_IR_GENERATOR
	Static CAP_PROP_OPENNI_OUTPUT_MODE := 100
	Static CAP_PROP_OPENNI_FRAME_MAX_DEPTH := 101
	Static CAP_PROP_OPENNI_BASELINE := 102
	Static CAP_PROP_OPENNI_FOCAL_LENGTH := 103
	Static CAP_PROP_OPENNI_REGISTRATION := 104
	Static CAP_PROP_OPENNI_REGISTRATION_ON := OpenCV.CAP_PROP_OPENNI_REGISTRATION
	Static CAP_PROP_OPENNI_APPROX_FRAME_SYNC := 105
	Static CAP_PROP_OPENNI_MAX_BUFFER_SIZE := 106
	Static CAP_PROP_OPENNI_CIRCLE_BUFFER := 107
	Static CAP_PROP_OPENNI_MAX_TIME_DURATION := 108
	Static CAP_PROP_OPENNI_GENERATOR_PRESENT := 109
	Static CAP_PROP_OPENNI2_SYNC := 110
	Static CAP_PROP_OPENNI2_MIRROR := 111
	Static CAP_OPENNI_IMAGE_GENERATOR_PRESENT := OpenCV.CAP_OPENNI_IMAGE_GENERATOR + OpenCV.CAP_PROP_OPENNI_GENERATOR_PRESENT
	Static CAP_OPENNI_IMAGE_GENERATOR_OUTPUT_MODE := OpenCV.CAP_OPENNI_IMAGE_GENERATOR + OpenCV.CAP_PROP_OPENNI_OUTPUT_MODE
	Static CAP_OPENNI_DEPTH_GENERATOR_PRESENT := OpenCV.CAP_OPENNI_DEPTH_GENERATOR + OpenCV.CAP_PROP_OPENNI_GENERATOR_PRESENT
	Static CAP_OPENNI_DEPTH_GENERATOR_BASELINE := OpenCV.CAP_OPENNI_DEPTH_GENERATOR + OpenCV.CAP_PROP_OPENNI_BASELINE
	Static CAP_OPENNI_DEPTH_GENERATOR_FOCAL_LENGTH := OpenCV.CAP_OPENNI_DEPTH_GENERATOR + OpenCV.CAP_PROP_OPENNI_FOCAL_LENGTH
	Static CAP_OPENNI_DEPTH_GENERATOR_REGISTRATION := OpenCV.CAP_OPENNI_DEPTH_GENERATOR + OpenCV.CAP_PROP_OPENNI_REGISTRATION
	Static CAP_OPENNI_DEPTH_GENERATOR_REGISTRATION_ON := OpenCV.CAP_OPENNI_DEPTH_GENERATOR_REGISTRATION
	Static CAP_OPENNI_IR_GENERATOR_PRESENT := OpenCV.CAP_OPENNI_IR_GENERATOR + OpenCV.CAP_PROP_OPENNI_GENERATOR_PRESENT
	Static CAP_OPENNI_DEPTH_MAP := 0
	Static CAP_OPENNI_POINT_CLOUD_MAP := 1
	Static CAP_OPENNI_DISPARITY_MAP := 2
	Static CAP_OPENNI_DISPARITY_MAP_32F := 3
	Static CAP_OPENNI_VALID_DEPTH_MASK := 4
	Static CAP_OPENNI_BGR_IMAGE := 5
	Static CAP_OPENNI_GRAY_IMAGE := 6
	Static CAP_OPENNI_IR_IMAGE := 7
	Static CAP_OPENNI_VGA_30HZ := 0
	Static CAP_OPENNI_SXGA_15HZ := 1
	Static CAP_OPENNI_SXGA_30HZ := 2
	Static CAP_OPENNI_QVGA_30HZ := 3
	Static CAP_OPENNI_QVGA_60HZ := 4
	Static CAP_PROP_GSTREAMER_QUEUE_LENGTH := 200
	Static CAP_PROP_PVAPI_MULTICASTIP := 300
	Static CAP_PROP_PVAPI_FRAMESTARTTRIGGERMODE := 301
	Static CAP_PROP_PVAPI_DECIMATIONHORIZONTAL := 302
	Static CAP_PROP_PVAPI_DECIMATIONVERTICAL := 303
	Static CAP_PROP_PVAPI_BINNINGX := 304
	Static CAP_PROP_PVAPI_BINNINGY := 305
	Static CAP_PROP_PVAPI_PIXELFORMAT := 306
	Static CAP_PVAPI_FSTRIGMODE_FREERUN := 0
	Static CAP_PVAPI_FSTRIGMODE_SYNCIN1 := 1
	Static CAP_PVAPI_FSTRIGMODE_SYNCIN2 := 2
	Static CAP_PVAPI_FSTRIGMODE_FIXEDRATE := 3
	Static CAP_PVAPI_FSTRIGMODE_SOFTWARE := 4
	Static CAP_PVAPI_DECIMATION_OFF := 1
	Static CAP_PVAPI_DECIMATION_2OUTOF4 := 2
	Static CAP_PVAPI_DECIMATION_2OUTOF8 := 4
	Static CAP_PVAPI_DECIMATION_2OUTOF16 := 8
	Static CAP_PVAPI_PIXELFORMAT_MONO8 := 1
	Static CAP_PVAPI_PIXELFORMAT_MONO16 := 2
	Static CAP_PVAPI_PIXELFORMAT_BAYER8 := 3
	Static CAP_PVAPI_PIXELFORMAT_BAYER16 := 4
	Static CAP_PVAPI_PIXELFORMAT_RGB24 := 5
	Static CAP_PVAPI_PIXELFORMAT_BGR24 := 6
	Static CAP_PVAPI_PIXELFORMAT_RGBA32 := 7
	Static CAP_PVAPI_PIXELFORMAT_BGRA32 := 8
	Static CAP_PROP_XI_DOWNSAMPLING := 400
	Static CAP_PROP_XI_DATA_FORMAT := 401
	Static CAP_PROP_XI_OFFSET_X := 402
	Static CAP_PROP_XI_OFFSET_Y := 403
	Static CAP_PROP_XI_TRG_SOURCE := 404
	Static CAP_PROP_XI_TRG_SOFTWARE := 405
	Static CAP_PROP_XI_GPI_SELECTOR := 406
	Static CAP_PROP_XI_GPI_MODE := 407
	Static CAP_PROP_XI_GPI_LEVEL := 408
	Static CAP_PROP_XI_GPO_SELECTOR := 409
	Static CAP_PROP_XI_GPO_MODE := 410
	Static CAP_PROP_XI_LED_SELECTOR := 411
	Static CAP_PROP_XI_LED_MODE := 412
	Static CAP_PROP_XI_MANUAL_WB := 413
	Static CAP_PROP_XI_AUTO_WB := 414
	Static CAP_PROP_XI_AEAG := 415
	Static CAP_PROP_XI_EXP_PRIORITY := 416
	Static CAP_PROP_XI_AE_MAX_LIMIT := 417
	Static CAP_PROP_XI_AG_MAX_LIMIT := 418
	Static CAP_PROP_XI_AEAG_LEVEL := 419
	Static CAP_PROP_XI_TIMEOUT := 420
	Static CAP_PROP_XI_EXPOSURE := 421
	Static CAP_PROP_XI_EXPOSURE_BURST_COUNT := 422
	Static CAP_PROP_XI_GAIN_SELECTOR := 423
	Static CAP_PROP_XI_GAIN := 424
	Static CAP_PROP_XI_DOWNSAMPLING_TYPE := 426
	Static CAP_PROP_XI_BINNING_SELECTOR := 427
	Static CAP_PROP_XI_BINNING_VERTICAL := 428
	Static CAP_PROP_XI_BINNING_HORIZONTAL := 429
	Static CAP_PROP_XI_BINNING_PATTERN := 430
	Static CAP_PROP_XI_DECIMATION_SELECTOR := 431
	Static CAP_PROP_XI_DECIMATION_VERTICAL := 432
	Static CAP_PROP_XI_DECIMATION_HORIZONTAL := 433
	Static CAP_PROP_XI_DECIMATION_PATTERN := 434
	Static CAP_PROP_XI_TEST_PATTERN_GENERATOR_SELECTOR := 587
	Static CAP_PROP_XI_TEST_PATTERN := 588
	Static CAP_PROP_XI_IMAGE_DATA_FORMAT := 435
	Static CAP_PROP_XI_SHUTTER_TYPE := 436
	Static CAP_PROP_XI_SENSOR_TAPS := 437
	Static CAP_PROP_XI_AEAG_ROI_OFFSET_X := 439
	Static CAP_PROP_XI_AEAG_ROI_OFFSET_Y := 440
	Static CAP_PROP_XI_AEAG_ROI_WIDTH := 441
	Static CAP_PROP_XI_AEAG_ROI_HEIGHT := 442
	Static CAP_PROP_XI_BPC := 445
	Static CAP_PROP_XI_WB_KR := 448
	Static CAP_PROP_XI_WB_KG := 449
	Static CAP_PROP_XI_WB_KB := 450
	Static CAP_PROP_XI_WIDTH := 451
	Static CAP_PROP_XI_HEIGHT := 452
	Static CAP_PROP_XI_REGION_SELECTOR := 589
	Static CAP_PROP_XI_REGION_MODE := 595
	Static CAP_PROP_XI_LIMIT_BANDWIDTH := 459
	Static CAP_PROP_XI_SENSOR_DATA_BIT_DEPTH := 460
	Static CAP_PROP_XI_OUTPUT_DATA_BIT_DEPTH := 461
	Static CAP_PROP_XI_IMAGE_DATA_BIT_DEPTH := 462
	Static CAP_PROP_XI_OUTPUT_DATA_PACKING := 463
	Static CAP_PROP_XI_OUTPUT_DATA_PACKING_TYPE := 464
	Static CAP_PROP_XI_IS_COOLED := 465
	Static CAP_PROP_XI_COOLING := 466
	Static CAP_PROP_XI_TARGET_TEMP := 467
	Static CAP_PROP_XI_CHIP_TEMP := 468
	Static CAP_PROP_XI_HOUS_TEMP := 469
	Static CAP_PROP_XI_HOUS_BACK_SIDE_TEMP := 590
	Static CAP_PROP_XI_SENSOR_BOARD_TEMP := 596
	Static CAP_PROP_XI_CMS := 470
	Static CAP_PROP_XI_APPLY_CMS := 471
	Static CAP_PROP_XI_IMAGE_IS_COLOR := 474
	Static CAP_PROP_XI_COLOR_FILTER_ARRAY := 475
	Static CAP_PROP_XI_GAMMAY := 476
	Static CAP_PROP_XI_GAMMAC := 477
	Static CAP_PROP_XI_SHARPNESS := 478
	Static CAP_PROP_XI_CC_MATRIX_00 := 479
	Static CAP_PROP_XI_CC_MATRIX_01 := 480
	Static CAP_PROP_XI_CC_MATRIX_02 := 481
	Static CAP_PROP_XI_CC_MATRIX_03 := 482
	Static CAP_PROP_XI_CC_MATRIX_10 := 483
	Static CAP_PROP_XI_CC_MATRIX_11 := 484
	Static CAP_PROP_XI_CC_MATRIX_12 := 485
	Static CAP_PROP_XI_CC_MATRIX_13 := 486
	Static CAP_PROP_XI_CC_MATRIX_20 := 487
	Static CAP_PROP_XI_CC_MATRIX_21 := 488
	Static CAP_PROP_XI_CC_MATRIX_22 := 489
	Static CAP_PROP_XI_CC_MATRIX_23 := 490
	Static CAP_PROP_XI_CC_MATRIX_30 := 491
	Static CAP_PROP_XI_CC_MATRIX_31 := 492
	Static CAP_PROP_XI_CC_MATRIX_32 := 493
	Static CAP_PROP_XI_CC_MATRIX_33 := 494
	Static CAP_PROP_XI_DEFAULT_CC_MATRIX := 495
	Static CAP_PROP_XI_TRG_SELECTOR := 498
	Static CAP_PROP_XI_ACQ_FRAME_BURST_COUNT := 499
	Static CAP_PROP_XI_DEBOUNCE_EN := 507
	Static CAP_PROP_XI_DEBOUNCE_T0 := 508
	Static CAP_PROP_XI_DEBOUNCE_T1 := 509
	Static CAP_PROP_XI_DEBOUNCE_POL := 510
	Static CAP_PROP_XI_LENS_MODE := 511
	Static CAP_PROP_XI_LENS_APERTURE_VALUE := 512
	Static CAP_PROP_XI_LENS_FOCUS_MOVEMENT_VALUE := 513
	Static CAP_PROP_XI_LENS_FOCUS_MOVE := 514
	Static CAP_PROP_XI_LENS_FOCUS_DISTANCE := 515
	Static CAP_PROP_XI_LENS_FOCAL_LENGTH := 516
	Static CAP_PROP_XI_LENS_FEATURE_SELECTOR := 517
	Static CAP_PROP_XI_LENS_FEATURE := 518
	Static CAP_PROP_XI_DEVICE_MODEL_ID := 521
	Static CAP_PROP_XI_DEVICE_SN := 522
	Static CAP_PROP_XI_IMAGE_DATA_FORMAT_RGB32_ALPHA := 529
	Static CAP_PROP_XI_IMAGE_PAYLOAD_SIZE := 530
	Static CAP_PROP_XI_TRANSPORT_PIXEL_FORMAT := 531
	Static CAP_PROP_XI_SENSOR_CLOCK_FREQ_HZ := 532
	Static CAP_PROP_XI_SENSOR_CLOCK_FREQ_INDEX := 533
	Static CAP_PROP_XI_SENSOR_OUTPUT_CHANNEL_COUNT := 534
	Static CAP_PROP_XI_FRAMERATE := 535
	Static CAP_PROP_XI_COUNTER_SELECTOR := 536
	Static CAP_PROP_XI_COUNTER_VALUE := 537
	Static CAP_PROP_XI_ACQ_TIMING_MODE := 538
	Static CAP_PROP_XI_AVAILABLE_BANDWIDTH := 539
	Static CAP_PROP_XI_BUFFER_POLICY := 540
	Static CAP_PROP_XI_LUT_EN := 541
	Static CAP_PROP_XI_LUT_INDEX := 542
	Static CAP_PROP_XI_LUT_VALUE := 543
	Static CAP_PROP_XI_TRG_DELAY := 544
	Static CAP_PROP_XI_TS_RST_MODE := 545
	Static CAP_PROP_XI_TS_RST_SOURCE := 546
	Static CAP_PROP_XI_IS_DEVICE_EXIST := 547
	Static CAP_PROP_XI_ACQ_BUFFER_SIZE := 548
	Static CAP_PROP_XI_ACQ_BUFFER_SIZE_UNIT := 549
	Static CAP_PROP_XI_ACQ_TRANSPORT_BUFFER_SIZE := 550
	Static CAP_PROP_XI_BUFFERS_QUEUE_SIZE := 551
	Static CAP_PROP_XI_ACQ_TRANSPORT_BUFFER_COMMIT := 552
	Static CAP_PROP_XI_RECENT_FRAME := 553
	Static CAP_PROP_XI_DEVICE_RESET := 554
	Static CAP_PROP_XI_COLUMN_FPN_CORRECTION := 555
	Static CAP_PROP_XI_ROW_FPN_CORRECTION := 591
	Static CAP_PROP_XI_SENSOR_MODE := 558
	Static CAP_PROP_XI_HDR := 559
	Static CAP_PROP_XI_HDR_KNEEPOINT_COUNT := 560
	Static CAP_PROP_XI_HDR_T1 := 561
	Static CAP_PROP_XI_HDR_T2 := 562
	Static CAP_PROP_XI_KNEEPOINT1 := 563
	Static CAP_PROP_XI_KNEEPOINT2 := 564
	Static CAP_PROP_XI_IMAGE_BLACK_LEVEL := 565
	Static CAP_PROP_XI_HW_REVISION := 571
	Static CAP_PROP_XI_DEBUG_LEVEL := 572
	Static CAP_PROP_XI_AUTO_BANDWIDTH_CALCULATION := 573
	Static CAP_PROP_XI_FFS_FILE_ID := 594
	Static CAP_PROP_XI_FFS_FILE_SIZE := 580
	Static CAP_PROP_XI_FREE_FFS_SIZE := 581
	Static CAP_PROP_XI_USED_FFS_SIZE := 582
	Static CAP_PROP_XI_FFS_ACCESS_KEY := 583
	Static CAP_PROP_XI_SENSOR_FEATURE_SELECTOR := 585
	Static CAP_PROP_XI_SENSOR_FEATURE_VALUE := 586
	Static CAP_PROP_ARAVIS_AUTOTRIGGER := 600
	Static CAP_PROP_IOS_DEVICE_FOCUS := 9001
	Static CAP_PROP_IOS_DEVICE_EXPOSURE := 9002
	Static CAP_PROP_IOS_DEVICE_FLASH := 9003
	Static CAP_PROP_IOS_DEVICE_WHITEBALANCE := 9004
	Static CAP_PROP_IOS_DEVICE_TORCH := 9005
	Static CAP_PROP_GIGA_FRAME_OFFSET_X := 10001
	Static CAP_PROP_GIGA_FRAME_OFFSET_Y := 10002
	Static CAP_PROP_GIGA_FRAME_WIDTH_MAX := 10003
	Static CAP_PROP_GIGA_FRAME_HEIGH_MAX := 10004
	Static CAP_PROP_GIGA_FRAME_SENS_WIDTH := 10005
	Static CAP_PROP_GIGA_FRAME_SENS_HEIGH := 10006
	Static CAP_PROP_INTELPERC_PROFILE_COUNT := 11001
	Static CAP_PROP_INTELPERC_PROFILE_IDX := 11002
	Static CAP_PROP_INTELPERC_DEPTH_LOW_CONFIDENCE_VALUE := 11003
	Static CAP_PROP_INTELPERC_DEPTH_SATURATION_VALUE := 11004
	Static CAP_PROP_INTELPERC_DEPTH_CONFIDENCE_THRESHOLD := 11005
	Static CAP_PROP_INTELPERC_DEPTH_FOCAL_LENGTH_HORZ := 11006
	Static CAP_PROP_INTELPERC_DEPTH_FOCAL_LENGTH_VERT := 11007
	Static CAP_INTELPERC_DEPTH_GENERATOR := BitShift(1, -29)
	Static CAP_INTELPERC_IMAGE_GENERATOR := BitShift(1, -28)
	Static CAP_INTELPERC_IR_GENERATOR := BitShift(1, -27)
	Static CAP_INTELPERC_GENERATORS_MASK := OpenCV.CAP_INTELPERC_DEPTH_GENERATOR + OpenCV.CAP_INTELPERC_IMAGE_GENERATOR + OpenCV.CAP_INTELPERC_IR_GENERATOR
	Static CAP_INTELPERC_DEPTH_MAP := 0
	Static CAP_INTELPERC_UVDEPTH_MAP := 1
	Static CAP_INTELPERC_IR_MAP := 2
	Static CAP_INTELPERC_IMAGE := 3
	Static CAP_PROP_GPHOTO2_PREVIEW := 17001
	Static CAP_PROP_GPHOTO2_WIDGET_ENUMERATE := 17002
	Static CAP_PROP_GPHOTO2_RELOAD_CONFIG := 17003
	Static CAP_PROP_GPHOTO2_RELOAD_ON_CHANGE := 17004
	Static CAP_PROP_GPHOTO2_COLLECT_MSGS := 17005
	Static CAP_PROP_GPHOTO2_FLUSH_MSGS := 17006
	Static CAP_PROP_SPEED := 17007
	Static CAP_PROP_APERTURE := 17008
	Static CAP_PROP_EXPOSUREPROGRAM := 17009
	Static CAP_PROP_VIEWFINDER := 17010
	Static CAP_PROP_IMAGES_BASE := 18000
	Static CAP_PROP_IMAGES_LAST := 19000
	Static LMEDS := 4
	Static RANSAC := 8
	Static RHO := 16
	Static USAC_DEFAULT := 32
	Static USAC_PARALLEL := 33
	Static USAC_FM_8PTS := 34
	Static USAC_FAST := 35
	Static USAC_ACCURATE := 36
	Static USAC_PROSAC := 37
	Static USAC_MAGSAC := 38
	Static CALIB_CB_ADAPTIVE_THRESH := 1
	Static CALIB_CB_NORMALIZE_IMAGE := 2
	Static CALIB_CB_FILTER_QUADS := 4
	Static CALIB_CB_FAST_CHECK := 8
	Static CALIB_CB_EXHAUSTIVE := 16
	Static CALIB_CB_ACCURACY := 32
	Static CALIB_CB_LARGER := 64
	Static CALIB_CB_MARKER := 128
	Static CALIB_CB_SYMMETRIC_GRID := 1
	Static CALIB_CB_ASYMMETRIC_GRID := 2
	Static CALIB_CB_CLUSTERING := 4
	Static CALIB_NINTRINSIC := 18
	Static CALIB_USE_INTRINSIC_GUESS := 0x00001
	Static CALIB_FIX_ASPECT_RATIO := 0x00002
	Static CALIB_FIX_PRINCIPAL_POINT := 0x00004
	Static CALIB_ZERO_TANGENT_DIST := 0x00008
	Static CALIB_FIX_FOCAL_LENGTH := 0x00010
	Static CALIB_FIX_K1 := 0x00020
	Static CALIB_FIX_K2 := 0x00040
	Static CALIB_FIX_K3 := 0x00080
	Static CALIB_FIX_K4 := 0x00800
	Static CALIB_FIX_K5 := 0x01000
	Static CALIB_FIX_K6 := 0x02000
	Static CALIB_RATIONAL_MODEL := 0x04000
	Static CALIB_THIN_PRISM_MODEL := 0x08000
	Static CALIB_FIX_S1_S2_S3_S4 := 0x10000
	Static CALIB_TILTED_MODEL := 0x40000
	Static CALIB_FIX_TAUX_TAUY := 0x80000
	Static CALIB_USE_QR := 0x100000
	Static CALIB_FIX_TANGENT_DIST := 0x200000
	Static CALIB_FIX_INTRINSIC := 0x00100
	Static CALIB_SAME_FOCAL_LENGTH := 0x00200
	Static CALIB_ZERO_DISPARITY := 0x00400
	Static CALIB_USE_LU := (BitShift(1, -17))
	Static CALIB_USE_EXTRINSIC_GUESS := (BitShift(1, -22))
	Static FM_7POINT := 1
	Static FM_8POINT := 2
	Static FM_LMEDS := 4
	Static FM_RANSAC := 8
	Static CASCADE_DO_CANNY_PRUNING := 1
	Static CASCADE_SCALE_IMAGE := 2
	Static CASCADE_FIND_BIGGEST_OBJECT := 4
	Static CASCADE_DO_ROUGH_SEARCH := 8
	Static OPTFLOW_USE_INITIAL_FLOW := 4
	Static OPTFLOW_LK_GET_MIN_EIGENVALS := 8
	Static OPTFLOW_FARNEBACK_GAUSSIAN := 256
	Static MOTION_TRANSLATION := 0
	Static MOTION_EUCLIDEAN := 1
	Static MOTION_AFFINE := 2
	Static MOTION_HOMOGRAPHY := 3

	; Backend
	Static DNN_DNN_BACKEND_DEFAULT := 0
	Static DNN_DNN_BACKEND_HALIDE := 0 + 1
	Static DNN_DNN_BACKEND_INFERENCE_ENGINE := 0 + 2
	Static DNN_DNN_BACKEND_OPENCV := 0 + 3
	Static DNN_DNN_BACKEND_VKCOM := 0 + 4
	Static DNN_DNN_BACKEND_CUDA := 0 + 5
	Static DNN_DNN_BACKEND_WEBNN := 0 + 6

	; Target
	Static DNN_DNN_TARGET_CPU := 0
	Static DNN_DNN_TARGET_OPENCL := 0 + 1
	Static DNN_DNN_TARGET_OPENCL_FP16 := 0 + 2
	Static DNN_DNN_TARGET_MYRIAD := 0 + 3
	Static DNN_DNN_TARGET_VULKAN := 0 + 4
	Static DNN_DNN_TARGET_FPGA := 0 + 5
	Static DNN_DNN_TARGET_CUDA := 0 + 6
	Static DNN_DNN_TARGET_CUDA_FP16 := 0 + 7
	Static DNN_DNN_TARGET_HDDL := 0 + 8

	; SoftNMSMethod
	Static DNN_SOFT_NMSMETHOD_SOFTNMS_LINEAR := 1
	Static DNN_SOFT_NMSMETHOD_SOFTNMS_GAUSSIAN := 2

	; ScoreType
	Static ORB_HARRIS_SCORE := 0
	Static ORB_FAST_SCORE := 1

	; DetectorType
	Static FAST_FEATURE_DETECTOR_TYPE_5_8 := 0
	Static FAST_FEATURE_DETECTOR_TYPE_7_12 := 1
	Static FAST_FEATURE_DETECTOR_TYPE_9_16 := 2

	; anonymous
	Static FAST_FEATURE_DETECTOR_THRESHOLD := 10000
	Static FAST_FEATURE_DETECTOR_NONMAX_SUPPRESSION := 10001
	Static FAST_FEATURE_DETECTOR_FAST_N := 10002

	; DetectorType
	Static AGAST_FEATURE_DETECTOR_AGAST_5_8 := 0
	Static AGAST_FEATURE_DETECTOR_AGAST_7_12d := 1
	Static AGAST_FEATURE_DETECTOR_AGAST_7_12s := 2
	Static AGAST_FEATURE_DETECTOR_OAST_9_16 := 3

	; anonymous
	Static AGAST_FEATURE_DETECTOR_THRESHOLD := 10000
	Static AGAST_FEATURE_DETECTOR_NONMAX_SUPPRESSION := 10001

	; DiffusivityType
	Static KAZE_DIFF_PM_G1 := 0
	Static KAZE_DIFF_PM_G2 := 1
	Static KAZE_DIFF_WEICKERT := 2
	Static KAZE_DIFF_CHARBONNIER := 3

	; DescriptorType
	Static AKAZE_DESCRIPTOR_KAZE_UPRIGHT := 2
	Static AKAZE_DESCRIPTOR_KAZE := 3
	Static AKAZE_DESCRIPTOR_MLDB_UPRIGHT := 4
	Static AKAZE_DESCRIPTOR_MLDB := 5

	; MatcherType
	Static DESCRIPTOR_MATCHER_FLANNBASED := 1
	Static DESCRIPTOR_MATCHER_BRUTEFORCE := 2
	Static DESCRIPTOR_MATCHER_BRUTEFORCE_L1 := 3
	Static DESCRIPTOR_MATCHER_BRUTEFORCE_HAMMING := 4
	Static DESCRIPTOR_MATCHER_BRUTEFORCE_HAMMINGLUT := 5
	Static DESCRIPTOR_MATCHER_BRUTEFORCE_SL2 := 6

	; DrawMatchesFlags
	Static DRAW_MATCHES_FLAGS_DEFAULT := 0
	Static DRAW_MATCHES_FLAGS_DRAW_OVER_OUTIMG := 1
	Static DRAW_MATCHES_FLAGS_NOT_DRAW_SINGLE_POINTS := 2
	Static DRAW_MATCHES_FLAGS_DRAW_RICH_KEYPOINTS := 4

	; ImreadModes
	Static IMREAD_UNCHANGED := -1
	Static IMREAD_GRAYSCALE := 0
	Static IMREAD_COLOR := 1
	Static IMREAD_ANYDEPTH := 2
	Static IMREAD_ANYCOLOR := 4
	Static IMREAD_LOAD_GDAL := 8
	Static IMREAD_REDUCED_GRAYSCALE_2 := 16
	Static IMREAD_REDUCED_COLOR_2 := 17
	Static IMREAD_REDUCED_GRAYSCALE_4 := 32
	Static IMREAD_REDUCED_COLOR_4 := 33
	Static IMREAD_REDUCED_GRAYSCALE_8 := 64
	Static IMREAD_REDUCED_COLOR_8 := 65
	Static IMREAD_IGNORE_ORIENTATION := 128

	; ImwriteFlags
	Static IMWRITE_JPEG_QUALITY := 1
	Static IMWRITE_JPEG_PROGRESSIVE := 2
	Static IMWRITE_JPEG_OPTIMIZE := 3
	Static IMWRITE_JPEG_RST_INTERVAL := 4
	Static IMWRITE_JPEG_LUMA_QUALITY := 5
	Static IMWRITE_JPEG_CHROMA_QUALITY := 6
	Static IMWRITE_PNG_COMPRESSION := 16
	Static IMWRITE_PNG_STRATEGY := 17
	Static IMWRITE_PNG_BILEVEL := 18
	Static IMWRITE_PXM_BINARY := 32
	Static IMWRITE_EXR_TYPE := (BitShift(3, -4)) + 0
	Static IMWRITE_EXR_COMPRESSION := (BitShift(3, -4)) + 1
	Static IMWRITE_WEBP_QUALITY := 64
	Static IMWRITE_PAM_TUPLETYPE := 128
	Static IMWRITE_TIFF_RESUNIT := 256
	Static IMWRITE_TIFF_XDPI := 257
	Static IMWRITE_TIFF_YDPI := 258
	Static IMWRITE_TIFF_COMPRESSION := 259
	Static IMWRITE_JPEG2000_COMPRESSION_X1000 := 272

	; ImwriteEXRTypeFlags
	Static IMWRITE_EXR_TYPE_HALF := 1
	Static IMWRITE_EXR_TYPE_FLOAT := 2

	; ImwriteEXRCompressionFlags
	Static IMWRITE_EXR_COMPRESSION_NO := 0
	Static IMWRITE_EXR_COMPRESSION_RLE := 1
	Static IMWRITE_EXR_COMPRESSION_ZIPS := 2
	Static IMWRITE_EXR_COMPRESSION_ZIP := 3
	Static IMWRITE_EXR_COMPRESSION_PIZ := 4
	Static IMWRITE_EXR_COMPRESSION_PXR24 := 5
	Static IMWRITE_EXR_COMPRESSION_B44 := 6
	Static IMWRITE_EXR_COMPRESSION_B44A := 7
	Static IMWRITE_EXR_COMPRESSION_DWAA := 8
	Static IMWRITE_EXR_COMPRESSION_DWAB := 9

	; ImwritePNGFlags
	Static IMWRITE_PNG_STRATEGY_DEFAULT := 0
	Static IMWRITE_PNG_STRATEGY_FILTERED := 1
	Static IMWRITE_PNG_STRATEGY_HUFFMAN_ONLY := 2
	Static IMWRITE_PNG_STRATEGY_RLE := 3
	Static IMWRITE_PNG_STRATEGY_FIXED := 4

	; ImwritePAMFlags
	Static IMWRITE_PAM_FORMAT_NULL := 0
	Static IMWRITE_PAM_FORMAT_BLACKANDWHITE := 1
	Static IMWRITE_PAM_FORMAT_GRAYSCALE := 2
	Static IMWRITE_PAM_FORMAT_GRAYSCALE_ALPHA := 3
	Static IMWRITE_PAM_FORMAT_RGB := 4
	Static IMWRITE_PAM_FORMAT_RGB_ALPHA := 5

	; VideoCaptureAPIs
	Static CAP_ANY := 0
	Static CAP_VFW := 200
	Static CAP_V4L := 200
	Static CAP_V4L2 := OpenCV.CAP_V4L
	Static CAP_FIREWIRE := 300
	Static CAP_FIREWARE := OpenCV.CAP_FIREWIRE
	Static CAP_IEEE1394 := OpenCV.CAP_FIREWIRE
	Static CAP_DC1394 := OpenCV.CAP_FIREWIRE
	Static CAP_CMU1394 := OpenCV.CAP_FIREWIRE
	Static CAP_QT := 500
	Static CAP_UNICAP := 600
	Static CAP_DSHOW := 700
	Static CAP_PVAPI := 800
	Static CAP_OPENNI := 900
	Static CAP_OPENNI_ASUS := 910
	Static CAP_ANDROID := 1000
	Static CAP_XIAPI := 1100
	Static CAP_AVFOUNDATION := 1200
	Static CAP_GIGANETIX := 1300
	Static CAP_MSMF := 1400
	Static CAP_WINRT := 1410
	Static CAP_INTELPERC := 1500
	Static CAP_REALSENSE := 1500
	Static CAP_OPENNI2 := 1600
	Static CAP_OPENNI2_ASUS := 1610
	Static CAP_OPENNI2_ASTRA := 1620
	Static CAP_GPHOTO2 := 1700
	Static CAP_GSTREAMER := 1800
	Static CAP_FFMPEG := 1900
	Static CAP_IMAGES := 2000
	Static CAP_ARAVIS := 2100
	Static CAP_OPENMJPEG := 2200
	Static CAP_INTEL_MFX := 2300
	Static CAP_XINE := 2400
	Static CAP_UEYE := 2500

	; VideoCaptureProperties
	Static CAP_PROP_POS_MSEC := 0
	Static CAP_PROP_POS_FRAMES := 1
	Static CAP_PROP_POS_AVI_RATIO := 2
	Static CAP_PROP_FRAME_WIDTH := 3
	Static CAP_PROP_FRAME_HEIGHT := 4
	Static CAP_PROP_FPS := 5
	Static CAP_PROP_FOURCC := 6
	Static CAP_PROP_FRAME_COUNT := 7
	Static CAP_PROP_FORMAT := 8
	Static CAP_PROP_MODE := 9
	Static CAP_PROP_BRIGHTNESS := 10
	Static CAP_PROP_CONTRAST := 11
	Static CAP_PROP_SATURATION := 12
	Static CAP_PROP_HUE := 13
	Static CAP_PROP_GAIN := 14
	Static CAP_PROP_EXPOSURE := 15
	Static CAP_PROP_CONVERT_RGB := 16
	Static CAP_PROP_WHITE_BALANCE_BLUE_U := 17
	Static CAP_PROP_RECTIFICATION := 18
	Static CAP_PROP_MONOCHROME := 19
	Static CAP_PROP_SHARPNESS := 20
	Static CAP_PROP_AUTO_EXPOSURE := 21
	Static CAP_PROP_GAMMA := 22
	Static CAP_PROP_TEMPERATURE := 23
	Static CAP_PROP_TRIGGER := 24
	Static CAP_PROP_TRIGGER_DELAY := 25
	Static CAP_PROP_WHITE_BALANCE_RED_V := 26
	Static CAP_PROP_ZOOM := 27
	Static CAP_PROP_FOCUS := 28
	Static CAP_PROP_GUID := 29
	Static CAP_PROP_ISO_SPEED := 30
	Static CAP_PROP_BACKLIGHT := 32
	Static CAP_PROP_PAN := 33
	Static CAP_PROP_TILT := 34
	Static CAP_PROP_ROLL := 35
	Static CAP_PROP_IRIS := 36
	Static CAP_PROP_SETTINGS := 37
	Static CAP_PROP_BUFFERSIZE := 38
	Static CAP_PROP_AUTOFOCUS := 39
	Static CAP_PROP_SAR_NUM := 40
	Static CAP_PROP_SAR_DEN := 41
	Static CAP_PROP_BACKEND := 42
	Static CAP_PROP_CHANNEL := 43
	Static CAP_PROP_AUTO_WB := 44
	Static CAP_PROP_WB_TEMPERATURE := 45
	Static CAP_PROP_CODEC_PIXEL_FORMAT := 46
	Static CAP_PROP_BITRATE := 47
	Static CAP_PROP_ORIENTATION_META := 48
	Static CAP_PROP_ORIENTATION_AUTO := 49
	Static CAP_PROP_HW_ACCELERATION := 50
	Static CAP_PROP_HW_DEVICE := 51
	Static CAP_PROP_HW_ACCELERATION_USE_OPENCL := 52
	Static CAP_PROP_OPEN_TIMEOUT_MSEC := 53
	Static CAP_PROP_READ_TIMEOUT_MSEC := 54
	Static CAP_PROP_STREAM_OPEN_TIME_USEC := 55
	Static CAP_PROP_VIDEO_TOTAL_CHANNELS := 56
	Static CAP_PROP_VIDEO_STREAM := 57
	Static CAP_PROP_AUDIO_STREAM := 58
	Static CAP_PROP_AUDIO_POS := 59
	Static CAP_PROP_AUDIO_SHIFT_NSEC := 60
	Static CAP_PROP_AUDIO_DATA_DEPTH := 61
	Static CAP_PROP_AUDIO_SAMPLES_PER_SECOND := 62
	Static CAP_PROP_AUDIO_BASE_INDEX := 63
	Static CAP_PROP_AUDIO_TOTAL_CHANNELS := 64
	Static CAP_PROP_AUDIO_TOTAL_STREAMS := 65
	Static CAP_PROP_AUDIO_SYNCHRONIZE := 66
	Static CAP_PROP_LRF_HAS_KEY_FRAME := 67
	Static CAP_PROP_CODEC_EXTRADATA_INDEX := 68

	; VideoWriterProperties
	Static VIDEOWRITER_PROP_QUALITY := 1
	Static VIDEOWRITER_PROP_FRAMEBYTES := 2
	Static VIDEOWRITER_PROP_NSTRIPES := 3
	Static VIDEOWRITER_PROP_IS_COLOR := 4
	Static VIDEOWRITER_PROP_DEPTH := 5
	Static VIDEOWRITER_PROP_HW_ACCELERATION := 6
	Static VIDEOWRITER_PROP_HW_DEVICE := 7
	Static VIDEOWRITER_PROP_HW_ACCELERATION_USE_OPENCL := 8

	; VideoAccelerationType
	Static VIDEO_ACCELERATION_NONE := 0
	Static VIDEO_ACCELERATION_ANY := 1
	Static VIDEO_ACCELERATION_D3D11 := 2
	Static VIDEO_ACCELERATION_VAAPI := 3
	Static VIDEO_ACCELERATION_MFX := 4

	; SolvePnPMethod
	Static SOLVEPNP_ITERATIVE := 0
	Static SOLVEPNP_EPNP := 1
	Static SOLVEPNP_P3P := 2
	Static SOLVEPNP_DLS := 3
	Static SOLVEPNP_UPNP := 4
	Static SOLVEPNP_AP3P := 5
	Static SOLVEPNP_IPPE := 6
	Static SOLVEPNP_IPPE_SQUARE := 7
	Static SOLVEPNP_SQPNP := 8
	Static SOLVEPNP_MAX_COUNT := 8 + 1

	; HandEyeCalibrationMethod
	Static CALIB_HAND_EYE_TSAI := 0
	Static CALIB_HAND_EYE_PARK := 1
	Static CALIB_HAND_EYE_HORAUD := 2
	Static CALIB_HAND_EYE_ANDREFF := 3
	Static CALIB_HAND_EYE_DANIILIDIS := 4

	; RobotWorldHandEyeCalibrationMethod
	Static CALIB_ROBOT_WORLD_HAND_EYE_SHAH := 0
	Static CALIB_ROBOT_WORLD_HAND_EYE_LI := 1

	; SamplingMethod
	Static SAMPLING_UNIFORM := 0
	Static SAMPLING_PROGRESSIVE_NAPSAC := 1
	Static SAMPLING_NAPSAC := 2
	Static SAMPLING_PROSAC := 3

	; LocalOptimMethod
	Static LOCAL_OPTIM_NULL := 0
	Static LOCAL_OPTIM_INNER_LO := 1
	Static LOCAL_OPTIM_INNER_AND_ITER_LO := 2
	Static LOCAL_OPTIM_GC := 3
	Static LOCAL_OPTIM_SIGMA := 4

	; ScoreMethod
	Static SCORE_METHOD_RANSAC := 0
	Static SCORE_METHOD_MSAC := 1
	Static SCORE_METHOD_MAGSAC := 2
	Static SCORE_METHOD_LMEDS := 3

	; NeighborSearchMethod
	Static NEIGH_FLANN_KNN := 0
	Static NEIGH_GRID := 1
	Static NEIGH_FLANN_RADIUS := 2

	; GridType
	Static CIRCLES_GRID_FINDER_PARAMETERS_SYMMETRIC_GRID := 0
	Static CIRCLES_GRID_FINDER_PARAMETERS_ASYMMETRIC_GRID := 1

	; anonymous
	Static STEREO_MATCHER_DISP_SHIFT := 4
	Static STEREO_MATCHER_DISP_SCALE := (BitShift(1, -OpenCV.STEREO_MATCHER_DISP_SHIFT))

	; anonymous
	Static STEREO_BM_PREFILTER_NORMALIZED_RESPONSE := 0
	Static STEREO_BM_PREFILTER_XSOBEL := 1

	; anonymous
	Static STEREO_SGBM_MODE_SGBM := 0
	Static STEREO_SGBM_MODE_HH := 1
	Static STEREO_SGBM_MODE_SGBM_3WAY := 2
	Static STEREO_SGBM_MODE_HH4 := 3

	; UndistortTypes
	Static PROJ_SPHERICAL_ORTHO := 0
	Static PROJ_SPHERICAL_EQRECT := 1

	; anonymous
	Static FISHEYE_CALIB_USE_INTRINSIC_GUESS := BitShift(1, -0)
	Static FISHEYE_CALIB_RECOMPUTE_EXTRINSIC := BitShift(1, -1)
	Static FISHEYE_CALIB_CHECK_COND := BitShift(1, -2)
	Static FISHEYE_CALIB_FIX_SKEW := BitShift(1, -3)
	Static FISHEYE_CALIB_FIX_K1 := BitShift(1, -4)
	Static FISHEYE_CALIB_FIX_K2 := BitShift(1, -5)
	Static FISHEYE_CALIB_FIX_K3 := BitShift(1, -6)
	Static FISHEYE_CALIB_FIX_K4 := BitShift(1, -7)
	Static FISHEYE_CALIB_FIX_INTRINSIC := BitShift(1, -8)
	Static FISHEYE_CALIB_FIX_PRINCIPAL_POINT := BitShift(1, -9)
	Static FISHEYE_CALIB_ZERO_DISPARITY := BitShift(1, -10)
	Static FISHEYE_CALIB_FIX_FOCAL_LENGTH := BitShift(1, -11)

	; WindowFlags
	Static WINDOW_NORMAL := 0x00000000
	Static WINDOW_AUTOSIZE := 0x00000001
	Static WINDOW_OPENGL := 0x00001000
	Static WINDOW_FULLSCREEN := 1
	Static WINDOW_FREERATIO := 0x00000100
	Static WINDOW_KEEPRATIO := 0x00000000
	Static WINDOW_GUI_EXPANDED := 0x00000000
	Static WINDOW_GUI_NORMAL := 0x00000010

	; WindowPropertyFlags
	Static WND_PROP_FULLSCREEN := 0
	Static WND_PROP_AUTOSIZE := 1
	Static WND_PROP_ASPECT_RATIO := 2
	Static WND_PROP_OPENGL := 3
	Static WND_PROP_VISIBLE := 4
	Static WND_PROP_TOPMOST := 5
	Static WND_PROP_VSYNC := 6

	; MouseEventTypes
	Static EVENT_MOUSEMOVE := 0
	Static EVENT_LBUTTONDOWN := 1
	Static EVENT_RBUTTONDOWN := 2
	Static EVENT_MBUTTONDOWN := 3
	Static EVENT_LBUTTONUP := 4
	Static EVENT_RBUTTONUP := 5
	Static EVENT_MBUTTONUP := 6
	Static EVENT_LBUTTONDBLCLK := 7
	Static EVENT_RBUTTONDBLCLK := 8
	Static EVENT_MBUTTONDBLCLK := 9
	Static EVENT_MOUSEWHEEL := 10
	Static EVENT_MOUSEHWHEEL := 11

	; MouseEventFlags
	Static EVENT_FLAG_LBUTTON := 1
	Static EVENT_FLAG_RBUTTON := 2
	Static EVENT_FLAG_MBUTTON := 4
	Static EVENT_FLAG_CTRLKEY := 8
	Static EVENT_FLAG_SHIFTKEY := 16
	Static EVENT_FLAG_ALTKEY := 32

	; QtFontWeights
	Static QT_FONT_LIGHT := 25
	Static QT_FONT_NORMAL := 50
	Static QT_FONT_DEMIBOLD := 63
	Static QT_FONT_BOLD := 75
	Static QT_FONT_BLACK := 87

	; QtFontStyles
	Static QT_STYLE_NORMAL := 0
	Static QT_STYLE_ITALIC := 1
	Static QT_STYLE_OBLIQUE := 2

	; QtButtonTypes
	Static QT_PUSH_BUTTON := 0
	Static QT_CHECKBOX := 1
	Static QT_RADIOBOX := 2
	Static QT_NEW_BUTTONBAR := 1024

	; HistogramNormType
	Static HOGDESCRIPTOR_L2Hys := 0

	; anonymous
	Static HOGDESCRIPTOR_DEFAULT_NLEVELS := 64

	; DescriptorStorageFormat
	Static HOGDESCRIPTOR_DESCR_FORMAT_COL_BY_COL := 0
	Static HOGDESCRIPTOR_DESCR_FORMAT_ROW_BY_ROW := 1

	; EncodeMode
	Static QRCODE_ENCODER_MODE_AUTO := -1
	Static QRCODE_ENCODER_MODE_NUMERIC := 1
	Static QRCODE_ENCODER_MODE_ALPHANUMERIC := 2
	Static QRCODE_ENCODER_MODE_BYTE := 4
	Static QRCODE_ENCODER_MODE_ECI := 7
	Static QRCODE_ENCODER_MODE_KANJI := 8
	Static QRCODE_ENCODER_MODE_STRUCTURED_APPEND := 3

	; CorrectionLevel
	Static QRCODE_ENCODER_CORRECT_LEVEL_L := 0
	Static QRCODE_ENCODER_CORRECT_LEVEL_M := 1
	Static QRCODE_ENCODER_CORRECT_LEVEL_Q := 2
	Static QRCODE_ENCODER_CORRECT_LEVEL_H := 3

	; ECIEncodings
	Static QRCODE_ENCODER_ECI_UTF8 := 26

	; DisType
	Static FACE_RECOGNIZER_SF_FR_COSINE := 0
	Static FACE_RECOGNIZER_SF_FR_NORM_L2 := 1

	; Status
	Static STITCHER_OK := 0
	Static STITCHER_ERR_NEED_MORE_IMGS := 1
	Static STITCHER_ERR_HOMOGRAPHY_EST_FAIL := 2
	Static STITCHER_ERR_CAMERA_PARAMS_ADJUST_FAIL := 3

	; Mode
	Static STITCHER_PANORAMA := 0
	Static STITCHER_SCANS := 1

	; anonymous
	Static DETAIL_BLENDER_NO := 0
	Static DETAIL_BLENDER_FEATHER := 1
	Static DETAIL_BLENDER_MULTI_BAND := 2

	; anonymous
	Static DETAIL_EXPOSURE_COMPENSATOR_NO := 0
	Static DETAIL_EXPOSURE_COMPENSATOR_GAIN := 1
	Static DETAIL_EXPOSURE_COMPENSATOR_GAIN_BLOCKS := 2
	Static DETAIL_EXPOSURE_COMPENSATOR_CHANNELS := 3
	Static DETAIL_EXPOSURE_COMPENSATOR_CHANNELS_BLOCKS := 4

	; WaveCorrectKind
	Static DETAIL_WAVE_CORRECT_HORIZ := 0
	Static DETAIL_WAVE_CORRECT_VERT := 1
	Static DETAIL_WAVE_CORRECT_AUTO := 2

	; anonymous
	Static DETAIL_SEAM_FINDER_NO := 0
	Static DETAIL_SEAM_FINDER_VORONOI_SEAM := 1
	Static DETAIL_SEAM_FINDER_DP_SEAM := 2

	; CostFunction
	Static DETAIL_DP_SEAM_FINDER_COLOR := 0
	Static DETAIL_DP_SEAM_FINDER_COLOR_GRAD := 1

	; CostType
	Static DETAIL_GRAPH_CUT_SEAM_FINDER_BASE_COST_COLOR := 0
	Static DETAIL_GRAPH_CUT_SEAM_FINDER_BASE_COST_COLOR_GRAD := 1

	; anonymous
	Static DETAIL_TIMELAPSER_AS_IS := 0
	Static DETAIL_TIMELAPSER_CROP := 1

	; anonymous
	Static DISOPTICAL_FLOW_PRESET_ULTRAFAST := 0
	Static DISOPTICAL_FLOW_PRESET_FAST := 1
	Static DISOPTICAL_FLOW_PRESET_MEDIUM := 2

	; MODE
	Static DETAIL_TRACKER_SAMPLER_CSC_MODE_INIT_POS := 1
	Static DETAIL_TRACKER_SAMPLER_CSC_MODE_INIT_NEG := 2
	Static DETAIL_TRACKER_SAMPLER_CSC_MODE_TRACK_POS := 3
	Static DETAIL_TRACKER_SAMPLER_CSC_MODE_TRACK_NEG := 4
	Static DETAIL_TRACKER_SAMPLER_CSC_MODE_DETECT := 5

	; Kind
	Static GFLUID_KERNEL_KIND_Filter := 0
	Static GFLUID_KERNEL_KIND_Resize := 1
	Static GFLUID_KERNEL_KIND_YUV420toRGB := 2

	; OpaqueKind
	Static DETAIL_OPAQUE_KIND_UNKNOWN := 0
	Static DETAIL_OPAQUE_KIND_BOOL := 1
	Static DETAIL_OPAQUE_KIND_INT := 2
	Static DETAIL_OPAQUE_KIND_INT64 := 3
	Static DETAIL_OPAQUE_KIND_DOUBLE := 4
	Static DETAIL_OPAQUE_KIND_FLOAT := 5
	Static DETAIL_OPAQUE_KIND_UINT64 := 6
	Static DETAIL_OPAQUE_KIND_STRING := 7
	Static DETAIL_OPAQUE_KIND_POINT := 8
	Static DETAIL_OPAQUE_KIND_POINT2F := 9
	Static DETAIL_OPAQUE_KIND_SIZE := 10
	Static DETAIL_OPAQUE_KIND_RECT := 11
	Static DETAIL_OPAQUE_KIND_SCALAR := 12
	Static DETAIL_OPAQUE_KIND_MAT := 13
	Static DETAIL_OPAQUE_KIND_DRAW_PRIM := 14

	; GShape
	Static GSHAPE_GMAT := 0
	Static GSHAPE_GSCALAR := 1
	Static GSHAPE_GARRAY := 2
	Static GSHAPE_GOPAQUE := 3
	Static GSHAPE_GFRAME := 4

	; MediaFormat
	Static MEDIA_FORMAT_BGR := 0
	Static MEDIA_FORMAT_NV12 := 0 + 1

	; ArgKind
	Static DETAIL_ARG_KIND_OPAQUE_VAL := 0
	Static DETAIL_ARG_KIND_OPAQUE := OpenCV.DETAIL_ARG_KIND_OPAQUE_VAL
	Static DETAIL_ARG_KIND_GOBJREF := OpenCV.DETAIL_ARG_KIND_OPAQUE_VAL + 1
	Static DETAIL_ARG_KIND_GMAT := OpenCV.DETAIL_ARG_KIND_OPAQUE_VAL + 2
	Static DETAIL_ARG_KIND_GMATP := OpenCV.DETAIL_ARG_KIND_OPAQUE_VAL + 3
	Static DETAIL_ARG_KIND_GFRAME := OpenCV.DETAIL_ARG_KIND_OPAQUE_VAL + 4
	Static DETAIL_ARG_KIND_GSCALAR := OpenCV.DETAIL_ARG_KIND_OPAQUE_VAL + 5
	Static DETAIL_ARG_KIND_GARRAY := OpenCV.DETAIL_ARG_KIND_OPAQUE_VAL + 6
	Static DETAIL_ARG_KIND_GOPAQUE := OpenCV.DETAIL_ARG_KIND_OPAQUE_VAL + 7

	; TraitAs
	Static GAPI_IE_TRAIT_AS_TENSOR := 0
	Static GAPI_IE_TRAIT_AS_IMAGE := 1

	; Kind
	Static GAPI_IE_DETAIL_PARAM_DESC_KIND_Load := 0
	Static GAPI_IE_DETAIL_PARAM_DESC_KIND_Import := 1

	; TraitAs
	Static GAPI_ONNX_TRAIT_AS_TENSOR := 0
	Static GAPI_ONNX_TRAIT_AS_IMAGE := 1

	; Access
	Static MEDIA_FRAME_ACCESS_R := 0
	Static MEDIA_FRAME_ACCESS_W := 1

	; anonymous
	Static GAPI_OWN_DETAIL_MAT_HEADER_AUTO_STEP := 0
	Static GAPI_OWN_DETAIL_MAT_HEADER_TYPE_MASK := 0x00000FFF

	; Access
	Static RMAT_ACCESS_R := 0
	Static RMAT_ACCESS_W := 1

	; StereoOutputFormat
	Static GAPI_STEREO_OUTPUT_FORMAT_DEPTH_FLOAT16 := 0
	Static GAPI_STEREO_OUTPUT_FORMAT_DEPTH_FLOAT32 := 1
	Static GAPI_STEREO_OUTPUT_FORMAT_DISPARITY_FIXED16_11_5 := 2
	Static GAPI_STEREO_OUTPUT_FORMAT_DISPARITY_FIXED16_12_4 := 3
	Static GAPI_STEREO_OUTPUT_FORMAT_DEPTH_16F := OpenCV.GAPI_STEREO_OUTPUT_FORMAT_DEPTH_FLOAT16
	Static GAPI_STEREO_OUTPUT_FORMAT_DEPTH_32F := OpenCV.GAPI_STEREO_OUTPUT_FORMAT_DEPTH_FLOAT32
	Static GAPI_STEREO_OUTPUT_FORMAT_DISPARITY_16Q_10_5 := OpenCV.GAPI_STEREO_OUTPUT_FORMAT_DISPARITY_FIXED16_11_5
	Static GAPI_STEREO_OUTPUT_FORMAT_DISPARITY_16Q_11_4 := OpenCV.GAPI_STEREO_OUTPUT_FORMAT_DISPARITY_FIXED16_12_4

	; OutputType
	Static GAPI_WIP_GST_GSTREAMER_SOURCE_OUTPUT_TYPE_FRAME := 0
	Static GAPI_WIP_GST_GSTREAMER_SOURCE_OUTPUT_TYPE_MAT := 1

	; AccelType
	Static GAPI_WIP_ONEVPL_ACCEL_TYPE_HOST := 0
	Static GAPI_WIP_ONEVPL_ACCEL_TYPE_DX11 := 1
	Static GAPI_WIP_ONEVPL_ACCEL_TYPE_LAST_VALUE := 0xFF

	; sync_policy
	Static GAPI_STREAMING_SYNC_POLICY_dont_sync := 0
	Static GAPI_STREAMING_SYNC_POLICY_drop := 1

	; BackgroundSubtractorType
	Static GAPI_VIDEO_TYPE_BS_MOG2 := 0
	Static GAPI_VIDEO_TYPE_BS_KNN := 1

	; flann_algorithm_t
	Static FLANN_FLANN_INDEX_LINEAR := 0
	Static FLANN_FLANN_INDEX_KDTREE := 1
	Static FLANN_FLANN_INDEX_KMEANS := 2
	Static FLANN_FLANN_INDEX_COMPOSITE := 3
	Static FLANN_FLANN_INDEX_KDTREE_SINGLE := 4
	Static FLANN_FLANN_INDEX_HIERARCHICAL := 5
	Static FLANN_FLANN_INDEX_LSH := 6
	Static FLANN_FLANN_INDEX_SAVED := 254
	Static FLANN_FLANN_INDEX_AUTOTUNED := 255
	Static FLANN_LINEAR := 0
	Static FLANN_KDTREE := 1
	Static FLANN_KMEANS := 2
	Static FLANN_COMPOSITE := 3
	Static FLANN_KDTREE_SINGLE := 4
	Static FLANN_SAVED := 254
	Static FLANN_AUTOTUNED := 255

	; flann_centers_Init_t
	Static FLANN_FLANN_CENTERS_RANDOM := 0
	Static FLANN_FLANN_CENTERS_GONZALES := 1
	Static FLANN_FLANN_CENTERS_KMEANSPP := 2
	Static FLANN_FLANN_CENTERS_GROUPWISE := 3
	Static FLANN_CENTERS_RANDOM := 0
	Static FLANN_CENTERS_GONZALES := 1
	Static FLANN_CENTERS_KMEANSPP := 2

	; flann_log_level_t
	Static FLANN_FLANN_LOG_NONE := 0
	Static FLANN_FLANN_LOG_FATAL := 1
	Static FLANN_FLANN_LOG_ERROR := 2
	Static FLANN_FLANN_LOG_WARN := 3
	Static FLANN_FLANN_LOG_INFO := 4

	; flann_distance_t
	Static FLANN_FLANN_DIST_EUCLIDEAN := 1
	Static FLANN_FLANN_DIST_L2 := 1
	Static FLANN_FLANN_DIST_MANHATTAN := 2
	Static FLANN_FLANN_DIST_L1 := 2
	Static FLANN_FLANN_DIST_MINKOWSKI := 3
	Static FLANN_FLANN_DIST_MAX := 4
	Static FLANN_FLANN_DIST_HIST_INTERSECT := 5
	Static FLANN_FLANN_DIST_HELLINGER := 6
	Static FLANN_FLANN_DIST_CHI_SQUARE := 7
	Static FLANN_FLANN_DIST_CS := 7
	Static FLANN_FLANN_DIST_KULLBACK_LEIBLER := 8
	Static FLANN_FLANN_DIST_KL := 8
	Static FLANN_FLANN_DIST_HAMMING := 9
	Static FLANN_FLANN_DIST_DNAMMING := 10
	Static FLANN_EUCLIDEAN := 1
	Static FLANN_MANHATTAN := 2
	Static FLANN_MINKOWSKI := 3
	Static FLANN_MAX_DIST := 4
	Static FLANN_HIST_INTERSECT := 5
	Static FLANN_HELLINGER := 6
	Static FLANN_CS := 7
	Static FLANN_KL := 8
	Static FLANN_KULLBACK_LEIBLER := 8

	; flann_datatype_t
	Static FLANN_FLANN_INT8 := 0
	Static FLANN_FLANN_INT16 := 1
	Static FLANN_FLANN_INT32 := 2
	Static FLANN_FLANN_INT64 := 3
	Static FLANN_FLANN_UINT8 := 4
	Static FLANN_FLANN_UINT16 := 5
	Static FLANN_FLANN_UINT32 := 6
	Static FLANN_FLANN_UINT64 := 7
	Static FLANN_FLANN_FLOAT32 := 8
	Static FLANN_FLANN_FLOAT64 := 9

	; anonymous
	Static FLANN_FLANN_CHECKS_UNLIMITED := -1
	Static FLANN_FLANN_CHECKS_AUTOTUNED := -2
    
    Static AFFINEFEATURE_Init()
    {
        AffineFeature := ComObject("OpenCV.CV.AFFINEFEATURE")
        
        Return AffineFeature
    }
    
    Static AGASTFEATUREDETECTOR_Init()
    {
        AgastFeatureDetector := ComObject("OpenCV.CV.AGASTFEATUREDETECTOR")
        
        Return AgastFeatureDetector
    }
    
    Static ALGORITHM_Init()
    {
        Algorithm := ComObject("OpenCV.CV.ALGORITHM")
        
        Return Algorithm
    }
    
    Static BFMATCHER_Init()
    {
        BFMatcher := ComObject("OpenCV.CV.BFMATCHER")
        
        Return BFMatcher
    }
    
    Static BOWIMGDESCRIPTOREXTRACTOR_Init()
    {
        BOWImgDescriptorExtractor := ComObject("OpenCV.CV.BOWIMGDESCRIPTOREXTRACTOR")
        
        Return BOWImgDescriptorExtractor
    }
    
    Static BRISK_Init()
    {
        Brisk := ComObject("OpenCV.CV.BRISK")
        
        Return Brisk
    }
    
    Static CASCADECLASSIFIER_Init()
    {
        CascadeClassifier := ComObject("OpenCV.CV.CASCADECLASSIFIER")
        
        Return CascadeClassifier
    }
    
    Static Crop(Img, Pos)
    {
        CV := OpenCV.CV_Init()
        Mat := OpenCV.MAT_Init()
        
        Img := Mat.Create(Img, Pos)
        
        Return Img
    }
    
    Static CUDA_Init()
    {
        Cuda := ComObject("OpenCV.CV.CUDA")
        
        Return Cuda
    }
    
    Static CUDABUFFERPOOL_Init()
    {
        CudaBufferPool := ComObject("OpenCV.CV.CUDA.BUFFERPOOL")
        
        Return CudaBufferPool
    }
    
    Static CUDAGPUMAT_Init()
    {
        CudaGpuMat := ComObject("OpenCV.CV.CUDA.GPUMAT")
        
        Return CudaGpuMat
    }
    
    Static CUDAGPUMATND_Init()
    {
        CudaGpuMatND := ComObject("OpenCV.CV.CUDA.GPUMATND")
        
        Return CudaGpuMatND
    }
    
    Static CUDAHOSTMEM_Init()
    {
        CudaHostMem := ComObject("OpenCV.CV.CUDA.CUDAHOSTMEM")
        
        Return CudaHostMem
    }
    
    Static CUDATARGETARCHS_Init()
    {
        CudaTargetArchs := ComObject("OpenCV.CV.CUDA.TARGETARCHS")
        
        Return CudaTargetArchs
    }
    
    Static CV_Init()
    {
        CV := ComObject("OpenCV.CV")
        
        Return CV
    }
    
    Static DESCRIPTORMATCHER_Init()
    {
        Matcher := ComObject("OpenCV.CV.DESCRIPTORMATCHER")
        
        Return Matcher
    }
    
    Static DMATCH_Init()
    {
        DMatch := ComObject("OpenCV.CV.DMATCH")
        
        Return DMatch
    }
    
    Static DNN_Init()
    {
        Dnn := ComObject("OpenCV.CV.DNN")
        
        Return Dnn
    }
    
    Static FASTFEATUREDETECTOR_Init()
    {
        Fast := ComObject("OpenCV.CV.FASTFEATUREDETECTOR")
        
        Return Fast
    }
    
    Static FILESTORAGE_Init()
    {
        FS := ComObject("OpenCV.CV.FILESTORAGE")
        
        Return FS
    }
    
    Static FLANN_Init()
    {
        Flann := ComObject("OpenCV.CV.FLANN")
        
        Return Flann
    }
    
    Static FLANNBASEDMATCHER_Init()
    {
        FlannBasedMatcher := ComObject("OpenCV.CV.FLANNBASEDMATCHER")
        
        Return FlannBasedMatcher
    }
    
    Static FORMATTER_Init()
    {
        Formatter := ComObject("OpenCV.CV.FORMATTER")
        
        Return Formatter
    }
    
    Static GENERALIZEDHOUGHGUIL_Init()
    {
        GeneralizedHoughGuil := ComObject("OpenCV.CV.GENERALIZEDHOUGHGUIL")
        
        Return GeneralizedHoughGuil
    }
    
    Static GFTTDETECTOR_Init()
    {
        GFTTDetector := ComObject("OpenCV.CV.GFTTDETECTOR")
        
        Return GFTTDetector
    }
    
    Static LINESEGMENTDETECTOR_Init()
    {
        LineSegmentDetector := ComObject("OpenCV.CV.LINESEGMENTDETECTOR")
        
        Return LineSegmentDetector
    }
    
    Static KAZE_Init()
    {
        Kaze := ComObject("OpenCV.CV.KAZE")
        
        Return Kaze
    }
    
    Static KEYPOINT_Init()
    {
        KeyPoint := ComObject("OpenCV.CV.KEYPOINT")
        
        Return KeyPoint
    }
    
    Static KNN_Init()
    {
        Knn := ComObject("OpenCV.CV.ML.KNEAREST")
        
        Return Knn
    }
    
    Static MAT_Init()
    {
        Frame := ComObject("OpenCV.CV.MAT")
        
        Return Frame
    }
    
    Static ML_Init()
    {
        Ml := ComObject("OpenCV.CV.ML")
        
        Return Ml
    }
    
    Static OCL_Init()
    {
        Ocl := ComObject("OpenCV.CV.OCL")
        
        Return Ocl
    }
    
    Static OCLDEVICE_Init()
    {
        OclDevice := ComObject("OpenCV.CV.OCL.DEVICE")
        
        Return OclDevice
    }
    
    Static OCLKERNELARG_Init()
    {
        OclKernelArg := ComObject("OpenCV.CV.OCL.KERNELARG")
        
        Return OclKernelArg
    }
    
    Static OCLOPENCLEXECUTIONCONTEXT_Init()
    {
        OCLOpenCLExecutionContext := ComObject("OpenCV.CV.OCL.OPENCLEXECUTIONCONTEXT")
        
        Return OCLOpenCLExecutionContext
    }
    
    Static ORB_Init()
    {
        Orb := ComObject("OpenCV.CV.ORB")
        
        Return Orb
    }
    
    Static PCA_Init()
    {
        Pca := ComObject("OpenCV.CV.PCA")
        
        Return Pca
    }
    
    Static QRCODEDETECTOR_Init()
    {
        QRCodeDetector := ComObject("OpenCV.CV.QRCODEDETECTOR")
        
        Return QRCodeDetector
    }
    
    Static RANGE_Init()
    {
        Range := ComObject("OpenCV.CV.RANGE")
        
        Return Range
    }
    
    Static Resize(Img, Width := -1, Height := -1)
    {
        OpenCV.init()
        CV := OpenCV.init()
        
        if Width == -1
            Sizew := 1
        
        else
            Sizew := Width / Img.Cols()
        
        if Height == -1
            Sizeh := 1
        
        else
            Sizeh := Height / Img.Rows()
        
        Resized := CV.resize(Img, ComArrayMake([]), Sizew, Sizeh)
        
        Return Resized
    }
    
    Static RNG_Init()
    {
        Rng := ComObject("OpenCV.CV.RNG")
        
        Return Rng
    }
    
    Static ROTATEDRECT_Init()
    {
        RotatedRect := ComObject("OpenCV.CV.ROTATEDRECT")
        
        Return RotatedRect
    }
    
    Static SIFT_Init()
    {
        Sift := ComObject("OpenCV.CV.SIFT")
        
        Return Sift
    }
    
    Static SIMPLEBLOBDETECTOR_Init()
    {
        SimpleBlobDetector := ComObject("OpenCV.CV.SIMPLEBLOBDETECTOR")
        
        Return SimpleBlobDetector
    }
    
    Static SIMPLEBLOBDETECTOR_PARAMS_Init()
    {
        SimpleBlobDetector_Params := ComObject("OpenCV.CV.SIMPLEBLOBDETECTOR.PARAMS")
        
        Return SimpleBlobDetector_Params
    }
    
    Static SPARSEMAT_Init()
    {
        SparseMat := ComObject("OpenCV.CV.SPARSEMAT")
        
        Return SparseMat
    }
    
    Static STATMODEL_Init()
    {
        StatModel := ComObject("OpenCV.CV.ML.STATMODEL")
        
        Return StatModel
    }
    
    Static SUBDIV2D_Init()
    {
        Subdiv2D := ComObject("OpenCV.CV.SUBDIV2D")
        
        Return Subdiv2D
    }
    
    Static SVD_Init()
    {
        Svd := ComObject("OpenCV.CV.ML.SVD")
        
        Return Svd
    }
    
    Static SVM_Init()
    {
        Svm := ComObject("OpenCV.CV.ML.SVM")
        
        Return Svm
    }
    
    Static TermCriteria(type, maxCount, epsilon)
    {
        criteria := ComObject("OpenCV.CV.TERMCRITERIA")
        criteria.type := type
        criteria.maxCount := maxCount
        criteria.epsilon := epsilon
        
        Return criteria
    }
    
    Static TERMCRITERIA_Init()
    {
        criteria := ComObject("OpenCV.CV.TERMCRITERIA")
        
        Return criteria
    }
    
    Static TICKMETER_Init()
    {
        TickMeter := ComObject("OpenCV.CV.TICKMETER")
        
        Return TickMeter
    }
    
    Static UMAT_Init()
    {
        UMat := ComObject("OpenCV.CV.UMAT")
        
        Return UMat
    }
    
    Static UMATDATA_Init()
    {
        UMatData := ComObject("OpenCV.CV.UMATDATA")
        
        Return UMatData
    }
    
    Static VECTOROFPOINT_Init()
    {
        pts := ComObject("OpenCV.VECTOROFPOINT")
        
        Return pts
    }
    
    Static VIDEOCAPTURE_Init()
    {
        Cap := ComObject("OpenCV.CV.VIDEOCAPTURE")
        
        Return Cap
    }
    
    Static VIDEOWRITER_Init()
    {
        Out := ComObject("OpenCV.CV.VIDEOWRITER")
        
        Return Out
    }
    
    Static VIDEOWRITER_Fourcc_Init(Lst_Codec*)
    {
        Out := ComObject("OpenCV.CV.VIDEOWRITER")
        
        if Lst_Codec.Length !== 4
            Return 0
            
        else
        {
            Codec := Out.fourcc(Ord(Lst_Codec[1]), Ord(Lst_Codec[2]), Ord(Lst_Codec[3]), Ord(Lst_Codec[4]))
            
            Return Codec
        }
    }
}

BitAND(value1, value2)
{
    Return value1 & value2
}

BitNOT(Value)
{
	Return ~Value
}

BitOR(Value1, Value2)
{
    Return Value1 | Value2
}

BitShift(Value, Shift)
{
    Return Shift < 0 ? Value << -Shift : Value >> Shift
}

BitXOR(Value1, Value2)
{
    Return Value1 ^ Value2
}

ComArrayMake(InputArray)
{
    if Type(InputArray) == "ComObjArray"
        Return InputArray
    
    Arr := ComObjArray(VT_VARIANT := 12, InputArray.Length)
    
    Loop InputArray.Length
    {
        if Type(InputArray[A_Index]) == "Array"
            Arr[A_Index - 1] := ComArrayMake(InputArray[A_Index])
            
        else
            Arr[A_Index - 1] := InputArray[A_Index]
    }
    
    Return Arr
}

OpencvAHK_Char(Char)
{
   Return Ord(Char)
}

OpencvAHK_Bool(InputBool)
{
    ComValue(0XB, InputBool == True ? -1 : 0)
}

OpencvAHK_ConstPointConst(InputArray)
{
    pts := CV2.VectorOfpoint_Init()
    
    Loop InputArray.Length()
    {
        pts.Push_Back(ComArrayMake(InputArray[A_Index]))
    }
    
    Return pts
}

OpencvAHK_ConstScalar(InputArray)
{
    Return ComArrayMake(InputArray) 
}

OpencvAHK_Double(Number)
{
    NumPut("Double", fps := Number, Temp := Buffer(8))
    Return fps := NumGet(Temp, "Double")
}

OpencvAHK_Point(InputArray)
{
    Return ComArrayMake(InputArray) 
}

OpencvAHK_OutputArray()
{
    Return CV2.MAT_Init()
}

OpencvAHK_Size(InputArray)
{
    Return ComArrayMake(InputArray) 
}

Class CV2 Extends OpenCV
{
    Static CV := OpenCV.CV_Init()
    
    Static None := None()
    
    Static Absdiff(src1, src2)
    {
        dst := this.MAT()
        tomat(dst, this.CV.Absdiff(src1.MAT, src2.MAT))
        
        Return dst
    }
    
    Static AdaptiveThreshold(src, maxValue, adaptiveMethod := CV2.CV_ADAPTIVE_THRESH_MEAN_C, thresholdType := CV2.CV_THRESH_BINARY, blockSize := 3, param1 := 5)
    {
        dst := this.MAT()
        
        if Mod(blockSize, 2) == 0
            blockSize += 1
            
        if (src.channels() == 3)
            src := cv2.cvtColor(src, cv2.COLOR_BGR2GRAY)
        
        tomat(dst, this.CV.AdaptiveThreshold(src.MAT, maxValue, adaptiveMethod, thresholdType, blockSize, param1))
        
        Return dst
    }
    
    Static Add(src1, src2)
    {
        dst := this.MAT()
        tomat(dst, this.CV.Add(src1.MAT, src2.MAT))
        
        Return dst
    }
    
    Static AddWeighted(src1, alpha, src2, beta, gamma)
    {
        dst := this.MAT()
        tomat(dst, this.CV.AddWeighted(src1.MAT, alpha, src2.MAT, beta, gamma))
        
        Return dst
    }
    
    Static AdjustGamma(src, gamma := 1)
    {
        invGamma := 1 / gamma
        table := CV2.MAT(1, 256, CV2.CV_8U)
        
        Loop 256
        {
            table.At[0, A_Index - 1] := (((A_Index - 1) / 255.0) ** invGamma) * 255
        }
        
        Return CV2.LUT(src, table)
    }
    
    Static ApplyColorMap(src, colormap)
    {
        dst := this.MAT()
        tomat(dst, this.CV.ApplyColorMap(src.MAT, colormap))
        
        Return dst
    }
    
    Static BilateralFilter(src, d, sigmaColor, sigmaSpace, borderType := CV2.BORDER_DEFAULT)
    {
        dst := this.MAT()
        tomat(dst, this.CV.BilateralFilter(src.MAT, d, sigmaColor, sigmaSpace, borderType))
        
        Return dst
    }
    
    Static Bitwise_And(src1, src2, dst, mask := noArray())
    {
        this.CV.Bitwise_And(src1.MAT, src2.MAT, mask.MAT, dst.MAT)
        tomat(dst, dst.MAT)
        
        Return dst
    }
    
    Static Bitwise_Not(src, dst, mask := noArray())
    {
        this.CV.Bitwise_Not(src.MAT, mask.MAT, dst.MAT)
        tomat(dst, dst.MAT)
        
        Return dst
    }
    
    Static Bitwise_Or(src1, src2, dst, mask := noArray())
    {
        this.CV.Bitwise_Or(src1.MAT, src2.MAT, mask.MAT, dst.MAT)
        tomat(dst, dst.MAT)
        
        Return dst
    }
    
    Static Bitwise_Xor(src1, src2, dst, mask := noArray())
    {
        this.CV.Bitwise_Xor(src1.MAT, src2.MAT, mask.MAT, dst.MAT)
        tomat(dst, dst.MAT)
        
        Return dst
    }
    
    Static Blur(src, ksize, anchor := [-1, -1], borderType := CV2.BORDER_DEFAULT)
    {
        ksize := ComArrayMake(ksize)
        anchor := ComArrayMake(anchor)
        dst := this.MAT()
        tomat(dst, this.CV.Blur(src.MAT, ksize, anchor, borderType))
        
        Return dst
    }
    
    Static CascadeClassifier(addr := "")
    {
        faceCascade := this.Classifier()
        
        if !addr
            faceCascade.Classifier := CV2.CascadeClassifier_Init()
        
        else
        {
            faceCascade.Classifier := CV2.CascadeClassifier_Init()
            faceCascade.Classifier.load(addr)
        }
        
        Return faceCascade
    }
    
    Static Canny(image, threshold1, threshold2, apertureSize := 3, L2gradient := False)
    {
        threshold1 := (threshold1 is Array) ? threshold1[1] : threshold1
        threshold2 := (threshold2 is Array) ? threshold2[1] : threshold2
        
        L2gradient := OpencvAHK_Bool(L2gradient)
        edges := noArray()
        this.CV.Canny(image.MAT, threshold1, threshold2, edges.MAT, apertureSize)
        tomat(edges, edges.MAT)
        
        Return edges
    }
    
    Static Circle(img, center, radius, color, thickness := 1, lineType := CV2.LINE_8, shift := 0)
    {
        center := ComArrayMake(center)
        color := ComArrayMake(color)
        this.CV.Circle(img.MAT, center, radius, color, thickness, lineType, shift)
        
        Return img
    }
    
    Static Close(binaryImage, ksize, kernelMode)
    {
        element := cv2.getStructuringElement(kernelMode, [ksize, ksize])
        dst := cv2.morphologyEx(binaryImage, 3, element)
        
        Return dst
    }
    
    Static ContourArea(contour, oriented := False)
    {
        oriented := OpencvAHK_Bool(oriented)
        
        Return this.CV.ContourArea(contour, oriented)
    }
    
    Static CopyMakeBorder(src, top, bottom, left, right, borderType, value := [])
    {
        value := ComArrayMake(value)
        dst := this.MAT()
        tomat(dst, this.CV.CopyMakeBorder(src.MAT, top, bottom, left, right, borderType, value))
        
        Return dst
    }
    
    Static CreateTrackbar(trackbarname, winname, value, count, onChange := 0)
    {
        if !onChange
            onChange := temp
        
        tmp := Buffer(8)
        tmpChange := CallbackCreate(onChange, "CDecl")
        DllCall("opencv_world455.dll\cvCreateTrackbar", "Astr", trackbarname, "Astr", winname, "ptr", tmp, "int", count, "ptr", tmpChange)
        
        temp(*)
        {
            Return
        }
    }
    
    Static CvtColor(src, code, dstCn := noArray())
    {
        dst := this.MAT()
        tomat(dst, this.CV.CvtColor(src.MAT, code, dstCn.MAT))
        
        Return dst
    }
    
    Static DestroyAllWindows()
    {
        this.CV.DestroyAllWindows()
    }
    
    Static DestroyWindow(wname)
    {
        this.CV.DestroyWindow(wname)
    }
    
    Static Dft(src, flage := 0, nonzeroRow := 0)
    {
        dst := this.MAT()
        tomat(dst, this.CV.Dft(src.MAT, flage, nonzeroRow))
        
        Return dst
    }
    
    Static Dilate(src, kernel, anchor := [-1, -1], iterations := 0, BorderTypes := CV2.BORDER_CONSTANT)
    {
        anchor := ComArrayMake(anchor)
        dst := this.MAT()
        tomat(dst, this.CV.Dilate(src.MAT, kernel.MAT, anchor, iterations, BorderTypes))
        
        Return dst
    }
    
    Static DistanceTransform(src, distanceType, maskSize, dstType := CV2.CV_32F)
    {
        dst := this.MAT()
        tomat(dst, this.CV.DistanceTransform(src.MAT, distanceType, maskSize, dstType))
        
        Return dst
    }
    
    Static Divide(src1, src2)
    {
        dst := this.MAT()
        tomat(dst, this.CV.Divide(src1.MAT, src2.MAT))
        
        Return dst
    }
    
    Static DrawContours(image, contours, contourIdx, color, thickness := 1, lineType := 8, hierarchy := CV2.MAT())
    {
        contours := ComArrayMake(contours)
        color := ComArrayMake(color)
        this.CV.DrawContours(image.MAT, contours, contourIdx, color, thickness, lineType, hierarchy.MAT)
        
        Return image
    }
    
    Static DrawKeypoints(image, keypoints, outImage, color := [-1, -1, -1], flags := CV2.DRAW_MATCHES_FLAGS_DEFAULT)
    {
        color := ComArrayMake(color)
        this.CV.DrawKeypoints(image.MAT, keypoints, outImage.MAT, color, flags)
        tomat(outImage, outImage.MAT)
        
        Return outImage
    }
    
    Static Ellipse(img, center, axes, angle, startAngle, endAngle, color, thickness := 1, lineType := CV2.LINE_8, shift := 0)
    {
        center := ComArrayMake(center)
        axes := ComArrayMake(axes)
        color := ComArrayMake(color)
        this.CV.Ellipse(img.MAT, center, axes, angle, startAngle, endAngle, color, thickness, lineType, shift)
        
        Return img
    }
    
    Static EqualizeHist(src)
    {
        dst := this.MAT()
        tomat(dst, this.CV.EqualizeHist(src.MAT))
        
        Return dst
    }
    
    Static Erode(src, kernel, anchor := [-1, -1], iterations := 0, BorderTypes := CV2.BORDER_CONSTANT)
    {
        anchor := ComArrayMake(anchor)
        dst := this.MAT()
        tomat(dst, this.CV.Erode(src.MAT, kernel.MAT, anchor, iterations, BorderTypes))
        
        Return dst
    }
    
    Static FastNlMeansDenoisingColored(src, h := 3, hColor := 3, templateWindowSize := 7, searchWindowSize := 21)
    {
        dst := noArray()
        this.CV.FastNlMeansDenoisingColored(src.MAT, dst.MAT, h, hColor, templateWindowSize, searchWindowSize)
        tomat(dst, dst.MAT)
        
        Return dst
    }
    
    Static FillPoly(img, pts, color, lineType := CV2.LINE_8, shift := 0, offset := [])
    {
        pts := ComArrayMake([pts.MAT])
        color := ComArrayMake(color)
        offset := ComArrayMake(offset)
        dst := this.MAT()
        tomat(dst, this.CV.FillPoly(img.MAT, pts, color, lineType, shift, offset))
        
        Return dst
    }
    
    Static Filter2D(src, ddepth, kernel, anchor := [-1, -1], delta := 0, BorderTypes := CV2.BORDER_DEFAULT)
    {
        anchor := ComArrayMake(anchor)
        dst := this.MAT()
        tomat(dst, this.CV.Filter2D(src.MAT, ddepth, kernel.MAT, anchor, delta, BorderTypes))
        
        Return dst
    }
    
    Static FindContours(image, mode, method)
    {
        contours := this.CV.FindContours(image.MAT, mode, method)
        hierarchy := this.MAT()
        tomat(hierarchy, this.CV.extended()[1])
        
        Return [contours, hierarchy]
    }
    
    Static Flip(img, flipcode)
    {
        imgflip := this.MAT()
        tomat(imgflip, this.CV.Flip(img.MAT, flipcode))
        
        Return imgflip
    }
    
    Static GaussianBlur(src, ksize, sigmaX, sigmaY := 0, borderType := CV2.BORDER_DEFAULT)
    {
        ksize := ComArrayMake(ksize)
        dst := this.MAT()
        tomat(dst, this.CV.GaussianBlur(src.MAT, ksize, sigmaX, sigmaY, borderType))
        
        Return dst
    }
    
    Static GetNumThreads()
    {
        Return this.CV.GetNumThreads()
    }
    
    Static GetOptimalDFTSize(vecsize)
    {
        Return this.CV.GetOptimalDFTSize(vecsize)
    }
    
    Static GetRotationMatrix2D(center, angle, scale)
    {
        center := ComArrayMake(center)
        dst := this.MAT()
        tomat(dst, this.CV.GetRotationMatrix2D(center, angle, scale))
        
        Return dst
    }
    
    Static GetStructuringElement(shape, ksize, anchor := [-1, -1])
    {
        ksize := ComArrayMake(ksize)
        anchor := ComArrayMake(anchor)
        kernel := this.MAT()
        tomat(kernel, this.CV.GetStructuringElement(shape, ksize, anchor))
        
        Return kernel
    }
    
    Static GetTextSize(text, fontFace, fontScale, thickness)
    {
        retval := CV2.CV.GetTextSize(text, fontFace, fontScale, thickness)
        baseLine := CV2.CV.extended()[1]
        
        Return [retval, baseLine]
    }
    
    Static GetTickCount()
    {
        Return this.CV.GetTickCount()
    }
    
    Static GetTickFrequency()
    {
        Return this.CV.GetTickFrequency()
    }
    
    Static GetTrackbarPos(trackbarname, winname)
    {
        Return this.CV.GetTrackbarPos(trackbarname, winname)
    }
    
    Static HConcat(arr)
    {
        Loop arr.Length
            arr[A_Index] := arr[A_Index].MAT
        
        dst := this.MAT()
        tomat(dst, this.CV.HConcat(ComArrayMake(arr)))
        
        Return dst
    }
    
    Static HoughLines(image, rho, theta, threshold, srn := 0, stn := 0)
    {
        lines := this.MAT()
        tomat(lines, this.CV.HoughLines(image.MAT, rho, theta, threshold, srn, stn))
        
        Return lines
    }
    
    Static HoughLinesP(image, rho, theta, threshold, minLineLegth := 0, maxLineGap := 0)
    {
        lines := this.MAT()
        tomat(lines, this.CV.HoughLinesP(image.MAT, rho, theta, threshold, minLineLegth, maxLineGap))
        
        Return lines
    }
    
    Static Imdecode(buf, flags)
    {
        retval := this.MAT()
        tomat(retval, this.CV.Imdecode(buf, flags))
        
        Return retval
    }
    
    Static Imencode(ext, img, params := [])
    {
        params := ComArrayMake(params)
        retval := this.CV.Imencode(ext, img.MAT, params)
        buf := this.CV.extended()[1]
        
        Return [retval, buf]
    }
    
    Static Imread(filepath, flags := CV2.IMREAD_COLOR)
    {
        img := this.MAT()
        tomat(img, this.CV.Imread(filepath, flags))
        
        Return img
    }
    
    Static Imshow(wname, img := "")
    {
        if !img
        {
            img := wname
            wname := "Default"
        }
        
        this.CV.Imshow(wname, img.MAT)
    }
    
    Static Imwrite(file, img, num := -1)
    {
        if !InStr(file, ":")
            file := A_ScriptDir "/" file
        
        this.CV.Imwrite(file, img.MAT)
    }
    
    Static Inpaint(src, inpaintMask, inpaintRadius, flags)
    {
        dst := this.MAT()
        tomat(dst, this.CV.Inpaint(src.MAT, inpaintMask.MAT, inpaintRadius, flags))
        
        Return dst
    }
    
    Static InRange(src, lowerb, upperb)
    {
        lowerb := ComArrayMake(lowerb)
        upperb := ComArrayMake(upperb)
        dst := this.MAT()
        tomat(dst, this.CV.InRange(src.MAT, lowerb, upperb))
        
        Return dst
    }
    
    Static Invert(src, flags := CV2.DECOMP_LU)
    {
        dst := this.MAT()
        tomat(dst, this.CV.Invert(src.MAT, flags))
        
        Return dst
    }
    
    Static Laplacian(src, ddepth, ksize := 1, scale := 1, delta := 0, borderType := CV2.BORDER_DEFAULT)
    {
        dst := this.MAT()
        tomat(dst, this.CV.Laplacian(src.MAT, ddepth, ksize, scale, delta, borderType))
        
        Return dst
    }
    
    Static Line(img, pt1, pt2, color, thickness := 1, lineType := CV2.LINE_8, shift := 0)
    {
        pt1 := ComArrayMake(pt1)
        pt2 := ComArrayMake(pt2)
        color := ComArrayMake(color)
        this.CV.Line(img.MAT, pt1, pt2, color, thickness, lineType, shift)
        
        Return img
    }
    
    Static Log(src)
    {
        dst := this.MAT()
        tomat(dst, this.CV.Log(src.MAT))
        
        Return dst
    }
    
    Static LUT(src, lut)
    {
        dst := this.MAT()
        tomat(dst, this.CV.LUT(src.MAT, lut.MAT))
        
        Return dst
    }
    
    Static Magnitude(x, y)
    {
        magnitude := this.MAT()
        tomat(magnitude, this.CV.Magnitude(x.MAT, y.MAT))
        
        Return magnitude
    }
    
    Static MAT_(param*)
    {
        if !param.Length
        {
            MAT_ := CV2.MAT()
            MAT_.MAT := CV2.MAT_Init()
            
            Return MAT_
        }
        
        else
        {
            x := 0
            y := 0
            flag := (param[1] * param[2] == param.Length - 2) || (param[3] is Array)
            index := flag ? 2 : 3
            cvtype := (index == 2) ? CV2.CV_8UC1 : param[3]
            MAT_ := CV2.MAT()
            MAT_.MAT := CV2.MAT_Init().Create(param[1], param[2], cvtype)
            MAT_.Shape := [MAT_.MAT.Rows, MAT_.MAT.Cols, MAT_.MAT.Channels]
            MAT_.At := CV2.MAT.At(MAT_)
            
            if param[index + 1] is Array
            {
                Loop param[index + 1].Length
                {
                    if y == param[2]
                    {
                        y := 0
                        x++
                    }
                    
                    MAT_.At[x, y++] := param[index + 1][A_Index]
                }
            }
            
            else
            {
                Loop param.Length - index
                {
                    if y == param[2]
                    {
                        y := 0
                        x++
                    }
                    
                    MAT_.At[x, y++] := param[A_Index + index]
                }
            }
            
            tomat(MAT_, MAT_.MAT)
            
            Return MAT_
        }
    }
    
    Static MeanStdDev(src, mask := noArray())
    {
        mean := this.MAT()
        stddev := this.MAT()
        this.CV.MeanStdDev(src.MAT, mask.MAT)
        tomat(mean, this.CV.extended()[0])
        tomat(stddev, this.CV.extended()[1])
        
        Return [mean, stddev]
    }
    
    Static MedianBlur(src, ksize)
    {
        dst := this.MAT()
        tomat(dst, this.CV.MedianBlur(src.MAT, ksize))
        
        Return dst
    }
    
    Static Merge(mv)
    {
        Loop mv.Length
            mv[A_Index] := mv[A_Index].MAT
        
        dst := this.MAT()
        tomat(dst, this.CV.Merge(ComArrayMake(mv)))
        
        Return dst
    }
    
    Static MinMaxLoc(src, mask := noArray())
    {
        this.CV.MinMaxLoc(src.MAT, mask.MAT)
        min_val := this.CV.extended()[0]
        max_val := this.CV.extended()[1]
        min_loc := this.CV.extended()[2]
        max_loc := this.CV.extended()[3]
        
        Return [min_val, max_val, min_loc, max_loc]
    }
    
    Static MorphologyEx(src, op, kernel, anchor := [-1, -1], iterations := 1, borderType := cv2.BORDER_CONSTANT, borderValue := [])
    {
        anchor := ComArrayMake(anchor)
        borderValue := ComArrayMake(borderValue)
        dst := this.MAT()
        this.CV.MorphologyEx(src.MAT, op, kernel.MAT, dst.MAT, anchor, iterations, borderType, borderValue)
        tomat(dst, dst.MAT)
        
        Return dst
    }
    
    Static Multiply(src1, src2)
    {
        dst := this.MAT()
        tomat(dst, this.CV.Multiply(src1.MAT, src2.MAT))
        
        Return dst
    }
    
    Static MoveWindow(winname, x, y)
    {
        this.CV.MoveWindow(winname, x, y)
    }
    
    Static NamedWindow(name, flags := 0)
    {
        this.CV.NamedWindow(name, flags)
    }
    
    Static Normalize(src, dst, alpha := 1, beta := 0, norm_type := CV2.NORM_L2, dtype := -1)
    {
        this.CV.Normalize(src.MAT, dst.MAT, alpha, beta, norm_type, dtype)
        tomat(dst, dst.MAT)
        
        Return dst
    }
    
    Static Open(binaryImage, ksize, kernelMode)
    {
        element := cv2.getStructuringElement(kernelMode, [ksize, ksize])
        dst := cv2.morphologyEx(binaryImage, 2, element)
        
        Return dst
    }
    
    Static Otsu(src)
    {
        gray := cv2.cvtColor(src, cv2.COLOR_BGR2GRAY)
        tmp := cv2.threshold(gray, 0, 255, cv2.THRESH_BINARY | cv2.THRESH_OTSU)
        
        Return tmp
    }
    
    Static Point(args*)
    {
        Return ComArrayMake(args)
    }
    
    Static Polylines(img, pts, flags, color, lineType := CV2.LINE_8, shift := 0, offset := [])
    {
        pts := ComArrayMake([pts.MAT])
        flags := OpencvAHK_Bool(flags)
        color := ComArrayMake(color)
        dst := this.MAT()
        tomat(dst, this.CV.Polylines(img.MAT, pts, flags, color, lineType, shift, offset))
        
        Return dst
    }
    
    Static PutText(image, text, org, font, fontScale, color, thickness := 1, lineType := CV2.LINE_8)
    {
        org := ComArrayMake(org)
        color := ComArrayMake(color)
        
        this.CV.PutText(image.MAT, text, org, font, fontScale, color, thickness, lineType)
        tomat(image, image.MAT)
        
        Return image
    }
    
    Static QRCodeDetector()
    {
        qrcode := this.Detector.QRCode()
        qrcode.qrcode := CV2.QRCodeDetector_Init()
        
        Return qrcode
    }
    
    Static Randu(src, low, high)
    {
        if low is Integer || low is Float
            low := ComArrayMake([low])
        
        else
            low := ComArrayMake(low)
        
        if high is Integer || high is Float
            high := ComArrayMake([high])
        
        else
            high := ComArrayMake(high)
        
        dst := this.MAT()
        tomat(dst, this.CV.Randu(src.MAT, low, high))
        
        Return dst
    }
    
    Static Rect(args*)
    {
        Return ComArrayMake(args)
    }
    
    Static Rectangle(img, pt1, pt2, color, thickness := 1, lineType := 8, shift := 0)
    {
        pt1 := ComArrayMake(pt1)
        pt2 := ComArrayMake(pt2)
        color := ComArrayMake(color)
        this.CV.Rectangle(img.MAT, pt1, pt2, color, thickness, lineType, shift)
        
        Return img
    }
    
    Static Resize(src, dsize, fx := 0, fy := 0, interpolation := CV2.INTER_LINEAR)
    {
        if InStr(fx, "interpolation")
        {
            interpolation := Integer(Trim(StrSplit(fx, "=")[2]))
            fx := 0
        }
        
        dsize := ComArrayMake(dsize)
        dst := this.MAT()
        tomat(dst, this.CV.Resize(src.MAT, dsize, fx, fy, interpolation))
        
        Return dst
    }
    
    Static SetMouseCallback(winname, onMouse, userdata := 0)
    {
        if !onMouse
            onMouse := temp
        
        ;if userdata
            ;tmpdata := ObjPtrAddRef(userdata)
        
        tmpMouse := CallbackCreate(onMouse)
        DllCall("opencv_world455.dll\cvSetMouseCallback", "Astr", winname, "ptr", tmpMouse, "ptr", 0)
        
        temp(*)
        {
            Return
        }
    }
    
    Static SetNumThreads(nthreads)
    {
        this.CV.SetNumThreads(nthreads)
    }
    
    Static SetTrackbarPos(trackbarname, winname, pos)
    {
        this.CV.SetTrackbarPos(trackbarname, winname, pos)
    }
    
    Static SetUseOptimized(bool)
    {
        this.CV.SetUseOptimized(OpencvAHK_Bool(bool))
    }
    
    Static SetWindowProperty(winname, prop_id, prop_value)
    {
        this.CV.SetWindowProperty(winname, prop_id, prop_value)
    }
    
    Static Size(args*)
    {
        Return ComArrayMake(args)
    }
    
    Static Sobel(src, ddepth, dx, dy, ksize := 3, scale := 1, delta := 0, borderType := CV2.BORDER_DEFAULT)
    {
        dst := this.MAT()
        tomat(dst, this.CV.Sobel(src.MAT, ddepth, dx, dy, ksize, scale, delta, borderType))
        
        Return dst
    }
    
    Static Sobel_X(src, ksize := 3)
    {
        dst := this.MAT()
        tomat(dst, this.CV.Sobel(src.MAT, cv2.CV_64F, 1, 0, ksize))
        
        Return dst
    }
    
    Static Sobel_Y(src, ksize := 3)
    {
        dst := this.MAT()
        tomat(dst, this.CV.Sobel(src.MAT, cv2.CV_64F, 0, 1, ksize))
        
        Return dst
    }
    
    Static Sobel_XY(src, ksize := 3)
    {
        sobel_x := cv2.Sobel_X(src, ksize)
        sobel_y := cv2.Sobel_Y(src, ksize)
        dst := this.MAT()
        tomat(dst, cv2.addWeighted(sobel_x, 0.5, sobel_y, 0.5, 0))
        
        Return dst
    }
    
    Static Split(m)
    {
        mv := this.CV.Split(m.MAT)
        mvl := []
        
        Loop mv.MaxIndex() + 1
        {
            tmp := this.MAT()
            tomat(tmp, mv[A_Index - 1])
            mvl.Push(tmp)
        }
        
        Return mvl
    }
    
    Static StartWindowThread()
    {
        Return this.CV.StartWindowThread()
    }
    
    Static Subtract(src1, src2)
    {
        dst := this.MAT()
        tomat(dst, this.CV.Subtract(src1.MAT, src2.MAT))
        
        Return dst
    }
    
    Static Threshold(src, thresh, maxval, type)
    {
        dst := this.MAT()
        ret := this.CV.Threshold(src.MAT, thresh, maxval, type)
        tomat(dst, this.CV.extended()[1])
        
        Return [ret, dst]
    }
    
    Static UseOptimized()
    {
        Return this.CV.UseOptimized()
    }
    
    Static VConcat(arr)
    {
        Loop arr.Length
            arr[A_Index] := arr[A_Index].MAT
        
        dst := this.MAT()
        tomat(dst, this.CV.VConcat(ComArrayMake(arr)))
        
        Return dst
    }
    
    Static VideoCapture(video := "")
    {
        Cap := this.Video()
        Cap.Video := CV2.VideoCapture_Init()
        
        if video !== ""
            Cap.Video.Open(video)
        
        Return Cap
    }
    
    Static VideoWriter(filename, fourcc, fps, frame_size)
    {
        video := this.Video()
        video.Video := CV2.VideoWriter_Init()
        frame_size := ComArrayMake(frame_size)
        video.Video.Open(filename, fourcc, fps, frame_size)
        
        Return video
    }
    
    Static VideoWriter_fourcc(Lst_Codec*)
    {
        Return CV2.VideoWriter_Fourcc_Init(Lst_Codec*)
    }
    
    Static WaitKey(num := 0)
    {
        Return CV2.CV.WaitKey(num)
    }
    
    Static WarpAffine(src, M, dsize, flags := CV2.INTER_LINEAR, borderMode := CV2.BORDER_CONSTANT, borderValue := [])
    {
        dsize := ComArrayMake(dsize)
        borderValue := ComArrayMake(borderValue)
        dst := this.MAT()
        this.CV.WarpAffine(src.MAT, M.MAT, dsize, dst.MAT, flags, borderMode, borderValue)
        tomat(dst, dst.MAT)
        
        Return dst
    }
    
    Class Classifier
    {
        detectMultiScale(image, scaleFactor := 1.1, minNeighbors := 3, flags := 0, minSize := [], maxSize := [])
        {
            minSize := ComArrayMake(minSize)
            maxSize := ComArrayMake(maxSize)
            
            Return this.Classifier.detectMultiScale(image.MAT, scaleFactor, minNeighbors, flags, minSize, maxSize)
        }
    }
    
    Class Detector
    {
        Class QRCode
        {
            detectAndDecode(img)
            {
                this.qrcode.detectAndDecode(img.MAT)
                Ret := []
                
                Loop 3
                    Ret.Push(CV2.CV.extended()[A_Index - 1])
                
                Return Ret
            }

        }
    }
    
    Class MAT
    {
        __New(param*)
        {
            if !param.Length
            {
                this.MAT := CV2.MAT_Init()
                
                Return this
            }
            
            else if Type(param[1]) == "CV2.MAT"
            {
                this.MAT := param[1].MAT
                
                Return this
            }
            
            else
            {
                While param.Length < 4
                    param.Push(0)
                
                if Type(param[-1]) == "Array"
                    param[-1] := ComArrayMake(param[-1])
                
                else
                    param[-1] := ComArrayMake([param[-1]])
                
                tomat(this, CV2.MAT_Init().Create(param[1], param[2], param[3], param[-1]))
                
                Return this
            }
        }
    
        __Item[size*]
        {
            Get => this.GetMethod(this, size)
            Set => ROIMethod(this, size, value)
        }
        
        Clone()
        {
            imgclone := CV2.MAT()
            tomat(imgclone, this.MAT.Clone())
            
            Return imgclone
        }
        
        Col(column)
        {
            imgcol := CV2.MAT()
            tomat(imgcol, this.MAT.Col(column))
            
            Return imgcol
        }
        
        Copy()
        {
            imgcopy := CV2.MAT()
            tomat(imgcopy, this.MAT.Copy())
            
            Return imgcopy
        }
        
        Copyto(dst, mask := 0)
        {
            if !HasProp(dst, "MAT")
                dst.MAT := CV2.MAT_Init()
            
            if !mask
                this.MAT.Copyto(dst.MAT)
            
            else
                this.MAT.Copyto(dst.MAT, mask.MAT)
            
            tomat(dst, dst.MAT)
            
            Return dst
        }
        
        ConvertTo(rtype, alpha := 1, beta := 0)
        {
            dst := noArray()
            this.MAT.ConvertTo(rtype, dst.MAT, alpha, beta)
            tomat(dst, dst.MAT)
            
            Return dst
        }
        
        Empty()
        {
            Return this.MAT.Empty()
        }
        
        GetMethod(src, size)
        {
            size := ComArrayMake(size)
            dst := CV2.MAT()
            dst.MAT := (src.Cols == size[2] && src.Rows == size[3]) ? src.MAT : CV2.Crop(src.MAT, size)
            tomat(dst, dst.MAT)
        
            Return dst
        }
        
        isContinuous()
        {
            Return this.MAT.isContinuous()
        }
        
        Reshape(cn, rows := 0)
        {
            dst := CV2.MAT()
            tomat(dst, this.MAT.Reshape(cn, rows))
            
            Return dst
        }
        
        Row(rowing)
        {
            imgrow := CV2.MAT()
            tomat(imgrow, this.MAT.Row(rowing))
            
            Return imgrow
        }
        
        SetMethod(src, size, value)
        {
            NewCols := Array()
            
            x := size[1]
            y := size[2]
            Width := size[3]
            Height := size[4]
            
            cropw := (value.Cols > src.Cols - x) ? src.Cols - x : value.Cols
            croph := (value.Rows > src.Rows - y) ? src.Rows - y : value.Rows
            
            value := value[0, 0, cropw, croph]
            
            Loop src.Cols
            {
                index := A_Index - 1
                if A_Index - 1 < x || A_Index > width + x
                    NewCols.Push(src.Col(A_Index - 1).MAT)
                
                else
                {
                    tmpRows := Array()
                    
                    Loop src.Rows
                    {
                        if A_Index - 1 < y || A_Index > height + y
                            tmpRows.Push(src.Col(index).MAT.Row(A_Index - 1))
                        
                        else
                            tmpRows.Push(value.Col(index - x).MAT.Row(A_Index - 1 - y))
                    }
                    
                    NewCols.Push(CV2.CV.vconcat(ComArrayMake(tmpRows)))
                }
            }
            
            src.MAT := CV2.CV.hconcat(ComArrayMake(NewCols))
        }
        
        SetTo(value, mask := 0)
        {
            value := ComArrayMake(value)
            
            if !mask
                this.MAT.SetTo(value)
            
            else
                this.MAT.SetTo(value, mask.MAT)
        }
        
        T()
        {
            dst := CV2.MAT()
            tomat(dst, this.MAT.T())
            
            Return dst
        }
        
        Static Zeros(rows, cols, type := -1)
        {
            src := CV2.MAT()
            
            if type !== -1
                src.MAT := CV2.MAT_Init().Zeros(rows, cols, type)
            
            else
                src.MAT := CV2.MAT_Init().Zeros(ComArrayMake(rows), cols)
            
            tomat(src, src.MAT)
            
            Return src
        }
        
        Static Eye(rows, cols, type := -1)
        {
            src := CV2.MAT()
            
            if type !== -1
                src.MAT := CV2.MAT_Init().Eye(rows, cols, type)
            
            else
                src.MAT := CV2.MAT_Init().Eye(ComArrayMake(rows), cols)
            
            tomat(src, src.MAT)
            
            Return src
        }
        
        Static Ones(rows, cols, type := -1)
        {
            src := CV2.MAT()
            
            if type !== -1
                src.MAT := CV2.MAT_Init().Ones(rows, cols, type)
            
            else
                src.MAT := CV2.MAT_Init().Ones(ComArrayMake(rows), cols)
            
            tomat(src, src.MAT)
            
            Return src
        }
        
        Class At
        {
            __New(MAT)
            {
                this.At := MAT
            }
        
            __Item[x, y]
            {
                Get => this.At.MAT.At[x, y]
                Set => this.SetMethod(x, y, value)
            }
            
            SetMethod(x, y, value)
            {
                if Type(value) == "Array"
                    value := ComArrayMake(value)
                
                else
                    value := ComArrayMake([value])
                
                CV := CV2.CV_Init()
                dst := CV2.MAT_Init().Create(1, 1, this.At.MAT.type, value)
                width := this.At.shape[1]
                height := this.At.shape[2]
                changerow := this.At.MAT.Col(y)
                Row_Array := Array()
                Col_Array := Array()
                
                Loop width
                {
                    if A_Index - 1 == x
                        Row_Array.Push(dst)
                    
                    else
                        Row_Array.Push(changerow.Row(A_Index - 1))
                }
                
                changerow := CV.vconcat(ComArrayMake(Row_Array))
                
                Loop height
                {
                    if A_Index - 1 == y
                        Col_Array.Push(changerow)
                    
                    else
                        Col_Array.Push(this.At.MAT.Col(A_Index - 1))
                }
                
                this.At.MAT := CV.hconcat(ComArrayMake(Col_Array))
            }
        }
    }
    
    Class ML
    {
        Class SVM
        {
            GetUncompressedSupportVectors()
            {
                Return this.svm.GetUncompressedSupportVectors()
            }
            
            Predict(samples, flags := 0)
            {
                dst := noArray()
                this.svm.Predict(samples.MAT, dst.MAT, flags)
                tomat(dst, dst.MAT)
                
                Return dst
            }
            
            SetC(val)
            {
                this.svm.SetC(val)
            }
            
            SetGamma(val)
            {
                this.svm.SetGamma(val)
            }
            
            SetKernel(kernelType)
            {
                this.svm.SetKernel(kernelType)
            }
            
            SetTermCriteria(val*)
            {
                if val.Length == 3
                    this.svm.SetTermCriteria(CV2.TermCriteria(val*))
                
                else
                    this.svm.SetTermCriteria(val[1])
            }
            
            SetType(val)
            {
                this.svm.SetType(val)
            }
            
            Train(trainingDataMat, ROW_SAMPLE, labelsMat)
            {
                Return this.svm.Train(trainingDataMat.MAT, ROW_SAMPLE, labelsMat.MAT)
            }
            
            TrainAuto(samples, layout, responses, kFold, Cgrid, gammaGrid, pGrid, nuGrid, coeffGrid, degreeGrid, balanced)
            {
                
            }
            
            Static Create()
            {
                svm := CV2.ML.SVM()
                svm.svm := CV2.SVM_Init().Create()
                
                Return svm
            }
            
            Static Load(svm_file)
            {
                svm := CV2.ML.SVM()
                svm.svm := CV2.SVM_Init().Load(svm_file)
                
                Return svm
            }
        }
    }
    
    Class UMAT
    {
        GetMAT(flags)
        {
            dst := CV2.MAT()
            tomat(dst, this.MAT.GetMAT(flags))
            
            Return dst
        }
    }
    
    Class Video
    {
        Get(propId := "")
        {
            if !propId
                this.Video.Get()
            
            Return this.Video.Get(propId)
        }
        
        Grab()
        {
            Return this.Video.Grab()
        }
        
        Open(video)
        {
            this.Video.Open(video)
        }
        
        Read()
        {
            Frame := CV2.MAT()
            Frame.MAT := CV2.MAT_Init()
            Ret := this.Video.Read(Frame.MAT)
            tomat(Frame, Frame.MAT)
            
            Return [Ret, Frame]
        }
        
        Release()
        {
            Try
                this.Video.Release()
        }
        
        Retrieve()
        {
            Frame := CV2.MAT()
            Retval := this.Video.Retrieve()
            tomat(Frame, CV2.CV.extended()[1])
            
            Return [Retval, Frame]
        }
        
        Set(propId, value)
        {
            Return this.Video.Set(propId, value)
        }
        
        Write(frame)
        {
            this.Video.Write(frame.MAT)
        }
    }
}

Class None
{
    
}

DllCall("QueryPerformanceFrequency", "Int64*", &CLOCKS_PER_SEC := 0)

clock()
{
    DllCall("QueryPerformanceCounter", "Int64*", &Time := 0)
    
    Return Time
}

getCurrentDirectory()
{
    Return A_ScriptDir
}

int(num)
{
    Return Integer(num)
}

input(Prompt := "")
{
    InputObj := InputBox(Prompt)
    
    if InputObj.Result == "Cancel" || InputObj.Result == "Timeout"
        Return -1
    
    else
        Return InputObj.Value
}

isinstance(object, classinfo)
{
    if Type(object) == "CV2.MAT"
        object := object.MAT
    
    Return object is classinfo
}

len(Object)
{
    if Type(Object) == "String"
        Return StrLen(Object)
    
    else if Type(Object) == "Array"
        Return Object.Length
    
    else if Type(Object) == "Map"
        Return Object.Count
    
    else if Type(Object) == "ComObjArray"
        Return Object.MaxIndex + 1
    
    else if Type(Object) == "Counter"
        Return Object.Content.Count
    
    else if Type(Object) == "Numahk.NDArray"
        Return Object.array.Length
    
    else if Type(Object) == "Object"
        Return ObjOwnPropCount(Object)
}

lpcstr(pszSound)
{
    Return FileRead(pszSound, "RAW")
}

lstClone(Lst)
{
    tmp := []
    
    if !(Lst is Array)
        Return Lst
    
    For i in Lst
    {
        if i is Array
            tmp.Push(lstclone(i))
        
        else
            tmp.Push(i)
    }
    
    Return tmp
}

matToBitmap(img)
{
    if img.MAT.depth !== cv2.CV_8U
        MsgBox "Unable to Change"

    if img.MAT.channels == 1
        img := cv2.cvtcolor(img, cv2.COLOR_GRAY2BGRA)
    
    else if img.MAT.channels == 3
        img := cv2.cvtcolor(img, cv2.COLOR_BGR2BGRA)
    
    si := Buffer(A_PtrSize = 8 ? 24 : 16, 0)
    NumPut("UInt", 1, si, 0)
    DllCall("gdiplus\GdiplusStartup", "Ptr*", &pToken := 0, "Ptr", si, "Ptr", 0)
    DllCall("gdiplus\GdipCreateBitmapFromScan0", "Int", img.Cols, "Int", img.Rows, "Int", img.Step1, "Int", 2498570, "Ptr", img.data, "Ptr*", &pBitmap := 0)
    
    Return pBitmap
}

multiple(Lst, Number)
{
    tmp := lstclone(Lst)
    
    Loop Number - 1
    {
        For i in tmp
            Lst.Push(lstclone(i))
    }
    
    Return Lst
}

noArray(uflag := 0)
{
    
    if uflag
    {
        dst := cv2.UMAT()
        dst.MAT := cv2.UMAT_Init()
    }
    
    else
    {
        dst := cv2.MAT()
        dst.MAT := cv2.MAT_Init()
    }
    
    Return dst
}

; fdwSound
NULL := 0x00
SND_ASYNC := 0x01
SND_LOOP := 0x08
SND_MEMORY := 0x04
SND_NODEFAULT := 0x02
SND_NOSTOP := 0x10
SND_SYNC := 0x00
SND_NOWAIT := 0x002000
SND_ALIAS := 0x010000
SND_ALIAS_ID := 0x110000
SND_FILENAME := 0x020000
SND_RESOURCE := 0x040004
SND_PURGE := 0x40
SND_APPLICATION := 0x80

playSound(pszSound, hmod, fdwSound)
{
    if pszSound is String
        pszSound := FileRead(pszSound, "RAW")
    
    DllCall("winmm.dll\PlaySound","Ptr", pszSound, "UInt", hmod, "UInt", fdwSound)
}

point(args*)
{
    Return ComArrayMake(args)
}

printc(args*)
{
    str := ""
    
    For i in args
        str .= i
    
    MsgBox str
}

printf(fs, args*)
{
    MsgBox sprintf(fs, args*)
}

rand()
{
    Return Random(0, 32767)
}

range(start, stop)
{
    tmp := []
    loop stop - start
        tmp.push(start + A_Index - 1)
    return tmp
}

roiMethod(src, size, value)
{
    NewCols := ComObjArray(VT_VARIANT := 12, src.Cols)
    
    x := size[1]
    y := size[2]
    Width := size[3]
    Height := size[4]
    
    cropw := (value.Cols > src.Cols - x) ? src.Cols - x : value.Cols
    croph := (value.Rows > src.Rows - y) ? src.Rows - y : value.Rows
    
    value.MAT := value[0, 0, cropw, croph].MAT
    
    Loop src.Cols
    {
        index := A_Index - 1
        if A_Index - 1 < x || A_Index > width + x
            NewCols[A_Index - 1] := src.Col(A_Index - 1).MAT
        
        else
        {
            tmpRows := ComObjArray(VT_VARIANT := 12, src.Rows)
            
            Loop src.Rows
            {
                if A_Index - 1 < y || A_Index > height + y
                    tmpRows[A_Index - 1] := src.Col(index).MAT.Row(A_Index - 1)
                
                else
                    tmpRows[A_Index - 1] := value.Col(index - x).MAT.Row(A_Index - 1 - y)
            }
            
            NewCols[A_Index - 1] := CV2.CV.vconcat(tmpRows)
        }
    }
    
    src.MAT := CV2.CV.hconcat(NewCols)
}

scalar(args*)
{
    Return ComArrayMake(args)
}

GWL_EXSTYLE := -20
GWL_HINSTANCE := -6
GWL_HWNDPARENT := -8
GWL_ID := -12
GWL_STYLE := -16
GWL_USERDATA := -21
GWL_WNDPROC := -4
DWL_DLGPROC := 4
DWL_MSGRESULT := 0
DWL_USER := 8
WS_EX_ACCEPTFILES := 0x00000010
WS_EX_APPWINDOW := 0x00040000
WS_EX_CLIENTEDGE := 0x00000200
WS_EX_COMPOSITED := 0x02000000
WS_EX_CONTEXTHELP := 0x00000400
WS_EX_CONTROLPARENT := 0x00010000
WS_EX_DLGMODALFRAME := 0x00000001
WS_EX_LAYERED := 0x00080000
WS_EX_LAYOUTRTL := 0x00400000
WS_EX_LEFT := 0x00000000
WS_EX_LEFTSCROLLBAR := 0x00004000
WS_EX_LTRREADING := 0x00000000
WS_EX_MDICHILD := 0x00000040
WS_EX_NOACTIVATE := 0x08000000
WS_EX_NOINHERITLAYOUT := 0x00100000
WS_EX_NOPARENTNOTIFY := 0x00000004
WS_EX_TOOLWINDOW := 0x00000080
WS_EX_TOPMOST := 0x00000008
WS_EX_WINDOWEDGE := 0x00000100
WS_EX_OVERLAPPEDWINDOW := (WS_EX_WINDOWEDGE | WS_EX_CLIENTEDGE)
WS_EX_PALETTEWINDOW := (WS_EX_WINDOWEDGE | WS_EX_TOOLWINDOW | WS_EX_TOPMOST)
WS_EX_RIGHT := 0x00001000
WS_EX_RIGHTSCROLLBAR := 0x00000000
WS_EX_RTLREADING := 0x00002000
WS_EX_STATICEDGE := 0x00020000
WS_EX_TRANSPARENT := 0x00000020
SW_HIDE := 0
SW_SHOWNORMAL := 1
SW_NORMAL := 1
SW_SHOWMINIMIZED := 2
SW_SHOWMAXIMIZED := 3
SW_MAXIMIZE := 3
SW_SHOWNOACTIVATE := 4
SW_SHOW := 5
SW_MINIMIZE := 6
SW_SHOWMINNOACTIVE := 7
SW_SHOWNA := 8
SW_RESTORE := 9
SW_SHOWDEFAULT := 10
SW_FORCEMINIMIZE := 11
SW_MAX := 11
WM_NULL := 0x0000
WM_CREATE := 0x0001
WM_DESTROY := 0x0002
WM_MOVE := 0x0003
WM_SIZE := 0x0005
WS_OVERLAPPED := 0x00000000
WS_POPUP := 0x80000000
WS_CHILD := 0x40000000
WS_MINIMIZE := 0x20000000
WS_VISIBLE := 0x10000000
WS_DISABLED := 0x08000000
WS_CLIPSIBLINGS := 0x04000000
WS_CLIPCHILDREN := 0x02000000
WS_MAXIMIZE := 0x01000000
WS_BORDER := 0x00800000
WS_DLGFRAME := 0x00400000
WS_CAPTION := WS_BORDER | WS_DLGFRAME
WS_VSCROLL := 0x00200000
WS_HSCROLL := 0x00100000
WS_SYSMENU := 0x00080000
WS_THICKFRAME := 0x00040000
WS_GROUP := 0x00020000
WS_TABSTOP := 0x00010000
setBorderless(Winhwnd)
{
    dwNewLong := DllCall("GetWindowLong", "UInt", Winhwnd, "Int", GWL_EXSTYLE) | WS_EX_TOPMOST
    DllCall("SetWindowLong", "UInt", Winhwnd, "Int", GWL_STYLE, "UInt", dwNewLong)
    DllCall("ShowWindow", "UInt", Winhwnd, "UInt", SW_SHOW)
}

showBitmap(pBitmap, ShowCase := 1, img := "", title := "Default", show := 1, delete := 1)
{
    if ShowCase == 1
    {
        DllCall("gdiplus\GdipCreateHBITMAPFromBitmap", "Ptr", pBitmap, "Ptr*", &hbm := 0, "Int", Background := 0xffffffff)
        MyGui := Gui()
        MyGui.Title := title
        MyGui.Add("Picture", "", "HBITMAP:" hbm)
        
        if show
            MyGui.Show()
        
        if delete
        {
            DllCall("DeleteObject", "Ptr", hbm)
            DllCall("gdiplus\GdipDisposeImage", "Ptr", pBitmap)
        }
        
        Return MyGui
    }
    
    ; Need to Include CGdip.ahk
    else if ShowCase == 2
    {
        if isSet(CreateCompatibleDC) && isSet(CreateDIBSection) && isSet(SelectObject) && isSet(CGdip) && isSet(UpdateLayeredWindow)
        {
            hdc := CreateCompatibleDC()
            hbm := CreateDIBSection(img.Cols, img.Rows)
            obm := SelectObject(hdc, hbm)
            canvas := CGdip.Graphics.FromHDC(hdc)
            canvas.SetSmoothingMode(4)
            canvas.DrawImage(pBitmap, 0, 0, img.Cols, img.Rows, 0, 0, img.Cols, img.Rows)
            
            AHKGui := Gui()
            AHKGui.Title := title
            AHKGui.Opt("-Caption +E0x80000")
            
            if show
            {
                AHKGui.Show("NA")
                UpdateLayeredWindow(AHKGui.hwnd, hdc, 0, 0, img.Cols, img.Rows)
            }
            
            if delete
            {
                DllCall("DeleteDC", "Ptr", hdc)
                DllCall("DeleteObject", "Ptr", hbm)
                DllCall("DeleteObject", "Ptr", obm)
                DllCall("gdiplus\GdipDeleteGraphics", "Ptr", canvas)
                DllCall("gdiplus\GdipDisposeImage", "Ptr", pBitmap)
            }
            
            Return AHKGui
        }
    }
}

size(args*)
{
    Return ComArrayMake(args)
}

sprintf(fs, args*)
{
    if args.Length && args[1] is Array
        args := args[1]
    
    if RegExMatch(fs, "i)%\.(.*)LF", &Num := 0)
        Return Round(args[-1], Num[1])
    
    if RegExMatch(fs, "i)%\.(.*)F", &Num := 0)
        Return Round(args[-1], Num[1])
    
    fs := StrReplace(fs, "%d", "{:d}")
    fs := StrReplace(fs, "%i", "{:i}")
    fs := StrReplace(fs, "%x", "{:x}")
    fs := StrReplace(fs, "%o", "{:o}")
    fs := StrReplace(fs, "%f", "{:f}")
    fs := StrReplace(fs, "%e", "{:e}")
    fs := StrReplace(fs, "%E", "{:E}")
    fs := StrReplace(fs, "%g", "{:g}")
    fs := StrReplace(fs, "%G", "{:G}")
    fs := StrReplace(fs, "%a", "{:a}")
    fs := StrReplace(fs, "%A", "{:A}")
    fs := StrReplace(fs, "%p", "{:p}")
    fs := StrReplace(fs, "%s", "{:s}")
    fs := StrReplace(fs, "%c", "{:c}")
    s := Format(fs, args*)
    
    Return s
}

toMat(src, img)
{
    src.MAT := img
    
    if Type(src.MAT) == "Cv_Mat_Object"
    {
        src.At := CV2.MAT.At(src)
        src.Channels := src.MAT.Channels
        src.Data := src.MAT.Data
        src.Depth := src.MAT.Depth
        src.Shape := [src.MAT.Rows, src.MAT.Cols, src.MAT.Channels]
        src.Size := src.MAT.Size
        src.Step1 := src.MAT.Step1
        src.Total := src.MAT.Total
        src.Type := src.MAT.Type
    }
    
    src.Cols := src.MAT.Cols
    src.Dims := src.MAT.Dims
    src.Rows := src.MAT.Rows
    
    Return src
}

CVUI库源码

; Version: 2.7
; Author: Mono
; Reference: https://github.com/1024210879/cvui

#Include CV2.ahk

; 最新版本支持多线程
; cv2.setNumThreads(1)

; Access points to internal global namespaces.
__internal := CVUI._Internal()
__imageuid := Map()
__textuid := Map()
_render := CVUI.Render()
_render._internal := CVUI._Internal()
theContext := CVUI._Context()
aOverlay := noArray()

Class CVUI
{
    Static VERSION := '2.7'

    Static ROW := 0
    Static COLUMN := 1
    Static DOWN := 2
    Static CLICK := 3
    Static OVER := 4
    Static OUT := 5
    Static UP := 6
    Static IS_DOWN := 7

    ; Constants regarding mouse buttons
    Static LEFT_BUTTON := 0
    Static MIDDLE_BUTTON := 1
    Static RIGHT_BUTTON := 2

    ; Constants regarding components
    Static TRACKBAR_HIDE_SEGMENT_LABELS := 1
    Static TRACKBAR_HIDE_STEP_SCALE := 2
    Static TRACKBAR_DISCRETE := 4
    Static TRACKBAR_HIDE_MIN_MAX_LABELS := 8
    Static TRACKBAR_HIDE_VALUE_LABEL := 16
    Static TRACKBAR_HIDE_LABELS := 32

    ; Internal things
    Static CVUI_ANTIALISED := cv2.LINE_AA
    Static CVUI_FILLED := -1

    ; Represent a 2D point.
    Class _Point
    {
        __New(theX := 0, theY := 0)
        {
            this.x := theX
            this.y := theY
        }

        inside(theRect)
        {
            return theRect.contains(this)
        }
    }

    ; Represent a rectangle.
    Class _Rect
    {
        __New(theX := 0, theY := 0, theWidth := 0, theHeight := 0)
        {
            this.x := theX
            this.y := theY
            this.width := theWidth
            this.height := theHeight
        }

        contains(thePoint)
        {
            return thePoint.x >= this.x and thePoint.x <= (this.x + this.width) and thePoint.y >= this.y and thePoint.y <= (this.y + this.height)
        }

        area()
        {
            return this.width * this.height
        }
    }

    ; Represent the size of something, i.e. width and height.
    ; It is essentially a simplified version of _Rect where x and y are zero.
    Class _Size Extends CVUI._Rect
    {
        __New(theWidth := 0, theHeight := 0)
        {
            this.x := 0
            this.y := 0
            this.width := theWidth
            this.height := theHeight
        }
    }

    ; Describe a block structure used by cvui to handle `begin*()` and `end*()` calls.
    Class _Block
    {
        __New()
        {
            this.where := None              ; where the block should be rendered to.
            this.rect := CVUI._Rect()             ; the size and position of the block.
            this.fill := CVUI._Rect()             ; the filled area occuppied by the block as it gets modified by its inner components.
            this.anchor := CVUI._Point()          ; the point where the next component of the block should be rendered.
            this.padding := 0               ; padding among components within this block.
            this.type := CVUI.ROW       		   ; type of the block, e.g. ROW or COLUMN.

            this.reset()
        }

        reset()
        {
            this.rect.x := 0
            this.rect.y := 0
            this.rect.width := 0
            this.rect.height := 0

            this.fill := this.rect
            this.fill.width := 0
            this.fill.height := 0

            this.anchor.x := 0
            this.anchor.y := 0

            this.padding := 0
        }
    }

    ; Describe a component label, including info about a shortcut.
    ; If a label contains "Re&start", then:
    ; - hasShortcut will be true
    ; - shortcut will be 's'
    ; - textBeforeShortcut will be "Re"
    ; - textAfterShortcut will be "tart"
    Class _Label
    {
        __New()
        {
            this.hasShortcut := False
            this.shortcut := ''
            this.textBeforeShortcut := ''
            this.textAfterShortcut := ''
        }
    }

    ; Describe a mouse button
    Class _MouseButton
    {
        __New()
        {
            this.justReleased := False           ; if the mouse button was released, i.e. click event.
            this.justPressed := False            ; if the mouse button was just pressed, i.e. true for a frame when a button is down.
            this.pressed := False                ; if the mouse button is pressed or not.
        }

        reset()
        {
            this.justPressed := False
            this.justReleased := False
            this.pressed := False
        }
    }

    ; Describe the information of the mouse cursor
    Class _Mouse
    {
        __New()
        {
            this.buttons := Map(                   ; status of each button. Use cvui.{RIGHT,LEFT,MIDDLE}_BUTTON to access the buttons.
                CVUI.LEFT_BUTTON, CVUI._MouseButton(),
                CVUI.MIDDLE_BUTTON, CVUI._MouseButton(),
                CVUI.RIGHT_BUTTON, CVUI._MouseButton()
            )
            this.anyButton := CVUI._MouseButton()     ; represent the behavior of all mouse buttons combined
            this.position := CVUI._Point(0, 0)        ; x and y coordinates of the mouse at the moment.
        }
    }

    ; Describe a (window) context.
    Class _Context
    {
        __New()
        {
            this.windowName := ''               ; name of the window related to this context.
            this.mouse := CVUI._Mouse()               ; the mouse cursor related to this context.
        }
    }

    ; Describe the inner parts of the trackbar component.
    Class _TrackbarParams
    {
        __New(theMin := 0., theMax := 25., theStep := 1., theSegments := 0, theLabelFormat := '%.0Lf', theOptions := 0)
        {
            this.min := theMin
            this.max := theMax
            this.step := theStep
            this.segments := theSegments
            this.options := theOptions
            this.labelFormat := theLabelFormat
        }
    }

    ; This Class contains all stuff that cvui uses internally to render
    ; and control interaction with components.
    Class _Internal
    {
        __New()
        {
            this.defaultContext := ''
            this.currentContext := ''
            this.contexts := Map()             ; indexed by the window name.
            this.buffer := []
            this.lastKeyPressed := -1       ; TODO: collect it per window
            this.delayWaitKey := -1
            this.screen := CVUI._Block()
            
            tmp := []
            
            Loop 100
                tmp.Push(CVUI._Block())
            
            this.stack := tmp ; TODO: make it dynamic
            this.stackCount := -1
            this.trackbarMarginX := 14
        }

        isMouseButton(theButton, theQuery)
        {
            aRet := False

            if (theQuery == CVUI.CLICK) or (theQuery == CVUI.UP)
                aRet := theButton.justReleased
            else if (theQuery == CVUI.DOWN)
                aRet := theButton.justPressed
            else if (theQuery == CVUI.IS_DOWN)
                aRet := theButton.pressed

            return aRet
        }

        mouseW(theWindowName := '')
        {
            /*
            Return the last position of the mouse.

            \param theWindowName name of the window whose mouse cursor will be used. If nothing is informed (default), the function will return the position of the mouse cursor for the default window (the one informed in `cvui::init()`).
            \return a point containing the position of the mouse cursor in the speficied window.
            */
            return this.getContext(theWindowName).mouse.position
        }

        mouseQ(theQuery)
        {
            /*
            Query the mouse for events, e.g. "is any button down now?". Available queries are

            * `cvui::DOWN`: any mouse button was pressed. `cvui::mouse()` returns `true` for a single frame only.
            * `cvui::UP`: any mouse button was released.  `cvui::mouse()` returns `true` for a single frame only.
            * `cvui::CLICK`: any mouse button was clicked (went down then up, no matter the amount of frames in between). `cvui::mouse()` returns `true` for a single frame only.
            * `cvui::IS_DOWN`: any mouse button is currently pressed. `cvui::mouse()` returns `true` for as long as the button is down/pressed.

            It is easier to think of this function as the answer to a questions. For instance, asking if any mouse button went down

            ```
            if (cvui::mouse(cvui::DOWN)) {
              // Any mouse button just went down.
            }
            ```

            The window whose mouse will be queried depends on the context. If `cvui::mouse(query)` is being called after
            `cvui::context()`, the window informed in the context will be queried. If no context is available, the default
            window (informed in `cvui::init()`) will be used.

            Parameters
            ----------
            theQuery int
                Integer describing the intended mouse query. Available queries are `cvui::DOWN`, `cvui::UP`, `cvui::CLICK`, and `cvui::IS_DOWN`.

            \sa mouse(const cv::String&)
            \sa mouse(const cv::String&, int)
            \sa mouse(const cv::String&, int, int)
            \sa mouse(int, int)
            */
            return this.mouseWQ('', theQuery)
        }

        mouseWQ(theWindowName, theQuery)
        {
            /*
             Query the mouse for events in a particular window. This function behave exactly like `cvui::mouse(int theQuery)`
             with the difference that queries are targeted at a particular window.

             \param theWindowName name of the window that will be queried.
             \param theQuery an integer describing the intended mouse query. Available queries are `cvui::DOWN`, `cvui::UP`, `cvui::CLICK`, and `cvui::IS_DOWN`.

             \sa mouse(const cv::String&)
             \sa mouse(const cv::String&, int, int)
             \sa mouse(int, int)
             \sa mouse(int)
            */
            aButton := this.getContext(theWindowName).mouse.anyButton
            aRet := this.isMouseButton(aButton, theQuery)

            return aRet
        }

        mouseBQ(theButton, theQuery)
        {
            /*
             Query the mouse for events in a particular button. This function behave exactly like `cvui::mouse(int theQuery)`,
             with the difference that queries are targeted at a particular mouse button instead.

             \param theButton an integer describing the mouse button to be queried. Possible values are `cvui::LEFT_BUTTON`, `cvui::MIDDLE_BUTTON` and `cvui::LEFT_BUTTON`.
             \param theQuery an integer describing the intended mouse query. Available queries are `cvui::DOWN`, `cvui::UP`, `cvui::CLICK`, and `cvui::IS_DOWN`.

             \sa mouse(const cv::String&)
             \sa mouse(const cv::String&, int, int)
             \sa mouse(int)
            */
            return this.mouseWBQ('', theButton, theQuery)
        }

        mouseWBQ(theWindowName, theButton, theQuery)
        {
            /*
             Query the mouse for events in a particular button in a particular window. This function behave exactly
             like `cvui::mouse(int theButton, int theQuery)`, with the difference that queries are targeted at
             a particular mouse button in a particular window instead.

             \param theWindowName name of the window that will be queried.
             \param theButton an integer describing the mouse button to be queried. Possible values are `cvui::LEFT_BUTTON`, `cvui::MIDDLE_BUTTON` and `cvui::LEFT_BUTTON`.
             \param theQuery an integer describing the intended mouse query. Available queries are `cvui::DOWN`, `cvui::UP`, `cvui::CLICK`, and `cvui::IS_DOWN`.
            */
            if theButton != CVUI.RIGHT_BUTTON and theButton != CVUI.MIDDLE_BUTTON and theButton != CVUI.LEFT_BUTTON
                __internal.error(6, 'Invalid mouse button. Are you using one of the available cvui.{RIGHT,MIDDLE,LEFT}_BUTTON ?')

            aButton := this.getContext(theWindowName).mouse.buttons[theButton]
            aRet := this.isMouseButton(aButton, theQuery)

            return aRet
        }

        init(theWindowName, theDelayWaitKey)
        {
            this.defaultContext := theWindowName
            this.currentContext := theWindowName
            this.delayWaitKey := theDelayWaitKey
            this.lastKeyPressed := -1
        }

        bitsetHas(theBitset, theValue)
        {
            return (theBitset & theValue) != 0
        }

        error(theId, theMessage)
        {
            printc('[CVUI] Fatal error (code ', theId, '): ', theMessage)
            cv2.waitKey(100000)
            exit(-1)
        }

        getContext(theWindowName := '')
        {
            if len(theWindowName) != 0
                ; Get context in particular
                return this.contexts[theWindowName]

            else if len(this.currentContext) != 0
                ; No window provided, return currently active context.
                return this.contexts[this.currentContext]

            else if len(this.defaultContext) != 0
                ; We have no active context, so let's use the default one.
                return this.contexts[this.defaultContext]

            else
                ; Apparently we have no window at all! <o>
                ; This should not happen. Probably cvui::init() was never called.
                this.error(5, 'Unable to read context. Did you forget to call cvui.init()?')
        }

        updateLayoutFlow(theBlock, theSize)
        {
            if theBlock.type == CVUI.ROW
            {
                aValue := theSize.width + theBlock.padding

                theBlock.anchor.x += aValue
                theBlock.fill.width += aValue
                theBlock.fill.height := max(theSize.height, theBlock.fill.height)
            }

            else if theBlock.type == CVUI.COLUMN
            {
                aValue := theSize.height + theBlock.padding

                theBlock.anchor.y += aValue
                theBlock.fill.height += aValue
                theBlock.fill.width := max(theSize.width, theBlock.fill.width)
            }
        }

        blockStackEmpty()
        {
            return this.stackCount == -1
        }

        topBlock()
        {
            if this.stackCount < 0
                this.error(3, 'You are using a function that should be enclosed by begin*() and end*(), but you probably forgot to call begin*().')

            return this.stack[this.stackCount + 1]
        }

        pushBlock()
        {
            this.stackCount += 1
            return this.stack[this.stackCount + 1]
        }

        popBlock()
        {
            ; Check if there is anything to be popped out from the stack.
            if this.stackCount < 0
                this.error(1, 'Mismatch in the number of begin*()/end*() calls. You are calling one more than the other.')

            aIndex := this.stackCount
            this.stackCount -= 1

            return this.stack[aIndex + 1]
        }

        createLabel(theLabel)
        {
            theLabel := StrSplit(theLabel)
            i := 0
            aBefore := ''
            aAfter := ''

            aLabel := CVUI._Label()
            aLabel.hasShortcut := False
            aLabel.shortcut := 0
            aLabel.textBeforeShortcut := ''
            aLabel.textAfterShortcut := ''

            while i < len(theLabel)
            {
                c := theLabel[i + 1]
                if c == '&' and i < len(theLabel) - 1
                {
                    aLabel.hasShortcut := True
                    aLabel.shortcut := theLabel[i + 2]
                    i += 1
                }
                else if aLabel.hasShortcut == False
                    aBefore .= c
                else
                    aAfter .= c
                i += 1
            }

            aLabel.textBeforeShortcut := aBefore
            aLabel.textAfterShortcut := aAfter

            return aLabel
        }

        text(theBlock, theX, theY, theText, theFontScale, theColor, theUpdateLayout)
        {
            tmp := cv2.getTextSize(theText, cv2.FONT_HERSHEY_SIMPLEX, theFontScale, 1)
            aSizeInfo := tmp[1]
            aBaseline := tmp[2]

            aTextSize := CVUI._Size(aSizeInfo[0], aSizeInfo[1])
            aPos := CVUI._Point(theX, theY + aTextSize.height)

            _render.text(theBlock, theText, aPos, theFontScale, theColor)

            if theUpdateLayout
            {
                ; Add an extra pixel to the height to overcome OpenCV font size problems.
                aTextSize.height += 1
                this.updateLayoutFlow(theBlock, aTextSize)
            }
        }

        counter(theBlock, theX, theY, theValue, theStep, theFormat)
        {
            aContentArea := CVUI._Rect(theX + 22, theY, 48, 22)

            if this.buttonWH(theBlock, theX, theY, 22, 22, '-', False)
                theValue[1] -= theStep

            aText := sprintf(theFormat, theValue[1])
            _render.counter(theBlock, aContentArea, aText)

            if this.buttonWH(theBlock, aContentArea.x + aContentArea.width, theY, 22, 22, "+", False)
                theValue[1] += theStep

            ; Update the layout flow
            aSize := CVUI._Size(22 * 2 + aContentArea.width, aContentArea.height)
            this.updateLayoutFlow(theBlock, aSize)

            return theValue[1]
        }

        checkbox(theBlock, theX, theY, theLabel, theState, theColor)
        {
            aMouse := this.getContext().mouse
            aRect := CVUI._Rect(theX, theY, 15, 15)
            tmp := cv2.getTextSize(theLabel, cv2.FONT_HERSHEY_SIMPLEX, 0.4, 1)
            aSizeInfo := tmp[1]
            aBaseline := tmp[2]
            aTextSize := CVUI._Rect(0, 0, aSizeInfo[0], aSizeInfo[1])
            aHitArea := CVUI._Rect(theX, theY, aRect.width + aTextSize.width + 6, aRect.height)
            aMouseIsOver := aHitArea.contains(aMouse.position)

            if aMouseIsOver
            {
                _render.checkbox(theBlock, CVUI.OVER, aRect)

                if aMouse.anyButton.justReleased
                    theState[1] := not theState[1]
            }
            else
                _render.checkbox(theBlock, CVUI.OUT, aRect)

            _render.checkboxLabel(theBlock, aRect, theLabel, aTextSize, theColor)

            if theState[1]
                _render.checkboxCheck(theBlock, aRect)

            ; Update the layout flow
            aSize := CVUI._Size(aHitArea.width, aHitArea.height)
            this.updateLayoutFlow(theBlock, aSize)

            return theState[1]
        }

        clamp01(theValue)
        {
            theValue := (theValue > 1.) ? 1. : theValue
            theValue := (theValue < 0.) ? 0. : theValue
            return theValue
        }

        trackbarForceValuesAsMultiplesOfSmallStep(theParams, theValue)
        {
            if this.bitsetHas(theParams.options, CVUI.TRACKBAR_DISCRETE) and (theParams.step != 0.)
            {
                k := float(theValue[1] - theParams.min) / theParams.step
                k := round(k)
                theValue[1] := theParams.min + theParams.step * k
            }
        }

        trackbarXPixelToValue(theParams, theBounding, thePixelX)
        {
            aRatio := float(thePixelX - (theBounding.x + this.trackbarMarginX)) / (theBounding.width - 2 * this.trackbarMarginX)
            aRatio := this.clamp01(aRatio)
            aValue := theParams.min + aRatio * (theParams.max - theParams.min)
            return aValue
        }

        trackbarValueToXPixel(theParams, theBounding, theValue)
        {
            aRatio := float(theValue - theParams.min) / (theParams.max - theParams.min)
            aRatio := this.clamp01(aRatio)
            aPixelsX := theBounding.x + this.trackbarMarginX + aRatio * (theBounding.width - 2 * this.trackbarMarginX)
            return int(aPixelsX)
        }

        iarea(theX, theY, theWidth, theHeight)
        {
            aMouse := this.getContext().mouse

            ; By default, return that the mouse is out of the interaction area.
            aRet := CVUI.OUT

            ; Check if the mouse is over the interaction area.
            aMouseIsOver := CVUI._Rect(theX, theY, theWidth, theHeight).contains(aMouse.position)

            if aMouseIsOver
            {
                if aMouse.anyButton.pressed
                    aRet := CVUI.DOWN
                else
                    aRet := CVUI.OVER
            }

            ; Tell if the button was clicked or not
            if aMouseIsOver and aMouse.anyButton.justReleased
                aRet := CVUI.CLICK

            return aRet
        }

        buttonWH(theBlock, theX, theY, theWidth, theHeight, theLabel, theUpdateLayout)
        {
            ; Calculate the space that the label will fill
            tmp := cv2.getTextSize(theLabel, cv2.FONT_HERSHEY_SIMPLEX, 0.4, 1)
            aSizeInfo := tmp[1]
            aBaseline := tmp[2]
            aTextSize := CVUI._Rect(0, 0, aSizeInfo[0], aSizeInfo[1])

            ; Make the button big enough to house the label
            aRect := CVUI._Rect(theX, theY, theWidth, theHeight)

            ; CVUI.Render the button according to mouse interaction, e.g. OVER, DOWN, OUT.
            aStatus := this.iarea(theX, theY, aRect.width, aRect.height)
            _render.button(theBlock, aStatus, aRect, theLabel)
            _render.buttonLabel(theBlock, aStatus, aRect, theLabel, aTextSize)

            ; Update the layout flow according to button size
            ; if we were told to update.
            if theUpdateLayout
            {
                aSize := CVUI._Size(theWidth, theHeight)
                this.updateLayoutFlow(theBlock, aSize)
            }

            aWasShortcutPressed := False
            
            ; Handle keyboard shortcuts
            if this.lastKeyPressed != -1
            {
                aLabel := this.createLabel(theLabel)

                if aLabel.hasShortcut and StrLower(aLabel.shortcut) == StrLower(chr(this.lastKeyPressed))
                    aWasShortcutPressed := True
            }

            ; Return true if the button was clicked
            return (aStatus == CVUI.CLICK) or aWasShortcutPressed
        }

        button(theBlock, theX, theY, theLabel)
        {
            ; Calculate the space that the label will fill
            tmp := cv2.getTextSize(theLabel, cv2.FONT_HERSHEY_SIMPLEX, 0.4, 1)
            aSizeInfo := tmp[1]
            aBaseline := tmp[2]
            aTextSize := CVUI._Rect(0, 0, aSizeInfo[0], aSizeInfo[1])

            ; Create a button based on the size of the text
            return this.buttonWH(theBlock, theX, theY, aTextSize.width + 30, aTextSize.height + 18, theLabel, True)
        }

        buttonI(theBlock, theX, theY, theIdle, theOver, theDown, theUpdateLayout)
        {
            aIdleRows := theIdle.shape[1]
            aIdleCols := theIdle.shape[2]

            aRect := CVUI._Rect(theX, theY, aIdleCols, aIdleRows)
            aStatus := this.iarea(theX, theY, aRect.width, aRect.height)

            if aStatus == CVUI.OUT
                _render.image(theBlock, aRect, theIdle)
            else if aStatus == CVUI.OVER
                _render.image(theBlock, aRect, theOver)
            else if aStatus == CVUI.DOWN
                _render.image(theBlock, aRect, theDown)

            ; Update the layout flow according to button size
            ; if we were told to update.
            if theUpdateLayout
            {
                aSize := CVUI._Size(aRect.width, aRect.height)
                this.updateLayoutFlow(theBlock, aSize)
            }

            ; Return true if the button was clicked
            return aStatus == CVUI.CLICK
        }

        image(theBlock, theX, theY, theImage)
        {
            aImageRows := theImage.shape[1]
            aImageCols := theImage.shape[2]

            aRect := CVUI._Rect(theX, theY, aImageCols, aImageRows)
            
            ; TODO check for render outside the frame area
            _render.image(theBlock, aRect, theImage)
            
            ; Update the layout flow according to image size
            aSize := CVUI._Size(aImageCols, aImageRows)
            this.updateLayoutFlow(theBlock, aSize)
        }

        trackbar(theBlock, theX, theY, theWidth, theValue, theParams)
        {
            aMouse := this.getContext().mouse
            aContentArea := CVUI._Rect(theX, theY, theWidth, 45)
            aMouseIsOver := aContentArea.contains(aMouse.position)
            aValue := theValue[1]

            _render.trackbar(theBlock, aMouseIsOver ? CVUI.OVER : CVUI.OUT, aContentArea, theValue[1], theParams)

            if aMouse.anyButton.pressed and aMouseIsOver
            {
                theValue[1] := this.trackbarXPixelToValue(theParams, aContentArea, aMouse.position.x)

                if this.bitsetHas(theParams.options, CVUI.TRACKBAR_DISCRETE)
                    this.trackbarForceValuesAsMultiplesOfSmallStep(theParams, theValue)
            }

            ; Update the layout flow
            ; TODO use aSize := aContentArea.size()?
            this.updateLayoutFlow(theBlock, aContentArea)

            return theValue[1] != aValue
        }

        window(theBlock, theX, theY, theWidth, theHeight, theTitle)
        {
            aTitleBar := CVUI._Rect(theX, theY, theWidth, 20)
            aContent := CVUI._Rect(theX, theY + aTitleBar.height, theWidth, theHeight - aTitleBar.height)

            _render.window(theBlock, aTitleBar, aContent, theTitle)

            ; Update the layout flow
            aSize := CVUI._Size(theWidth, theHeight)
            this.updateLayoutFlow(theBlock, aSize)
        }

        rect(theBlock, theX, theY, theWidth, theHeight, theBorderColor, theFillingColor)
        {
            aAnchor := CVUI._Point(theX, theY)
            aRect := CVUI._Rect(theX, theY, theWidth, theHeight)

            aRect.x := (aRect.width < 0) ? (aAnchor.x + aRect.width) : aAnchor.x
            aRect.y := (aRect.height < 0) ? (aAnchor.y + aRect.height) : aAnchor.y
            aRect.width := abs(aRect.width)
            aRect.height := abs(aRect.height)

            _render.rect(theBlock, aRect, theBorderColor, theFillingColor)

            ; Update the layout flow
            aSize := CVUI._Size(aRect.width, aRect.height)
            this.updateLayoutFlow(theBlock, aSize)
        }

        sparkline(theBlock, theValues, theX, theY, theWidth, theHeight, theColor)
        {
            aRect := CVUI._Rect(theX, theY, theWidth, theHeight)
            aHowManyValues := len(theValues)

            if (aHowManyValues >= 2)
            {
                tmp := this.findMinMax(theValues)
                aMin := tmp[1]
                aMax := tmp[2]
                _render.sparkline(theBlock, theValues, aRect, aMin, aMax, theColor)
            }
            else
                this.text(theBlock, theX, theY, (aHowManyValues == 0) ? 'No data.' : 'Insufficient data points.', 0.4, 0xCECECE, False)

            ; Update the layout flow
            aSize := CVUI._Size(theWidth, theHeight)
            this.updateLayoutFlow(theBlock, aSize)
        }

        hexToScalar(theColor)
        {
            aAlpha := (theColor >> 24) & 0xff
            aRed   := (theColor >> 16) & 0xff
            aGreen := (theColor >> 8)  & 0xff
            aBlue  := theColor & 0xff

            return [aBlue, aGreen, aRed, aAlpha]
        }

        isString(theObj)
        {
            return isinstance(theObj, String)
        }

        begin(theType, theWhere, theX, theY, theWidth, theHeight, thePadding)
        {
            aBlock := this.pushBlock()

            aBlock.where := theWhere

            aBlock.rect.x := theX
            aBlock.rect.y := theY
            aBlock.rect.width := theWidth
            aBlock.rect.height := theHeight

            aBlock.fill := aBlock.rect
            aBlock.fill.width := 0
            aBlock.fill.height := 0

            aBlock.anchor.x := theX
            aBlock.anchor.y := theY

            aBlock.padding := thePadding
            aBlock.type := theType
        }

        end(theType)
        {
            aBlock := this.popBlock()

            if aBlock.type != theType
                this.error(4, 'Calling wrong type of end*(). E.g. endColumn() instead of endRow(). Check if your begin*() calls are matched with their appropriate end*() calls.')

            ; If we still have blocks in the stack, we must update
            ; the current top with the dimensions that were filled by
            ; the newly popped block.

            if this.blockStackEmpty() == False
            {
                aTop := this.topBlock()
                aSize := CVUI._Size()

                ; If the block has rect.width < 0 or rect.heigth < 0, it means the
                ; user don't want to calculate the block's width/height. It's up to
                ; us do to the math. In that case, we use the block's fill rect to find
                ; out the occupied space. If the block's width/height is greater than
                ; zero, then the user is very specific about the desired size. In that
                ; case, we use the provided width/height, no matter what the fill rect
                ; actually is.
                aSize.width := (aBlock.rect.width < 0) ? aBlock.fill.width : aBlock.rect.width
                aSize.height := (aBlock.rect.height < 0) ? aBlock.fill.height : aBlock.rect.height

                this.updateLayoutFlow(aTop, aSize)
            }
        }

        ; Find the min and max values of a vector
        findMinMax(theValues)
        {
            aMin := theValues[1]
            aMax := theValues[1]

            for aValue in theValues
            {
                if aValue < aMin
                    aMin := aValue

                if aValue > aMax
                    aMax := aValue
            }

            return [aMin, aMax]
        }
    }

    ; Class that contains all rendering methods.
    Class Render
    {
        Static _internal := None

        rectangle(theWhere, theShape, theColor, theThickness := 1, theLineType := CVUI.CVUI_ANTIALISED)
        {
            aStartPoint := [int(theShape.x), int(theShape.y)]
            aEndPoint := [int(theShape.x + theShape.width), int(theShape.y + theShape.height)]

            cv2.rectangle(theWhere, aStartPoint, aEndPoint, theColor, theThickness, theLineType)
        }

        text(theBlock, theText, thePos, theFontScale, theColor)
        {
            aPosition := [int(thePos.x), int(thePos.y)]
            cv2.putText(theBlock.where, theText, aPosition, cv2.FONT_HERSHEY_SIMPLEX, theFontScale, this._internal.hexToScalar(theColor), 1, cv2.LINE_AA)
        }

        counter(theBlock, theShape, theValue)
        {
            this.rectangle(theBlock.where, theShape, [0x29, 0x29, 0x29], CVUI.CVUI_FILLED) ; fill
            this.rectangle(theBlock.where, theShape, [0x45, 0x45, 0x45])              ; border

            tmp := cv2.getTextSize(theValue, cv2.FONT_HERSHEY_SIMPLEX, 0.4, 1)
            aSizeInfo := tmp[1]
            aBaseline := tmp[2]
            aTextSize := CVUI._Rect(0, 0, aSizeInfo[0], aSizeInfo[1])

            aPos := CVUI._Point(theShape.x + theShape.width / 2 - aTextSize.width / 2, theShape.y + aTextSize.height / 2 + theShape.height / 2)
            cv2.putText(theBlock.where, theValue, [int(aPos.x), int(aPos.y)], cv2.FONT_HERSHEY_SIMPLEX, 0.4, [0xCE, 0xCE, 0xCE], 1, CVUI.CVUI_ANTIALISED)
        }

        button(theBlock, theState, theShape, theLabel)
        {
            ; Outline
            this.rectangle(theBlock.where, theShape, [0x29, 0x29, 0x29])

            ; Border
            theShape.x += 1
            theShape.y +=1
            theShape.width -= 2
            theShape.height -= 2
            this.rectangle(theBlock.where, theShape, [0x4A, 0x4A, 0x4A])

            ; Inside
            theShape.x += 1
            theShape.y +=1
            theShape.width -= 2
            theShape.height -= 2
            this.rectangle(theBlock.where, theShape, (theState == CVUI.OUT) ? [0x42, 0x42, 0x42] : ((theState == CVUI.OVER) ? [0x52, 0x52, 0x52] : [0x32, 0x32, 0x32]), CVUI.CVUI_FILLED)
        }

        image(theBlock, theRect, theImage)
        {
            theBlock.where[theRect.x, theRect.y, theRect.width, theRect.height] := theImage
        }

        putText(theBlock, theState, theColor, theText, thePosition)
        {
            aFontScale := (theState == CVUI.DOWN) ? 0.39 : 0.4
            aTextSize := CVUI._Rect()

            if theText != ''
            {
                aPosition := [int(thePosition.x), int(thePosition.y)]
                cv2.putText(theBlock.where, theText, aPosition, cv2.FONT_HERSHEY_SIMPLEX, aFontScale, theColor, 1, CVUI.CVUI_ANTIALISED)

                tmp := cv2.getTextSize(theText, cv2.FONT_HERSHEY_SIMPLEX, aFontScale, 1)
                aSizeInfo := tmp[1]
                aBaseline := tmp[2]
                aTextSize := CVUI._Rect(0, 0, aSizeInfo[0], aSizeInfo[1])
            }

            return aTextSize.width
        }

        putTextCentered(theBlock, thePosition, theText)
        {
            aFontScale := 0.3

            tmp := cv2.getTextSize(theText, cv2.FONT_HERSHEY_SIMPLEX, aFontScale, 1)
            aSizeInfo := tmp[1]
            aBaseline := tmp[2]
            aTextSize := CVUI._Rect(0, 0, aSizeInfo[0], aSizeInfo[1])
            aPositionDecentered := CVUI._Point(thePosition.x - aTextSize.width / 2, thePosition.y)
            cv2.putText(theBlock.where, theText, [int(aPositionDecentered.x), int(aPositionDecentered.y)], cv2.FONT_HERSHEY_SIMPLEX, aFontScale, [0xCE, 0xCE, 0xCE], 1, CVUI.CVUI_ANTIALISED)

            return aTextSize.width
        }

        buttonLabel(theBlock, theState, theRect, theLabel, theTextSize)
        {
            aPos := CVUI._Point(theRect.x + theRect.width / 2 - theTextSize.width / 2, theRect.y + theRect.height / 2 + theTextSize.height / 2)
            aColor := [0xCE, 0xCE, 0xCE]

            aLabel := this._internal.createLabel(theLabel)

            if aLabel.hasShortcut == False
                this.putText(theBlock, theState, aColor, theLabel, aPos)

            else
            {
                aWidth := this.putText(theBlock, theState, aColor, aLabel.textBeforeShortcut, aPos)
                aStart := aPos.x + aWidth
                aPos.x += aWidth

                aShortcut := ''
                aShortcut .= aLabel.shortcut

                aWidth := this.putText(theBlock, theState, aColor, aShortcut, aPos)
                aEnd := aStart + aWidth
                aPos.x += aWidth

                this.putText(theBlock, theState, aColor, aLabel.textAfterShortcut, aPos)
                cv2.line(theBlock.where, [int(aStart), int(aPos.y + 3)], [int(aEnd), int(aPos.y + 3)], aColor, 1, CVUI.CVUI_ANTIALISED)
            }
        }

        trackbarHandle(theBlock, theState, theShape, theValue, theParams, theWorkingArea)
        {
            aBarTopLeft := CVUI._Point(theWorkingArea.x, theWorkingArea.y + theWorkingArea.height / 2)
            aBarHeight := 7

            ; Draw the rectangle representing the handle
            aPixelX := this._internal.trackbarValueToXPixel(theParams, theShape, theValue)
            aIndicatorWidth := 3
            aIndicatorHeight := 4
            aPoint1 := CVUI._Point(aPixelX - aIndicatorWidth, aBarTopLeft.y - aIndicatorHeight)
            aPoint2 := CVUI._Point(aPixelX + aIndicatorWidth, aBarTopLeft.y + aBarHeight + aIndicatorHeight)
            aRect := CVUI._Rect(aPoint1.x, aPoint1.y, aPoint2.x - aPoint1.x, aPoint2.y - aPoint1.y)

            aFillColor := (theState == CVUI.OVER) ? 0x525252 : 0x424242

            this.rect(theBlock, aRect, 0x212121, 0x212121)
            aRect.x += 1
            aRect.y += 1
            aRect.width -= 2
            aRect.height -= 2
            this.rect(theBlock, aRect, 0x515151, aFillColor)

            aShowLabel := this._internal.bitsetHas(theParams.options, CVUI.TRACKBAR_HIDE_VALUE_LABEL) == False

            ; Draw the handle label
            if aShowLabel
            {
                aTextPos := CVUI._Point(aPixelX, aPoint2.y + 11)
                aText := sprintf(theParams.labelFormat, theValue)
                this.putTextCentered(theBlock, aTextPos, aText)
            }
        }

        trackbarPath(theBlock, theState, theShape, theValue, theParams, theWorkingArea)
        {
            aBarHeight := 7
            aBarTopLeft := CVUI._Point(theWorkingArea.x, theWorkingArea.y + theWorkingArea.height / 2)
            aRect := CVUI._Rect(aBarTopLeft.x, aBarTopLeft.y, theWorkingArea.width, aBarHeight)

            aBorderColor := (theState == CVUI.OVER) ? 0x4e4e4e : 0x3e3e3e

            this.rect(theBlock, aRect, aBorderColor, 0x292929)
            cv2.line(theBlock.where, [int(aRect.x + 1), int(aRect.y + aBarHeight - 2)], [int(aRect.x + aRect.width - 2), int(aRect.y + aBarHeight - 2)], [0x0e, 0x0e, 0x0e])
        }

        trackbarSteps(theBlock, theState, theShape, theValue, theParams, theWorkingArea)
        {
            aBarTopLeft := CVUI._Point(theWorkingArea.x, theWorkingArea.y + theWorkingArea.height / 2)
            aColor := [0x51, 0x51, 0x51]

            aDiscrete := this._internal.bitsetHas(theParams.options, CVUI.TRACKBAR_DISCRETE)
            aFixedStep := aDiscrete ? theParams.step : ((theParams.max - theParams.min) / 20)

            ; TODO check min, max and step to prevent infinite loop.
            aValue := theParams.min
            while aValue <= theParams.max
            {
                aPixelX := int(this._internal.trackbarValueToXPixel(theParams, theShape, aValue))
                aPoint1 := [aPixelX, int(aBarTopLeft.y)]
                aPoint2 := [aPixelX, int(aBarTopLeft.y - 3)]
                cv2.line(theBlock.where, aPoint1, aPoint2, aColor)
                aValue += aFixedStep
            }
        }

        trackbarSegmentLabel(theBlock, theShape, theParams, theValue, theWorkingArea, theShowLabel)
        {
            aColor := [0x51, 0x51, 0x51]
            aBarTopLeft := CVUI._Point(theWorkingArea.x, theWorkingArea.y + theWorkingArea.height / 2)

            aPixelX := int(this._internal.trackbarValueToXPixel(theParams, theShape, theValue))

            aPoint1 := [aPixelX, int(aBarTopLeft.y)]
            aPoint2 := [aPixelX, int(aBarTopLeft.y - 8)]
            cv2.line(theBlock.where, aPoint1, aPoint2, aColor)

            if theShowLabel
            {
                aText := sprintf(theParams.labelFormat, theValue)
                aTextPos := CVUI._Point(aPixelX, aBarTopLeft.y - 11)
                this.putTextCentered(theBlock, aTextPos, aText)
            }
        }

        trackbarSegments(theBlock, theState, theShape, theValue, theParams, theWorkingArea)
        {
            aSegments := (theParams.segments < 1) ? 1 : theParams.segments
            aSegmentLength := float(theParams.max - theParams.min) / aSegments

            aHasMinMaxLabels := this._internal.bitsetHas(theParams.options, CVUI.TRACKBAR_HIDE_MIN_MAX_LABELS) == False

            ; CVUI.Render the min value label
            this.trackbarSegmentLabel(theBlock, theShape, theParams, theParams.min, theWorkingArea, aHasMinMaxLabels)

            ; Draw large steps and labels
            aHasSegmentLabels := this._internal.bitsetHas(theParams.options, CVUI.TRACKBAR_HIDE_SEGMENT_LABELS) == False
            ; TODO check min, max and step to prevent infinite loop.
            aValue := theParams.min
            while aValue <= theParams.max
            {
                this.trackbarSegmentLabel(theBlock, theShape, theParams, aValue, theWorkingArea, aHasSegmentLabels)
                aValue += aSegmentLength
            }

            ; CVUI.Render the max value label
            this.trackbarSegmentLabel(theBlock, theShape, theParams, theParams.max, theWorkingArea, aHasMinMaxLabels)
        }

        trackbar(theBlock, theState, theShape, theValue, theParams)
        {
            aWorkingArea := CVUI._Rect(theShape.x + this._internal.trackbarMarginX, theShape.y, theShape.width - 2 * this._internal.trackbarMarginX, theShape.height)

            this.trackbarPath(theBlock, theState, theShape, theValue, theParams, aWorkingArea)

            aHideAllLabels := this._internal.bitsetHas(theParams.options, CVUI.TRACKBAR_HIDE_LABELS)
            aShowSteps := this._internal.bitsetHas(theParams.options, CVUI.TRACKBAR_HIDE_STEP_SCALE) == False

            if aShowSteps and (aHideAllLabels == False)
                this.trackbarSteps(theBlock, theState, theShape, theValue, theParams, aWorkingArea)

            if aHideAllLabels == False
                this.trackbarSegments(theBlock, theState, theShape, theValue, theParams, aWorkingArea)

            this.trackbarHandle(theBlock, theState, theShape, theValue, theParams, aWorkingArea)
        }

        checkbox(theBlock, theState, theShape)
        {
            ; Outline
            this.rectangle(theBlock.where, theShape, (theState == CVUI.OUT) ? [0x63, 0x63, 0x63] : [0x80, 0x80, 0x80])

            ; Border
            theShape.x += 1
            theShape.y+=1
            theShape.width -= 2
            theShape.height -= 2
            this.rectangle(theBlock.where, theShape, [0x17, 0x17, 0x17])

            ; Inside
            theShape.x += 1
            theShape.y += 1
            theShape.width -= 2
            theShape.height -= 2
            this.rectangle(theBlock.where, theShape, [0x29, 0x29, 0x29], CVUI.CVUI_FILLED)
        }

        checkboxLabel(theBlock, theRect, theLabel, theTextSize, theColor)
        {
            aPos := CVUI._Point(theRect.x + theRect.width + 6, theRect.y + theTextSize.height + theRect.height / 2 - theTextSize.height / 2 - 1)
            this.text(theBlock, theLabel, aPos, 0.4, theColor)
        }

        checkboxCheck(theBlock, theShape)
        {
            theShape.x += 1
            theShape.y += 1
            theShape.width -= 2
            theShape.height -= 2
            this.rectangle(theBlock.where, theShape, [0xFF, 0xBF, 0x75], CVUI.CVUI_FILLED)
        }

        window(theBlock, theTitleBar, theContent, theTitle)
        {
            Global aOverlay
            
            aTransparecy := False
            aAlpha := 0.3
            
            aOverlay.MAT := theBlock.where.MAT.copy()
            tomat(aOverlay, aOverlay.MAT)

            ; CVUI.Render borders in the title bar
            this.rectangle(theBlock.where, theTitleBar, [0x4A, 0x4A, 0x4A])

            ; CVUI.Render the inside of the title bar
            theTitleBar.x += 1
            theTitleBar.y += 1
            theTitleBar.width -= 2
            theTitleBar.height -= 2
            this.rectangle(theBlock.where, theTitleBar, [0x21, 0x21, 0x21], CVUI.CVUI_FILLED)

            ; CVUI.Render title text.
            aPos := CVUI._Point(theTitleBar.x + 5, theTitleBar.y + 12)
            cv2.putText(theBlock.where, theTitle, [int(aPos.x), int(aPos.y)], cv2.FONT_HERSHEY_SIMPLEX, 0.4, [0xCE, 0xCE, 0xCE], 1, CVUI.CVUI_ANTIALISED)

            ; CVUI.Render borders of the body
            this.rectangle(theBlock.where, theContent, [0x4A, 0x4A, 0x4A])

            ; CVUI.Render the body filling.
            theContent.x += 1
            theContent.y += 1
            theContent.width -= 2
            theContent.height -= 2
            this.rectangle(aOverlay, theContent, [0x31, 0x31, 0x31], CVUI.CVUI_FILLED)

            if aTransparecy
            {
                theBlock.where.copyTo(aOverlay)
                this.rectangle(aOverlay, theContent, [0x31, 0x31, 0x31], CVUI.CVUI_FILLED)
                theBlock.where := cv2.addWeighted(aOverlay, aAlpha, theBlock.where, 1.0 - aAlpha, 0.0)
            }
            else
                this.rectangle(theBlock.where, theContent, [0x31, 0x31, 0x31], CVUI.CVUI_FILLED)
        }

        rect(theBlock, thePos, theBorderColor, theFillingColor)
        {
            aBorderColor := this._internal.hexToScalar(theBorderColor)
            aFillingColor := this._internal.hexToScalar(theFillingColor)

            aHasFilling := aFillingColor[4] != 0xff

            if aHasFilling
                this.rectangle(theBlock.where, thePos, aFillingColor, CVUI.CVUI_FILLED, CVUI.CVUI_ANTIALISED)

            ; CVUI.Render the border
            this.rectangle(theBlock.where, thePos, aBorderColor)
        }

        sparkline(theBlock, theValues, theRect, theMin, theMax, theColor)
        {
            aSize := len(theValues)
            i := 0
            aScale := theMax - theMin
            aGap := float(theRect.width) / aSize
            aPosX := theRect.x

            while i <= aSize - 2
            {
                x := aPosX
                y := (theValues[i + 1] - theMin) / aScale * -(theRect.height - 5) + theRect.y + theRect.height - 5
                aPoint1 := CVUI._Point(x, y)

                x := aPosX + aGap
                y := (theValues[i + 1] - theMin) / aScale * -(theRect.height - 5) + theRect.y + theRect.height - 5
                aPoint2 := CVUI._Point(x, y)

                cv2.line(theBlock.where, [int(aPoint1.x), int(aPoint1.y)], [int(aPoint2.x), int(aPoint2.y)], this._internal.hexToScalar(theColor))
                aPosX += aGap

                i += 1
            }
        }
    }

    initf1(theWindowName, theDelayWaitKey := -1, theCreateNamedWindow := True)
    {
        /*
        Initializes cvui. You must provide the name of the window where
        components will be added. It is also possible to tell cvui to handle
        OpenCV's event queue automatically (by informing a value greater than zero
        in the `theDelayWaitKey` parameter of the function). In that case, cvui will
        automatically call `cv2.waitKey()` within `cvui.update()`, so you don't
        have to worry about it. The value passed to `theDelayWaitKey` will be
        used as the delay for `cv2.waitKey()`.

        Parameters
        ----------
        theWindowName str
            name of the window where the components will be added.
        theDelayWaitKey int
            delay value passed to `cv2.waitKey()`. If a negative value is informed (default is `-1`), cvui will not automatically call `cv2.waitKey()` within `cvui.update()`, which will disable keyboard shortcuts for all components. If you want to enable keyboard shortcut for components (e.g. using & in a button label), you must specify a positive value for this param.
        theCreateNamedWindow bool
            if an OpenCV window named `theWindowName` should be created during the initialization. Windows are created using `cv2.namedWindow()`. If this parameter is `False`, ensure you call `cv2.namedWindow(WINDOW_NAME)` *before* initializing cvui, otherwise it will not be able to track UI interactions.

        See Also
        ----------
        watch()
        context()
        */
        printc('This is wrapper function to help code autocompletion.')
    }

    initf2(theWindowNames, theHowManyWindows, theDelayWaitKey := -1, theCreateNamedWindows := True)
    {
        /*
        Initialize cvui using a list of names of windows where components will be added.
        It is also possible to tell cvui to handle OpenCV's event queue automatically
        (by informing a value greater than zero in the `theDelayWaitKey` parameter of the function).
        In that case, cvui will automatically call `cv2.waitKey()` within `cvui.update()`,
        so you don't have to worry about it. The value passed to `theDelayWaitKey` will be
        used as the delay for `cv2.waitKey()`.

        Parameters
        ----------
        theWindowNames str
            array containing the name of the windows where components will be added. Those windows will be automatically if `theCreateNamedWindows` is `True`.
        theHowManyWindows int
            how many window names exist in the `theWindowNames` array.
        theDelayWaitKey int
            delay value passed to `cv2.waitKey()`. If a negative value is informed (default is `-1`), cvui will not automatically call `cv2.waitKey()` within `cvui.update()`, which will disable keyboard shortcuts for all components. If you want to enable keyboard shortcut for components (e.g. using & in a button label), you must specify a positive value for this param.
        theCreateNamedWindows bool
            if OpenCV windows named according to `theWindowNames` should be created during the initialization. Windows are created using `cv2.namedWindow()`. If this parameter is `False`, ensure you call `cv2.namedWindow(WINDOW_NAME)` for all windows *before* initializing cvui, otherwise it will not be able to track UI interactions.

        See Also
        ----------
        watch()
        context()
        */
        printc('This is wrapper function to help code autocompletion.')
    }

    Static watch(theWindowName, theCreateNamedWindow := True)
    {
        Global theContext
        /*
        Track UI interactions of a particular window. This function must be invoked
        for any window that will receive cvui components. cvui automatically calls `cvui.watch()`
        for any window informed in `cvui.init()`, so generally you don't have to watch them
        yourthis. If you initialized cvui and told it *not* to create windows automatically,
        you need to call `cvui.watch()` on those windows yourthis. `cvui.watch()` can
        automatically create a window before watching it, if it does not exist.

        Parameters
        ----------
        theWindowName str
            name of the window whose UI interactions will be tracked.
        theCreateNamedWindow bool
            if an OpenCV window named `theWindowName` should be created before it is watched. Windows are created using `cv2.namedWindow()`. If this parameter is `False`, ensure you have called `cv2.namedWindow(WINDOW_NAME)` to create the window, otherwise cvui will not be able to track its UI interactions.

        See Also
        ----------
        init()
        context()
        */
        if theCreateNamedWindow
            cv2.namedWindow(theWindowName)

        theContext.windowName := theWindowName
        theContext.mouse.position.x := 0
        theContext.mouse.position.y := 0
        
        theContext.mouse.anyButton.reset()
        theContext.mouse.buttons[CVUI.RIGHT_BUTTON].reset()
        theContext.mouse.buttons[CVUI.MIDDLE_BUTTON].reset()
        theContext.mouse.buttons[CVUI.LEFT_BUTTON].reset()

        __internal.contexts[theWindowName] := theContext.Clone()
        
        cv2.setMouseCallback(theWindowName, _handleMouse)
    }

    Static contextf1(theWindowName)
    {
        /*
        Inform cvui that all subsequent component calls belong to a window in particular.
        When using cvui with multiple OpenCV windows, you must call cvui component calls
        between `cvui.contex(NAME)` and `cvui.update(NAME)`, where `NAME` is the name of
        the window. That way, cvui knows which window you are using (`NAME` in this case),
        so it can track mouse events, for instance.

        E.g.

        ```
        ; Code for window 'window1'.
        cvui.context('window1')
        cvui.text(frame, ...)
        cvui.button(frame, ...)
        cvui.update('window1')


        ; somewhere else, code for 'window2'
        cvui.context('window2')
        cvui.printf(frame, ...)
        cvui.printf(frame, ...)
        cvui.update('window2')

        ; Show everything in a window
        cv2.imshow(frame)
        ```

        Pay attention to the pair `cvui.context(NAME)` and `cvui.update(NAME)`, which
        encloses the component calls for that window. You need such pair for each window
        of your application.

        After calling `cvui.update()`, you can show the result in a window using `cv2.imshow()`.
        If you want to save some typing, you can use `cvui.imshow()`, which calls `cvui.update()`
        for you and then shows the frame in a window.

        E.g.:

        ```
        ; Code for window 'window1'.
        cvui.context('window1')
        cvui.text(frame, ...)
        cvui.button(frame, ...)
        cvui.imshow('window1')

        ; somewhere else, code for 'window2'
        cvui.context('window2')
        cvui.printf(frame, ...)
        cvui.printf(frame, ...)
        cvui.imshow('window2')
        ```

        In that case, you don't have to bother calling `cvui.update()` yoursince
        `cvui.imshow()` will do it for you.

        Parameters
        ----------
        theWindowName str
            name of the window that will receive components from all subsequent cvui calls.

        See Also
        ----------
        init()
        watch()
        */
        __internal.currentContext := theWindowName
    }

    Static imshow(theWindowName, theFrame)
    {
        /*
        Display an image in the specified window and update the internal structures of cvui.
        This function can be used as a replacement for `cv2.imshow()`. If you want to use
        `cv2.imshow() instead of `cvui.imshow()`, you must ensure you call `cvui.update()`
        *after* all component calls and *before* `cv2.imshow()`, so cvui can update its
        internal structures.

        In general, it is easier to call `cvui.imshow()` alone instead of calling
        `cvui.update()' immediately followed by `cv2.imshow()`.

        Parameters
        ----------
        theWindowName str
            name of the window that will be shown.
        theFrame np.ndarray
            image, i.e. `np.ndarray`, to be shown in the window.

        See Also
        ----------
        update()
        context()
        watch()
        */
        CVUI.update(theWindowName)
        cv2.imshow(theWindowName, theFrame)
    }

    Static lastKeyPressed()
    {
        /*
        Return the last key that was pressed. This function will only
        work if a value greater than zero was passed to `cvui.init()`
        as the delay waitkey parameter.

        See Also
        ----------
        init()
        */
        return __internal.lastKeyPressed
    }

    Static mousef1(theWindowName := '')
    {
        /*
        Return the last position of the mouse.

        Parameters
        ----------
        theWindowName str
            name of the window whose mouse cursor will be used. If nothing is informed (default), the function will return the position of the mouse cursor for the default window (the one informed in `cvui.init()`).

        Returns
        ----------
        a point containing the position of the mouse cursor in the speficied window.
        */
        printc('This is wrapper function to help code autocompletion.')
    }

    Static mousef2(theQuery)
    {
        /*
        Query the mouse for events, e.g. 'is any button down now?'. Available queries are

        * `cvui.DOWN`: any mouse button was pressed. `cvui.mouse()` returns `True` for a single frame only.
        * `cvui.UP`: any mouse button was released.  `cvui.mouse()` returns `True` for a single frame only.
        * `cvui.CLICK`: any mouse button was clicked (went down then up, no matter the amount of frames in between). `cvui.mouse()` returns `True` for a single frame only.
        * `cvui.IS_DOWN`: any mouse button is currently pressed. `cvui.mouse()` returns `True` for as long as the button is down/pressed.

        It is easier to think of this function as the answer to a questions. For instance, asking if any mouse button went down

        ```
        if cvui.mouse(cvui.DOWN):
        ; Any mouse button just went down.

        ```

        The window whose mouse will be queried depends on the context. If `cvui.mouse(query)` is being called after
        `cvui.context()`, the window informed in the context will be queried. If no context is available, the default
        window (informed in `cvui.init()`) will be used.

        Parameters
        ----------
        theQuery int
            an integer describing the intended mouse query. Available queries are `cvui.DOWN`, `cvui.UP`, `cvui.CLICK`, and `cvui.IS_DOWN`.

        See Also
        ----------
        mouse(str)
        mouse(str, int)
        mouse(str, int, int)
        mouse(int, int)
        */
        printc('This is wrapper function to help code autocompletion.')
    }

    Static mousef3(theWindowName, theQuery)
    {
        /*
        Query the mouse for events in a particular window. This function behave exactly like `cvui.mouse(int theQuery)`
        with the difference that queries are targeted at a particular window.

        Parameters
        ----------
        theWindowName str
            name of the window that will be queried.
        theQuery int
            an integer describing the intended mouse query. Available queries are `cvui.DOWN`, `cvui.UP`, `cvui.CLICK`, and `cvui.IS_DOWN`.

        See Also
        ----------
        mouse(str)
        mouse(str, int, int)
        mouse(int, int)
        mouse(int)
        */
        printc('This is wrapper function to help code autocompletion.')
    }

    Static mousef4(theButton, theQuery)
    {
        /*
        Query the mouse for events in a particular button. This function behave exactly like `cvui.mouse(int theQuery)`,
        with the difference that queries are targeted at a particular mouse button instead.

        Parameters
        ----------
        theButton int
            an integer describing the mouse button to be queried. Possible values are `cvui.CVUI.LEFT_BUTTON`, `cvui.CVUI.MIDDLE_BUTTON` and `cvui.CVUI.LEFT_BUTTON`.
        theQuery int
            an integer describing the intended mouse query. Available queries are `cvui.DOWN`, `cvui.UP`, `cvui.CLICK`, and `cvui.IS_DOWN`.

        See Also
        ----------
        mouse(str)
        mouse(str, int, int)
        mouse(int)
        */
        printc('This is wrapper function to help code autocompletion.')
    }

    Static mousef5(theWindowName, theButton, theQuery)
    {
        /*
        Query the mouse for events in a particular button in a particular window. This function behave exactly
        like `cvui.mouse(int theButton, int theQuery)`, with the difference that queries are targeted at
        a particular mouse button in a particular window instead.

        Parameters
        ----------
        theWindowName str
            name of the window that will be queried.
        theButton int
            an integer describing the mouse button to be queried. Possible values are `cvui.CVUI.LEFT_BUTTON`, `cvui.CVUI.MIDDLE_BUTTON` and `cvui.CVUI.LEFT_BUTTON`.
        theQuery int
            an integer describing the intended mouse query. Available queries are `cvui.DOWN`, `cvui.UP`, `cvui.CLICK`, and `cvui.IS_DOWN`.
        */
        printc('This is wrapper function to help code autocompletion.')
    }

    Static buttonf1(theWhere, theX, theY, theLabel)
    {
        /*
        Display a button. The size of the button will be automatically adjusted to
        properly house the label content.

        Parameters
        ----------
        theWhere np.ndarray
            image/frame where the component should be rendered.
        theX int
            position X where the component should be placed.
        theY int
            position Y where the component should be placed.
        theLabel str
            text displayed inside the button.

        Returns
        ----------
        `true` everytime the user clicks the button.
        */
        printc('This is wrapper function to help code autocompletion.')
    }

    Static buttonf2(theWhere, theX, theY, theWidth, theHeight, theLabel)
    {
        /*
        Display a button. The button size will be defined by the width and height parameters,
        no matter the content of the label.

        Parameters
        ----------
        theWhere np.ndarray
            image/frame where the component should be rendered.
        theX int
            position X where the component should be placed.
        theY int
            position Y where the component should be placed.
        theWidth int
            width of the button.
        theHeight int
            height of the button.
        theLabel str
            text displayed inside the button.

        Returns
        ----------
        `true` everytime the user clicks the button.
        */
        printc('This is wrapper function to help code autocompletion.')
    }

    Static buttonf3(theWhere, theX, theY, theIdle, theOver, theDown)
    {
        /*
        Display a button whose graphics are images (np.ndarray). The button accepts three images to describe its states,
        which are idle (no mouse interaction), over (mouse is over the button) and down (mouse clicked the button).
        The button size will be defined by the width and height of the images.

        Parameters
        ----------
        theWhere np.ndarray
            image/frame where the component should be rendered.
        theX int
            position X where the component should be placed.
        theY int
            position Y where the component should be placed.
        theIdle np.ndarray
            an image that will be rendered when the button is not interacting with the mouse cursor.
        theOver np.ndarray
            an image that will be rendered when the mouse cursor is over the button.
        theDown np.ndarray
            an image that will be rendered when the mouse cursor clicked the button (or is clicking).

        Returns
        ----------
        `true` everytime the user clicks the button.

        See Also
        ----------
        button()
        image()
        iarea()
        */
        printc('This is wrapper function to help code autocompletion.')
    }

    Static imagef1(theWhere, theX, theY, theImage)
    {
        /*
        Display an image (np.ndarray).

        Parameters
        ----------
        theWhere np.ndarray
            image/frame where the provded image should be rendered.
        theX int
            position X where the image should be placed.
        theY int
            position Y where the image should be placed.
        theImage np.ndarray
            image to be rendered in the specified destination.

        See Also
        ----------
        button()
        iarea()
        */
        printc('This is wrapper function to help code autocompletion.')
    }

    Static checkboxf1(theWhere, theX, theY, theLabel, theState, theColor := 0xCECECE)
    {
        /*
        Display a checkbox. You can use the state parameter to monitor if the
        checkbox is checked or not.

        Parameters
        ----------
        theWhere np.ndarray
            image/frame where the component should be rendered.
        theX int
            position X where the component should be placed.
        theY int
            position Y where the component should be placed.
        theLabel str
            text displayed besides the clickable checkbox square.
        theState [bool]
            array or list of booleans whose first position, i.e. theState[0], will be used to store the current state of the checkbox `True` means the checkbox is checked.
        theColor uint
            color of the label in the format `0xRRGGBB`, e.g. `0xff0000` for red.

        Returns
        ----------
        a boolean value that indicates the current state of the checkbox, `true` if it is checked.
        */
        printc('This is wrapper function to help code autocompletion.')
    }

    Static textf1(theWhere, theX, theY, theText, theFontScale := 0.4, theColor := 0xCECECE)
    {
        /*
        Display a piece of text.

        Parameters
        ----------
        theWhere np.ndarray
            image/frame where the component should be rendered.
        theX int
            position X where the component should be placed.
        theY int
            position Y where the component should be placed.
        theText str
            the text content.
        theFontScale float
            size of the text.
        theColor uint
            color of the text in the format `0xRRGGBB`, e.g. `0xff0000` for red.

        See Also
        ----------
        printf()
        */
        printc('This is wrapper function to help code autocompletion.')
    }

    Static printff1(theWhere, theX, theY, theFontScale, theColor, theFmt)
    {
        /*
        Display a piece of text that can be formated using `C stdio's printf()` style. For instance
        if you want to display text mixed with numbers, you can use

        ```
        printf(frame, 10, 15, 0.4, 0xff0000, 'Text %d and %f', 7, 3.1415)
        ```

        Parameters
        ----------
        theWhere np.ndarray
            image/frame where the component should be rendered.
        theX int
            position X where the component should be placed.
        theY int
            position Y where the component should be placed.
        theFontScale float
            size of the text.
        theColor uint
            color of the text in the format `0xRRGGBB`, e.g. `0xff0000` for red.
        theFmt str
            formating string as it would be supplied for `stdio's printf()`, e.g. `'Text %d and %f', 7, 3.1415`.

        See Also
        ----------
        text()
        */
        printc('This is wrapper function to help code autocompletion.')
    }

    Static printff2(theWhere, theX, theY, theFmt)
    {
        /*
        Display a piece of text that can be formated using `C stdio's printf()` style. For instance
        if you want to display text mixed with numbers, you can use

        ```
        printf(frame, 10, 15, 0.4, 0xff0000, 'Text %d and %f', 7, 3.1415)
        ```

        The size and color of the text will be based on cvui's default values.

        Parameters
        ----------
        theWhere np.ndarray
            image/frame where the component should be rendered.
        theX int
            position X where the component should be placed.
        theY int
            position Y where the component should be placed.
        theFmt str
            formating string as it would be supplied for `stdio's printf()`, e.g. `'Text %d and %f', 7, 3.1415`.

        See Also
        ----------
        text()
        */
        printc('This is wrapper function to help code autocompletion.')
    }

    Static counterf1(theWhere, theX, theY, theValue, theStep := 1, theFormat := '%d')
    {
        /*
        Display a counter for integer values that the user can increase/descrease
        by clicking the up and down arrows.

        Parameters
        ----------
        theWhere np.ndarray
            image/frame where the component should be rendered.
        theX int
            position X where the component should be placed.
        theY int
            position Y where the component should be placed.
        theValue [number]
            array or list of numbers whose first position, i.e. theValue[1], will be used to store the current value of the counter.
        theStep number
            amount that should be increased/decreased when the user interacts with the counter buttons
        theFormat str
            how the value of the counter should be presented, as it was printed by `stdio's printf()`. E.g. `'%d'` means the value will be displayed as an integer, `'%0d'` integer with one leading zero, etc.

        Returns
        ----------
        number that corresponds to the current value of the counter.
        */
        printc('This is wrapper function to help code autocompletion.')
    }

    Static trackbarf1(theWhere, theX, theY, theWidth, theValue, theMin, theMax, theSegments := 1, theLabelFormat := '%.1Lf', theOptions := 0, theDiscreteStep := 1)
    {
        /*
        Display a trackbar for numeric values that the user can increase/decrease
        by clicking and/or dragging the marker right or left. This component can use
        different types of data as its value, so it is imperative provide the right
        label format, e.g. '%d' for ints, otherwise you might end up with weird errors.

        Example

        ```
        ; using float
        trackbar(where, x, y, width, &floatValue, 0.0, 50.0)

        ; using float
        trackbar(where, x, y, width, &floatValue, 0.0f, 50.0f)

        ; using char
        trackbar(where, x, y, width, &charValue, (char)1, (char)10)
        ```

        Parameters
        ----------
        theWhere np.ndarray
            image/frame where the component should be rendered.
        theX int
            position X where the component should be placed.
        theY int
            position Y where the component should be placed.
        theWidth int
            width of the trackbar.
        theValue [number]
            array or list of numbers whose first position, i.e. theValue[1], will be used to store the current value of the trackbar. It will be modified when the user interacts with the trackbar. Any numeric type can be used, e.g. int, float, long double, etc.
        theMin number
            minimum value allowed for the trackbar.
        theMax number
            maximum value allowed for the trackbar.
        theSegments int
            number of segments the trackbar will have (default is 1). Segments can be seen as groups of numbers in the scale of the trackbar. For example, 1 segment means a single groups of values (no extra labels along the scale), 2 segments mean the trackbar values will be divided in two groups and a label will be placed at the middle of the scale.
        theLabelFormat str
            formating string that will be used to render the labels. If you are using a trackbar with integers values, for instance, you can use `%d` to render labels.
        theOptions uint
            options to customize the behavior/appearance of the trackbar, expressed as a bitset. Available options are defined as `cvui.TRACKBAR_` constants and they can be combined using the bitwise `|` operand. Available options are `TRACKBAR_HIDE_SEGMENT_LABELS` (do not render segment labels, but do render min/max labels), `TRACKBAR_HIDE_STEP_SCALE` (do not render the small lines indicating values in the scale), `TRACKBAR_DISCRETE` (changes of the trackbar value are multiples of theDiscreteStep param), `TRACKBAR_HIDE_MIN_MAX_LABELS` (do not render min/max labels), `TRACKBAR_HIDE_VALUE_LABEL` (do not render the current value of the trackbar below the moving marker), `TRACKBAR_HIDE_LABELS` (do not render labels at all).
        theDiscreteStep number
            amount that the trackbar marker will increase/decrease when the marker is dragged right/left (if option TRACKBAR_DISCRETE is ON)

        Returns
        ----------
        `true` when the value of the trackbar changed.

        See Also
        ----------
        counter()
        */
        printc('This is wrapper function to help code autocompletion.')
    }

    Static windowf1(theWhere, theX, theY, theWidth, theHeight, theTitle)
    {
        /*
        Display a window (a block with a title and a body).

        Parameters
        ----------
        theWhere np.ndarray
            image/frame where the component should be rendered.
        theX int
            position X where the component should be placed.
        theY int
            position Y where the component should be placed.
        theWidth int
            width of the window.
        theHeight int
            height of the window.
        theTitle str
            text displayed as the title of the window.

        See Also
        ----------
        rect()
        */
        printc('This is wrapper function to help code autocompletion.')
    }

    Static rectf1(theWhere, theX, theY, theWidth, theHeight, theBorderColor, theFillingColor := 0xff000000)
    {
        /*
        Display a filled rectangle.

        Parameters
        ----------
        theWhere np.ndarray
            image/frame where the component should be rendered.
        theX int
            position X where the component should be placed.
        theY int
            position Y where the component should be placed.
        theWidth int
            width of the rectangle.
        theHeight int
            height of the rectangle.
        theBorderColor uint
            color of rectangle's border in the format `0xRRGGBB`, e.g. `0xff0000` for red.
        theFillingColor uint
            color of rectangle's filling in the format `0xAARRGGBB`, e.g. `0x00ff0000` for red, `0xff000000` for transparent filling.

        See Also
        ----------
        image()
        */
        printc('This is wrapper function to help code autocompletion.')
    }

    Static sparklinef1(theWhere, theValues, theX, theY, theWidth, theHeight, theColor := 0x00FF00)
    {
        /*
        Display the values of a vector as a sparkline.

        Parameters
        ----------
        theWhere np.ndarray
            image/frame where the component should be rendered.
        theValues number[]
            array or list containing the numeric values to be used in the sparkline.
        theX int
            position X where the component should be placed.
        theY int
            position Y where the component should be placed.
        theWidth int
            width of the sparkline.
        theHeight int
            height of the sparkline.
        theColor uint
            color of sparkline in the format `0xRRGGBB`, e.g. `0xff0000` for red.

        See Also
        ----------
        trackbar()
        */
        printc('This is wrapper function to help code autocompletion.')
    }

    Static iarea(theX, theY, theWidth, theHeight)
    {
        /*
        Create an interaction area that reports activity with the mouse cursor.
        The tracked interactions are returned by the function and they are

        `OUT` when the cursor is not over the iarea.
        `OVER` when the cursor is over the iarea.
        `DOWN` when the cursor is pressed over the iarea, but not released yet.
        `CLICK` when the cursor clicked (pressed and released) within the iarea.

        This function creates no visual output on the screen. It is intended to
        be used as an auxiliary tool to create interactions.

        Parameters
        ----------
        theX int
            position X where the interactive area should be placed.
        theY int
            position Y where the interactive area should be placed.
        theWidth int
            width of the interactive area.
        theHeight int
            height of the interactive area.

        Returns
        ----------
        integer value representing the current state of interaction with the mouse cursor. It can be `OUT` (cursor is not over the area), `OVER` (cursor is over the area), `DOWN` (cursor is pressed over the area, but not released yet) and `CLICK` (cursor clicked, i.e. pressed and released, within the area).

        See Also
        ----------
        button()
        image()
        */
        return __internal.iarea(theX, theY, theWidth, theHeight)
    }

    Static beginRowf1(theWhere, theX, theY, theWidth := -1, theHeight := -1, thePadding := 0)
    {
        /*
        Start a new row.

        One of the most annoying tasks when building UI is to calculate
        where each component should be placed on the screen. cvui has
        a set of methods that abstract the process of positioning
        components, so you don't have to think about assigning a
        X and Y coordinate. Instead you just add components and cvui
        will place them as you go.

        You use `beginRow()` to start a group of elements. After `beginRow()`
        has been called, all subsequent component calls don't have to specify
        the frame where the component should be rendered nor its position.
        The position of the component will be automatically calculated by cvui
        based on the components within the group. All components are placed
        side by side, from left to right.

        E.g.

        ```
        beginRow(frame, x, y, width, height)
        text('test')
        button('btn')
        endRow()
        ```

        Rows and columns can be nested, so you can create columns/rows within
        columns/rows as much as you want. It's important to notice that any
        component within `beginRow()` and `endRow()` *do not* specify the position
        where the component is rendered, which is also True for `beginRow()`.
        As a consequence, **be sure you are calling `beginRow(width, height)`
        when the call is nested instead of `beginRow(x, y, width, height)`**,
        otherwise cvui will throw an error.

        E.g.

        ```
        beginRow(frame, x, y, width, height)
        text('test')
        button('btn')

        beginColumn()      ; no frame nor x,y parameters here!
        text('column1')
        text('column2')
        endColumn()
        endRow()
        ```

        Don't forget to call `endRow()` to finish the row, otherwise cvui will throw an error.

        Parameters
        ----------
        theWhere np.ndarray
            image/frame where the components within this block should be rendered.
        theX int
            position X where the row should be placed.
        theY int
            position Y where the row should be placed.
        theWidth int
            width of the row. If a negative value is specified, the width of the row will be automatically calculated based on the content of the block.
        theHeight int
            height of the row. If a negative value is specified, the height of the row will be automatically calculated based on the content of the block.
        thePadding int
            space, in pixels, among the components of the block.

        See Also
        ----------
        beginColumn()
        endRow()
        endColumn()
        */
        printc('This is wrapper function to help code autocompletion.')
    }

    Static endRow()
    {
        /*
        End a row. You must call this function only if you have previously called
        its counter part, the `beginRow()` function.

        See Also
        ----------
        beginRow()
        beginColumn()
        endColumn()
        */
        __internal.end(CVUI.ROW)
    }

    Static beginColumnf1(theWhere, theX, theY, theWidth := -1, theHeight := -1, thePadding := 0)
    {
        /*
        Start a new column.

        One of the most annoying tasks when building UI is to calculate
        where each component should be placed on the screen. cvui has
        a set of methods that abstract the process of positioning
        components, so you don't have to think about assigning a
        X and Y coordinate. Instead you just add components and cvui
        will place them as you go.

        You use `beginColumn()` to start a group of elements. After `beginColumn()`
        has been called, all subsequent component calls don't have to specify
        the frame where the component should be rendered nor its position.
        The position of the component will be automatically calculated by cvui
        based on the components within the group. All components are placed
        below each other, from the top of the screen towards the bottom.

        E.g.

        ```
        beginColumn(frame, x, y, width, height)
        text('test')
        button('btn')
        endColumn()
        ```

        Rows and columns can be nested, so you can create columns/rows within
        columns/rows as much as you want. It's important to notice that any
        component within `beginColumn()` and `endColumn()` *do not* specify the position
        where the component is rendered, which is also True for `beginColumn()`.
        As a consequence, **be sure you are calling `beginColumn(width, height)`
        when the call is nested instead of `beginColumn(x, y, width, height)`**,
        otherwise cvui will throw an error.

        E.g.

        ```
        beginColumn(frame, x, y, width, height)
        text('test')
        button('btn')

        beginRow()      ; no frame nor x,y parameters here!
        text('column1')
        text('column2')
        endRow()
        endColumn()
        ```

        Don't forget to call `endColumn()` to finish the column, otherwise cvui will throw an error.

        Parameters
        ----------
        theWhere np.ndarray
            image/frame where the components within this block should be rendered.
        theX int
            position X where the row should be placed.
        theY int
            position Y where the row should be placed.
        theWidth int
            width of the column. If a negative value is specified, the width of the column will be automatically calculated based on the content of the block.
        theHeight int
            height of the column. If a negative value is specified, the height of the column will be automatically calculated based on the content of the block.
        thePadding int
            space, in pixels, among the components of the block.

        See Also
        ----------
        beginRow()
        endColumn()
        endRow()
        */
        printc('This is wrapper function to help code autocompletion.')
    }

    Static endColumn()
    {
        /*
        End a column. You must call this function only if you have previously called
        its counter part, i.e. `beginColumn()`.

        See Also
        ----------
        beginColumn()
        beginRow()
        endRow()
        */
        __internal.end(CVUI.COLUMN)
    }

    Static beginRowf2(theWidth := -1, theHeight := -1, thePadding := 0)
    {
        /*
        Start a row. This function behaves in the same way as `beginRow(frame, x, y, width, height)`,
        however it is suposed to be used within `begin*()/end*()` blocks since they require components
        not to inform frame nor x,y coordinates.

        IMPORTANT this function can only be used within a `begin*()/end*()` block, otherwise it does nothing.

        Parameters
        ----------
        theWidth int
            width of the row. If a negative value is specified, the width of the row will be automatically calculated based on the content of the block.
        theHeight int
            height of the row. If a negative value is specified, the height of the row will be automatically calculated based on the content of the block.
        thePadding int
            space, in pixels, among the components of the block.

        See Also
        ----------
        beginColumn()
        endRow()
        endColumn()
        */
        printc('This is wrapper function to help code autocompletion.')
    }

    Static beginColumnf2(theWidth := -1, theHeight := -1, thePadding := 0)
    {
        /*
        Start a column. This function behaves in the same way as `beginColumn(frame, x, y, width, height)`,
        however it is suposed to be used within `begin*()/end*()` blocks since they require components
        not to inform frame nor x,y coordinates.

        IMPORTANT this function can only be used within a `begin*()/end*()` block, otherwise it does nothing.

        Parameters
        ----------
        theWidth int
            width of the column. If a negative value is specified, the width of the column will be automatically calculated based on the content of the block.
        theHeight int
            height of the column. If a negative value is specified, the height of the column will be automatically calculated based on the content of the block.
        thePadding int
            space, in pixels, among the components of the block.

        See Also
        ----------
        beginColumn()
        endRow()
        endColumn()
        */
        printc('This is wrapper function to help code autocompletion.')
    }

    Static space(theValue := 5)
    {
        /*
        Add an arbitrary amount of space between components within a `begin*()` and `end*()` block.
        The function is aware of context, so if it is used within a `beginColumn()` and
        `endColumn()` block, the space will be vertical. If it is used within a `beginRow()`
        and `endRow()` block, space will be horizontal.

        IMPORTANT this function can only be used within a `begin*()/end*()` block, otherwise it does nothing.

        Parameters
        ----------
        theValue int
            the amount of space to be added.

        See Also
        ----------
        beginColumn()
        beginRow()
        endRow()
        endColumn()
        */
        aBlock := __internal.topBlock()
        aSize := CVUI._Size(theValue, theValue)

        __internal.updateLayoutFlow(aBlock, aSize)
    }

    Static textf2(theText, theFontScale := 0.4, theColor := 0xCECECE)
    {
        /*
        Display a piece of text within a `begin*()` and `end*()` block.

        IMPORTANT this function can only be used within a `begin*()/end*()` block, otherwise it does nothing.

        Parameters
        ----------
        theText str
            text content.
        theFontScale float
            size of the text.
        theColor uint
            color of the text in the format `0xRRGGBB`, e.g. `0xff0000` for red.

        See Also
        ----------
        printf()
        beginColumn()
        beginRow()
        endRow()
        endColumn()
        */
        printc('This is wrapper function to help code autocompletion.')
    }

    Static buttonf4(theWidth, theHeight, theLabel)
    {
        /*
        Display a button within a `begin*()` and `end*()` block.
        The button size will be defined by the width and height parameters,
        no matter the content of the label.

        IMPORTANT this function can only be used within a `begin*()/end*()` block, otherwise it does nothing.

        Parameters
        ----------
        theWidth int
            width of the button.
        theHeight int
            height of the button.
        theLabel str
            text displayed inside the button. You can set shortcuts by pre-pending them with '&'

        Returns
        ----------
        `true` everytime the user clicks the button.

        See Also
        ----------
        beginColumn()
        beginRow()
        endRow()
        endColumn()
        */
        printc('This is wrapper function to help code autocompletion.')
    }

    Static buttonf5(theLabel)
    {
        /*
        Display a button within a `begin*()` and `end*()` block. The size of the button will be
        automatically adjusted to properly house the label content.

        IMPORTANT this function can only be used within a `begin*()/end*()` block, otherwise it does nothing.

        Parameters
        ----------
        theLabel str
            text displayed inside the button. You can set shortcuts by pre-pending them with '&'

        Returns
        ----------
        `true` everytime the user clicks the button.

        See Also
        ----------
        beginColumn()
        beginRow()
        endRow()
        endColumn()
        */
        printc('This is wrapper function to help code autocompletion.')
    }

    Static buttonf6(theIdle, theOver, theDown)
    {
        /*
        Display a button whose graphics are images (np.ndarray).

        IMPORTANT this function can only be used within a `begin*()/end*()` block, otherwise it does nothing.

        The button accepts three images to describe its states,
        which are idle (no mouse interaction), over (mouse is over the button) and down (mouse clicked the button).
        The button size will be defined by the width and height of the images.

        Parameters
        ----------
        theIdle np.ndarray
            image that will be rendered when the button is not interacting with the mouse cursor.
        theOver np.ndarray
            image that will be rendered when the mouse cursor is over the button.
        theDown np.ndarray
            image that will be rendered when the mouse cursor clicked the button (or is clicking).

        Returns
        ----------
        `true` everytime the user clicks the button.

        See Also
        ----------
        button()
        image()
        iarea()
        beginColumn()
        beginRow()
        endRow()
        endColumn()
        */
        printc('This is wrapper function to help code autocompletion.')
    }

    Static imagef2(theImage)
    {
        /*
        Display an image (np.ndarray) within a `begin*()` and `end*()` block

        IMPORTANT this function can only be used within a `begin*()/end*()` block, otherwise it does nothing.

        Parameters
        ----------
        theImage np.ndarray
            image to be rendered in the specified destination.

        See Also
        ----------
        button()
        iarea()
        beginColumn()
        beginRow()
        endRow()
        endColumn()
        */
        printc('This is wrapper function to help code autocompletion.')
    }

    Static checkboxf2(theLabel, theState, theColor := 0xCECECE)
    {
        /*
        Display a checkbox within a `begin*()` and `end*()` block. You can use the state parameter
        to monitor if the checkbox is checked or not.

        IMPORTANT this function can only be used within a `begin*()/end*()` block, otherwise it does nothing.

        Parameters
        ----------
        theLabel str
            text displayed besides the clickable checkbox square.
        theState [bool]
            array or list of booleans whose first position, i.e. theState[0], will be used to store the current state of the checkbox `True` means the checkbox is checked.
        theColor uint
            color of the label in the format `0xRRGGBB`, e.g. `0xff0000` for red.

        Returns
        ----------
        a boolean value that indicates the current state of the checkbox, `true` if it is checked.

        See Also
        ----------
        beginColumn()
        beginRow()
        endRow()
        endColumn()
        */
        printc('This is wrapper function to help code autocompletion.')
    }

    Static printff3(theFontScale, theColor, theFmt)
    {
        /*
        Display a piece of text within a `begin*()` and `end*()` block.

        IMPORTANT this function can only be used within a `begin*()/end*()` block, otherwise it does nothing.

        The text can be formated using `C stdio's printf()` style. For instance if you want to display text mixed
        with numbers, you can use

        ```
        printf(0.4, 0xff0000, 'Text %d and %f', 7, 3.1415)
        ```

        Parameters
        ----------
        theFontScale float
            size of the text.
        theColor uint
            color of the text in the format `0xRRGGBB`, e.g. `0xff0000` for red.
        theFmt str
            formating string as it would be supplied for `C stdio's printf()`, e.g. `'Text %d and %f', 7, 3.1415`.

        See Also
        ----------
        text()
        beginColumn()
        beginRow()
        endRow()
        endColumn()
        */
        printc('This is wrapper function to help code autocompletion.')
    }

    Static printff4(theFmt)
    {
        /*
        Display a piece of text that can be formated using `C stdio's printf()` style.

        IMPORTANT this function can only be used within a `begin*()/end*()` block, otherwise it does nothing.

        For instance if you want to display text mixed with numbers, you can use

        ```
        printf(frame, 10, 15, 0.4, 0xff0000, 'Text %d and %f', 7, 3.1415)
        ```

        The size and color of the text will be based on cvui's default values.

        Parameters
        ----------
        theFmt str
            formating string as it would be supplied for `stdio's printf()`, e.g. `'Text %d and %f', 7, 3.1415`.

        See Also
        ----------
        text()
        beginColumn()
        beginRow()
        endRow()
        endColumn()
        */
        printc('This is wrapper function to help code autocompletion.')
    }

    Static counterf2(theValue, theStep := 1, theFormat := '%d')
    {
        /*
        Display a counter for integer values that the user can increase/descrease
        by clicking the up and down arrows.

        IMPORTANT this function can only be used within a `begin*()/end*()` block, otherwise it does nothing.

        Parameters
        ----------
        theValue [number]
            array or list of numbers whose first position, i.e. theValue[1], will be used to store the current value of the counter.
        theStep number
            amount that should be increased/decreased when the user interacts with the counter buttons.
        theFormat str
            how the value of the counter should be presented, as it was printed by `C stdio's printf()`. E.g. `'%d'` means the value will be displayed as an integer, `'%0d'` integer with one leading zero, etc.

        Returns
        ----------
        number that corresponds to the current value of the counter.

        See Also
        ----------
        printf()
        beginColumn()
        beginRow()
        endRow()
        endColumn()
        */
        printc('This is wrapper function to help code autocompletion.')
    }

    Static trackbarf2(theWidth, theValue, theMin, theMax, theSegments := 1, theLabelFormat := '%.1Lf', theOptions := 0, theDiscreteStep := 1)
    {
        /*
        Display a trackbar for numeric values that the user can increase/decrease
        by clicking and/or dragging the marker right or left.

        IMPORTANT this function can only be used within a `begin*()/end*()` block, otherwise it does nothing.

        This component uses templates so it is imperative that you make it very explicit
        the type of `theValue`, `theMin`, `theMax` and `theStep`, otherwise you might end up with
        weird compilation errors.

        Example

        ```
        ; using float
        trackbar(width, &floatValue, 0.0, 50.0)

        ; using float
        trackbar(width, &floatValue, 0.0f, 50.0f)

        ; using char
        trackbar(width, &charValue, (char)1, (char)10)
        ```

        Parameters
        ----------
        theWidth int
            the width of the trackbar.
        theValue [number]
            array or list of numbers whose first position, i.e. theValue[1], will be used to store the current value of the trackbar. It will be modified when the user interacts with the trackbar. Any numeric type can be used, e.g. int, float, long double, etc.
        theMin number
            minimum value allowed for the trackbar.
        theMax number
            maximum value allowed for the trackbar.
        theSegments int
            number of segments the trackbar will have (default is 1). Segments can be seen as groups of numbers in the scale of the trackbar. For example, 1 segment means a single groups of values (no extra labels along the scale), 2 segments mean the trackbar values will be divided in two groups and a label will be placed at the middle of the scale.
        theLabelFormat str
            formating string that will be used to render the labels, e.g. `%.2Lf`. No matter the type of the `theValue` param, internally trackbar stores it as a `long float`, so the formating string will *always* receive a `long float` value to format. If you are using a trackbar with integers values, for instance, you can supress decimals using a formating string as `%.0Lf` to format your labels.
        theOptions uint
            options to customize the behavior/appearance of the trackbar, expressed as a bitset. Available options are defined as `TRACKBAR_` constants and they can be combined using the bitwise `|` operand. Available options are `TRACKBAR_HIDE_SEGMENT_LABELS` (do not render segment labels, but do render min/max labels), `TRACKBAR_HIDE_STEP_SCALE` (do not render the small lines indicating values in the scale), `TRACKBAR_DISCRETE` (changes of the trackbar value are multiples of informed step param), `TRACKBAR_HIDE_MIN_MAX_LABELS` (do not render min/max labels), `TRACKBAR_HIDE_VALUE_LABEL` (do not render the current value of the trackbar below the moving marker), `TRACKBAR_HIDE_LABELS` (do not render labels at all).
        theDiscreteStep number
            amount that the trackbar marker will increase/decrease when the marker is dragged right/left (if option TRACKBAR_DISCRETE is ON)

        Returns
        ----------
        `true` when the value of the trackbar changed.

        See Also
        ----------
        counter()
        beginColumn()
        beginRow()
        endRow()
        endColumn()
        */
        printc('This is wrapper function to help code autocompletion.')
    }

    Static windowf2(theWidth, theHeight, theTitle)
    {
        /*
        Display a window (a block with a title and a body) within a `begin*()` and `end*()` block.

        IMPORTANT this function can only be used within a `begin*()/end*()` block, otherwise it does nothing.

        Parameters
        ----------
        theWidth int
            width of the window.
        theHeight int
            height of the window.
        theTitle str
            text displayed as the title of the window.

        See Also
        ----------
        rect()
        beginColumn()
        beginRow()
        endRow()
        endColumn()
        */
        printc('This is wrapper function to help code autocompletion.')
    }

    Static rectf2(theWidth, theHeight, theBorderColor, theFillingColor := 0xff000000)
    {
        /*
        Display a rectangle within a `begin*()` and `end*()` block.

        IMPORTANT this function can only be used within a `begin*()/end*()` block, otherwise it does nothing.

        Parameters
        ----------
        theWidth int
            width of the rectangle.
        theHeight int
            height of the rectangle.
        theBorderColor uint
            color of rectangle's border in the format `0xRRGGBB`, e.g. `0xff0000` for red.
        theFillingColor uint
            color of rectangle's filling in the format `0xAARRGGBB`, e.g. `0x00ff0000` for red, `0xff000000` for transparent filling.

        See Also
        ----------
        window()
        beginColumn()
        beginRow()
        endRow()
        endColumn()
        */
        printc('This is wrapper function to help code autocompletion.')
    }

    Static sparklinef2(theValues, theWidth, theHeight, theColor := 0x00FF00)
    {
        /*
        Display the values of a vector as a sparkline within a `begin*()` and `end*()` block.

        IMPORTANT this function can only be used within a `begin*()/end*()` block, otherwise it does nothing.

        Parameters
        ----------
        theValues number[]
            array or list of numeric values that will be rendered as a sparkline.
        theWidth int
            width of the sparkline.
        theHeight int
            height of the sparkline.
        theColor uint
            color of sparkline in the format `0xRRGGBB`, e.g. `0xff0000` for red.

        See Also
        ----------
        beginColumn()
        beginRow()
        endRow()
        endColumn()
        */
        printc('This is wrapper function to help code autocompletion.')
    }

    Static update(theWindowName := '')
    {
        /*
        Update the library internal things. You need to call this function **AFTER** you are done adding/manipulating
        UI elements in order for them to react to mouse interactions.

        Parameters
        ----------
        theWindowName str
            name of the window whose components are being updated. If no window name is provided, cvui uses the default window.

        See Also
        ----------
        init()
        watch()
        context()
        */
        aContext := __internal.getContext(theWindowName)

        aContext.mouse.anyButton.justReleased := False
        aContext.mouse.anyButton.justPressed  := False

        for i in range(CVUI.LEFT_BUTTON, CVUI.RIGHT_BUTTON + 1)
        {
            aContext.mouse.buttons[i].justReleased := False
            aContext.mouse.buttons[i].justPressed  := False
        }

        __internal.screen.reset()

        ; If we were told to keep track of the keyboard shortcuts, we
        ; proceed to handle opencv event queue.
        if __internal.delayWaitKey > 0
            __internal.lastKeyPressed := cv2.waitKey(__internal.delayWaitKey)

        if __internal.blockStackEmpty() == False
            __internal.error(2, 'Calling update() before finishing all begin*()/end*() calls. Did you forget to call a begin*() or an end*()? Check if every begin*() has an appropriate end*() call before you call update().')
    }

    Static init(theArgs*)
    {
        if __internal.isString(theArgs[1])
        {
            ; Signature init(theWindowName, theDelayWaitKey := -1, theCreateNamedWindow := True)
            aWindowName := theArgs[1]
            aDelayWaitKey := (len(theArgs) >= 2) ? theArgs[2] : -1
            aCreateNamedWindow := (len(theArgs) >= 3) ? theArgs[3] : True

            __internal.init(aWindowName, aDelayWaitKey)
            
            CVUI.watch(aWindowName, aCreateNamedWindow)
        }
        else
        {
            ; Signature init(theWindowNames[], theHowManyWindows, theDelayWaitKey := -1, theCreateNamedWindows := True)
            aWindowNames := theArgs[1]
            aHowManyWindows := theArgs[2]
            aDelayWaitKey := (len(theArgs) >= 3) ? theArgs[3] : -1
            aCreateNamedWindows := (len(theArgs) >= 4) ? theArgs[4] : True

            __internal.init(aWindowNames[1], aDelayWaitKey)

            for i in range(0, aHowManyWindows)
                CVUI.watch(aWindowNames[i + 1], aCreateNamedWindows)
        }
    }

    Static text(theArgs*)
    {
        if isinstance(theArgs[1], ComObject)
        {
            ; Signature text(theWhere, theX, theY, theText, theFontScale := 0.4, theColor := 0xCECECE)
            aWhere := theArgs[1]
            aX := theArgs[2]
            aY := theArgs[3]
            aText := theArgs[4]
            aFontScale := (len(theArgs) >= 5) ? theArgs[5] : 0.4
            aColor := (len(theArgs) >= 6) ? theArgs[6] : 0xCECECE

            __internal.screen.where := aWhere
            aBlock := __internal.screen
        }
        else
        {
            ; Signature text(theText, theFontScale := 0.4, theColor := 0xCECECE)
            aBlock := __internal.topBlock()
            aX := aBlock.anchor.x
            aY := aBlock.anchor.y
            aText := theArgs[1]
            aFontScale := (len(theArgs) >= 2) ? theArgs[2] : 0.4
            aColor := (len(theArgs) >= 3) ? theArgs[3] : 0xCECECE
        }
        
        if __textuid.Has(aX "/" aY "/" aText)
            Return
        
        __textuid[aX "/" aY "/" aText] := 1
        __internal.text(aBlock, aX, aY, aText, aFontScale, aColor, True)
    }

    Static printf(theArgs*)
    {
        if isinstance(theArgs[1], ComObject)
        {
            ; Signature printf(theWhere, theX, theY, ...)
            aWhere := theArgs[1]
            aX := theArgs[2]
            aY := theArgs[3]

            __internal.screen.where := aWhere
            aBlock := __internal.screen
            theArgs.RemoveAt(1, 3)
            aArgs := theArgs
        }
        else
        {
            ; Row/column function
            aBlock := __internal.topBlock()
            aX := aBlock.anchor.x
            aY := aBlock.anchor.y
            aArgs := theArgs
        }

        if __internal.isString(aArgs[1])
        {
            ; Signature printf(theWhere, theX, theY, theFmt, ...)
            aFontScale := 0.4
            aColor := 0xCECECE
            aFmt := aArgs[1]
            aArgs.RemoveAt(1)
            aFmtArgs := aArgs
        }
        else
        {
            ; Signature printf(theWhere, theX, theY, theFontScale, theColor, theFmt, ...)
            aFontScale := aArgs[1]
            aColor := aArgs[2]
            aFmt := aArgs[3]
            aArgs.RemoveAt(1, 3)
            aFmtArgs := aArgs
        }

        aText := sprintf(aFmt, aFmtArgs)
        __internal.text(aBlock, aX, aY, aText, aFontScale, aColor, True)
    }

    Static counter(theArgs*)
    {
        if isinstance(theArgs[1], ComObject)
        {
            ; Signature counter(theWhere, theX, theY, theValue, theStep := 1, theFormat := "")
            aWhere := theArgs[1]
            aX := theArgs[2]
            aY := theArgs[3]
            aValue := theArgs[4]
            aStep := (len(theArgs) >= 5) ? theArgs[5] : 1
            aFormat := (len(theArgs) >= 6) ? theArgs[6] : ''

            __internal.screen.where := aWhere
            aBlock := __internal.screen
        }
        else
        {
            ; Signature counter(theValue, theStep := 1, theFormat := "%d")
            aBlock := __internal.topBlock()
            aX := aBlock.anchor.x
            aY := aBlock.anchor.y
            aValue := theArgs[1]
            aStep := (len(theArgs) >= 2) ? theArgs[2] : 1
            aFormat := (len(theArgs) >= 3) ? theArgs[3] : ''
        }

        if not aFormat
        {
            aIsInt := isinstance(aValue[1], Integer) == True and isinstance(aStep, Integer)
            aFormat := aIsInt ? '%d' : '%.1f'
        }

        return __internal.counter(aBlock, aX, aY, aValue, aStep, aFormat)
    }

    Static checkbox(theArgs*)
    {
        if isinstance(theArgs[1], ComObject)
        {
            ; Signature checkbox(theWhere, theX, theY, theLabel, theState, theColor := 0xCECECE)
            aWhere := theArgs[1]
            aX := theArgs[2]
            aY := theArgs[3]
            aLabel := theArgs[4]
            aState := theArgs[5]
            aColor := (len(theArgs) >= 6) ? theArgs[6] : 0xCECECE

            __internal.screen.where := aWhere
            aBlock := __internal.screen
        }
        else
        {
            ; Signature checkbox(theLabel, theState, theColor := 0xCECECE)
            aBlock := __internal.topBlock()
            aX := aBlock.anchor.x
            aY := aBlock.anchor.y
            aLabel := theArgs[1]
            aState := theArgs[2]
            aColor := (len(theArgs) >= 3) ? theArgs[3] : 0xCECECE
        }

        return __internal.checkbox(aBlock, aX, aY, aLabel, aState, aColor)
    }

    Static mouse(theArgs*)
    {
        if len(theArgs) == 3
        {
            ; Signature mouse(theWindowName, theButton, theQuery)
            aWindowName := theArgs[1]
            aButton := theArgs[2]
            aQuery := theArgs[3]
            return __internal.mouseWBQ(aWindowName, aButton, aQuery)
        }
        else if len(theArgs) == 2
        {
            ; Signatures mouse(theWindowName, theQuery) or mouse(theButton, theQuery)
            if __internal.isString(theArgs[1])
            {
                ; Signature mouse(theWindowName, theQuery)
                aWindowName := theArgs[1]
                aQuery := theArgs[2]
                return __internal.mouseWQ(aWindowName, aQuery)
            }
            else
            {
                ; Signature mouse(theButton, theQuery)
                aButton := theArgs[1]
                aQuery := theArgs[2]
                return __internal.mouseBQ(aButton, aQuery)
            }
        }
        else if len(theArgs) == 1 and isinstance(theArgs[0], Integer)
        {
            ; Signature mouse(theQuery)
            aQuery := theArgs[1]
            return __internal.mouseQ(aQuery)
        }
        else
        {
            ; Signature mouse(theWindowName := '')
            aWindowName := (len(theArgs) == 1) ? theArgs[1] : ''
            return __internal.mouseW(aWindowName)
        }
    }

    Static button(theArgs*)
    {
        if isinstance(theArgs[1], ComObject) and isinstance(theArgs[2], ComObject) == False
        {
            ; Signature button(Mat, theX, theY, ...)
            aWhere := theArgs[1]
            aX := theArgs[2]
            aY := theArgs[3]

            __internal.screen.where := aWhere
            aBlock := __internal.screen
            theArgs.RemoveAt(1, 3)
            aArgs := theArgs
        }
        else
        {
            ; Row/column function
            aBlock := __internal.topBlock()
            aX := aBlock.anchor.x
            aY := aBlock.anchor.y
            aArgs := theArgs
        }

        if len(aArgs) == 1
        {
            ; Signature button(theLabel)
            aLabel := aArgs[1]
            return __internal.button(aBlock, aX, aY, aLabel)
        }

        else if len(aArgs) == 3
        {
            if isinstance(aArgs[1], Integer)
            {
                ; Signature button(theWidth, theHeight, theLabel)
                aWidth := aArgs[1]
                aHeight := aArgs[2]
                aLabel := aArgs[3]
                return __internal.buttonWH(aBlock, aX, aY, aWidth, aHeight, aLabel, True)
            }
            else
            {
                ; Signature button(theIdle, theOver, theDown)
                aIdle := aArgs[1]
                aOver := aArgs[2]
                aDown := aArgs[3]
                return __internal.buttonI(aBlock, aX, aY, aIdle, aOver, aDown, True)
            }
        }
        else
            ; TODO check this case here
            printc('Problem?')
    }

    Static image(theArgs*)
    {
        uid := theArgs[-1]
        uidFlag := (uid is String)
        
        if !uidFlag
            uid := "Default"
        
        if isinstance(theArgs[1], ComObject) and len(theArgs) > 1 + uidFlag
            uid := theArgs[2] "/" theArgs[3] "/" uid
        
        else
            uid := __internal.topBlock().anchor.x "/" __internal.topBlock().anchor.y "/" uid
        
        if __imageuid.Has(uid)
            Return
        
        __imageuid[uid] := 1
        
        if isinstance(theArgs[1], ComObject) and len(theArgs) > 1 + uidFlag
        {
            ; Signature image(Mat, ...)
            aWhere := theArgs[1]
            aX := theArgs[2]
            aY := theArgs[3]
            aImage := theArgs[4]

            __internal.screen.where := aWhere
            __internal.image(__internal.screen, aX, aY, aImage)
        }
        else
        {
            ; Row/column function, signature is image(...)
            aImage := theArgs[1]
            aBlock := __internal.topBlock()
            
            __internal.image(aBlock, aBlock.anchor.x, aBlock.anchor.y, aImage)
        }
    }

    Static trackbar(theArgs*)
    {
        ; TODO re-factor this two similar blocks by slicing theArgs into aArgs
        if isinstance(theArgs[1], ComObject)
        {
            ; Signature trackbar(theWhere, theX, theY, theWidth, theValue, theMin, theMax, theSegments := 1, theLabelFormat := "%.1Lf", theOptions := 0, theDiscreteStep := 1)
            aWhere := theArgs[1]
            aX := theArgs[2]
            aY := theArgs[3]
            aWidth := theArgs[4]
            aValue := theArgs[5]
            aMin := theArgs[6]
            aMax := theArgs[7]
            aSegments := (len(theArgs) >= 8) ? theArgs[8] : 1
            aLabelFormat := (len(theArgs) >= 9) ? theArgs[9] : '%.1Lf'
            aOptions := (len(theArgs) >= 10) ? theArgs[10] : 0
            aDiscreteStep := (len(theArgs) >= 11) ? theArgs[11] : 1

            __internal.screen.where := aWhere
            aBlock := __internal.screen
        }
        else
        {
            ; Signature trackbar(theWidth, theValue, theMin, theMax, theSegments := 1, theLabelFormat := "%.1Lf", theOptions := 0, theDiscreteStep := 1)
            aBlock := __internal.topBlock()
            aX := aBlock.anchor.x
            aY := aBlock.anchor.y
            aWidth := theArgs[1]
            aValue := theArgs[2]
            aMin := theArgs[3]
            aMax := theArgs[4]
            aSegments := (len(theArgs) >= 5) ? theArgs[5] : 1
            aLabelFormat := (len(theArgs) >= 6) ? theArgs[6] : '%.1Lf'
            aOptions := (len(theArgs) >= 7) ? theArgs[7] : 0
            aDiscreteStep := (len(theArgs) >= 8) ? theArgs[8] : 1
        }

        ; TODO adjust aLabelFormat based on type of aValue
        aParams := CVUI._TrackbarParams(aMin, aMax, aDiscreteStep, aSegments, aLabelFormat, aOptions)
        aResult := __internal.trackbar(aBlock, aX, aY, aWidth, aValue, aParams)

        return aResult
    }

    Static window(theArgs*)
    {
        if isinstance(theArgs[1], ComObject)
        {
            ; Signature window(theWhere, theX, theY, theWidth, theHeight, theTitle)
            aWhere := theArgs[1]
            aX := theArgs[2]
            aY := theArgs[3]
            aWidth := theArgs[4]
            aHeight := theArgs[5]
            aTitle := theArgs[6]

            __internal.screen.where := aWhere
            __internal.window(__internal.screen, aX, aY, aWidth, aHeight, aTitle)
        }
        else
        {
            ; Row/column function, signature window(theWidth, theHeight, theTitle)
            aWidth := theArgs[1]
            aHeight := theArgs[2]
            aTitle := theArgs[3]

            aBlock := __internal.topBlock()
            __internal.window(aBlock, aBlock.anchor.x, aBlock.anchor.y, aWidth, aHeight, aTitle)
        }
    }

    Static rect(theArgs*)
    {
        if isinstance(theArgs[1], ComObject)
        {
            ; Signature rect(theWhere, theX, theY, theWidth, theHeight, theBorderColor, theFillingColor := 0xff000000)
            aWhere := theArgs[1]
            aX := theArgs[2]
            aY := theArgs[3]
            aWidth := theArgs[4]
            aHeight := theArgs[5]
            aBorderColor := theArgs[6]
            aFillingColor := (len(theArgs) >= 7) ? theArgs[7] : 0xff000000

            __internal.screen.where := aWhere
            aBlock := __internal.screen
        }
        else
        {
            ; Signature rect(theWidth, theHeight, theBorderColor, theFillingColor := 0xff000000)
            aBlock := __internal.topBlock()
            aX := aBlock.anchor.x
            aY := aBlock.anchor.y
            aWidth := theArgs[1]
            aHeight := theArgs[2]
            aBorderColor := theArgs[3]
            aFillingColor := (len(theArgs) >= 4) ? theArgs[4] : 0xff000000
        }

        __internal.rect(aBlock, aX, aY, aWidth, aHeight, aBorderColor, aFillingColor)
    }

    Static sparkline(theArgs*)
    {
        if isinstance(theArgs[1], ComObject)
        {
            ; Signature sparkline(theWhere, theValues, theX, theY, theWidth, theHeight, theColor := 0x00FF00)
            aWhere := theArgs[1]
            aValues := theArgs[2]
            aX := theArgs[3]
            aY := theArgs[4]
            aWidth := theArgs[5]
            aHeight := theArgs[6]
            aColor := (len(theArgs) >= 7) ? theArgs[7] : 0x00FF00

            __internal.screen.where := aWhere
            aBlock := __internal.screen
        }
        else
        {
            ; Signature sparkline(theValues, theWidth, theHeight, theColor := 0x00FF00)
            aBlock := __internal.topBlock()
            aValues := theArgs[1]
            aX := aBlock.anchor.x
            aY := aBlock.anchor.y
            aWidth := theArgs[2]
            aHeight := theArgs[3]
            aColor := (len(theArgs) >= 4) ? theArgs[4] : 0x00FF00
        }

        __internal.sparkline(aBlock, aValues, aX, aY, aWidth, aHeight, aColor)
    }

    Static beginRow(theArgs*)
    {
        if len(theArgs) and isinstance(theArgs[1], ComObject)
        {
            ; Signature beginRow(theWhere, theX, theY, theWidth := -1, theHeight := -1, thePadding := 0):
            aWhere := theArgs[1]
            aX := theArgs[2]
            aY := theArgs[3]
            aWidth := (len(theArgs) >= 4) ? theArgs[4] : -1
            aHeight := (len(theArgs) >= 5) ? theArgs[5] : -1
            aPadding := (len(theArgs) >= 6) ? theArgs[6] : 0

            __internal.begin(CVUI.ROW, aWhere, aX, aY, aWidth, aHeight, aPadding)
        }
        else
        {
            ; Signature beginRow(theWidth := -1, theHeight := -1, thePadding := 0)
            aWidth := (len(theArgs) >= 1) ? theArgs[1] : -1
            aHeight := (len(theArgs) >= 2) ? theArgs[2] : -1
            aPadding := (len(theArgs) >= 3) ? theArgs[3] : 0

            aBlock := __internal.topBlock()
            __internal.begin(CVUI.ROW, aBlock.where, aBlock.anchor.x, aBlock.anchor.y, aWidth, aHeight, aPadding)
        }
    }

    Static beginColumn(theArgs*)
    {
        if len(theArgs) > 0 and isinstance(theArgs[1], ComObject)
        {
            ; Signature beginColumn(theWhere, theX, theY, theWidth := -1, theHeight := -1, thePadding := 0):
            aWhere := theArgs[1]
            aX := theArgs[2]
            aY := theArgs[3]
            aWidth := (len(theArgs) >= 4) ? theArgs[4] : -1
            aHeight := (len(theArgs) >= 5) ? theArgs[5] : -1
            aPadding := (len(theArgs) >= 6) ? theArgs[6] : 0

            __internal.begin(CVUI.COLUMN, aWhere, aX, aY, aWidth, aHeight, aPadding)
        }
        else
        {
            ; Signature beginColumn(theWidth := -1, theHeight := -1, thePadding := 0):
            aWidth := (len(theArgs) >= 1) ? theArgs[1] : -1
            aHeight := (len(theArgs) >= 2) ? theArgs[2] : -1
            aPadding := (len(theArgs) >= 3) ? theArgs[3] : 0

            aBlock := __internal.topBlock()
            __internal.begin(CVUI.COLUMN, aBlock.where, aBlock.anchor.x, aBlock.anchor.y, aWidth, aHeight, aPadding)
        }
    }
}

_handleMouse(theEvent, theX, theY, theFlags)
{
    Global theContext
    
    aButtons    := [CVUI.LEFT_BUTTON, CVUI.MIDDLE_BUTTON, CVUI.RIGHT_BUTTON]
    aEventsDown := [cv2.EVENT_LBUTTONDOWN, cv2.EVENT_MBUTTONDOWN, cv2.EVENT_RBUTTONDOWN]
    aEventsUp   := [cv2.EVENT_LBUTTONUP, cv2.EVENT_MBUTTONUP, cv2.EVENT_RBUTTONUP]

    for i in range(CVUI.LEFT_BUTTON, CVUI.RIGHT_BUTTON + 1)
    {
        aBtn := aButtons[i + 1]

        if theEvent == aEventsDown[i + 1]
        {
            theContext.mouse.anyButton.justPressed      := True
            theContext.mouse.anyButton.pressed          := True
            theContext.mouse.buttons[aBtn].justPressed  := True
            theContext.mouse.buttons[aBtn].pressed      := True
        }

        else if theEvent == aEventsUp[i + 1]
        {
            theContext.mouse.anyButton.justReleased     := True
            theContext.mouse.anyButton.pressed          := False
            theContext.mouse.buttons[aBtn].justReleased := True
            theContext.mouse.buttons[aBtn].pressed      := False
        }
    }
    
    theContext.mouse.position.x := theX
    theContext.mouse.position.y := theY
}

CV2 v1.0.5测试代码

#Include CV2.ahk

; setMouseCallback使用示例与单线程设置
cv2.setNumThreads(1)
addr := 0
img := cv2.imread("123.png")
cv2.namedWindow("Image")
a := {b:2}
cv2.setMouseCallback("Image", drawcircle, a)
while 1
{
    cv2.imshow("Image", img)
}

drawcircle(event, x, y, flag, param)
{
    Global addr
    if (event == 1)
    {
        if !addr
            addr := ObjFromPtrAddRef(param)
        cv2.circle(img, [x, y], 100, [255, 0, 0], 0)
    }
}

; sprintf新增保留小数位数写法
MsgBox sprintf("%.1LF", 12.0)
printf("%.2LF", 12.0)

; getTextSize示例
text := "Funny text inside the box"
fontFace := cv2.FONT_HERSHEY_SCRIPT_SIMPLEX
fontScale := 2
thickness := 3
Ret := cv2.getTextSize(text, fontFace, fontScale, thickness)
MsgBox Ret[1][0]

; svm示例
; 效率会比较低,后续会优化at函数
svm := cv2.ml.svm.create()
svm.setType(cv2.ml_SVM_C_SVC)
svm.setKernel(cv2.ml_SVM_LINEAR)
svm.setTermCriteria(cv2.TERM_CRITERIA_MAX_ITER, 100, 1e-6)

labelsMat := cv2.MAT_(4, 1, cv2.CV_32SC1, 1, -1, -1, -1)
trainingDataMat := cv2.MAT_(4, 2, cv2.CV_32F, [[101, 10], [55, 10], [101, 55], [10, 101]])
svm.train(trainingDataMat, cv2.ml_ROW_SAMPLE, labelsMat)

width := 120
height := 120
image := cv2.Mat.zeros(height, width, cv2.CV_8UC3)
green := [0,255,0]
blue := [255,0,0]

loop image.rows
{
    i := A_Index - 1
    loop image.cols
    {
        j := A_Index - 1
        sampleMat := cv2.Mat_(1, 2, CV2.CV_32F, j, i)
        response := svm.predict(sampleMat)
        
        if response.at[0, 0] == -1
            image.at[i, j] := green
        else if response.at[0, 0] == 1
            image.at[i, j] := blue
    }
}

cv2.imshow(image)
cv2.waitKey()

; QRCodeDetector示例
img := cv2.imread("123.png")
qrcode := cv2.QRCodeDetector()
MsgBox qrcode.detectAndDecode(img)[1]

CVUI库使用示例1

#Include cvui.ahk

WINDOW_NAME := "CVUI Canny Edge"

lena := cv2.imread("lena.jpg")
frame := lena.clone()

low_threshold := [50]
high_threshold := [150]
use_canny := [false]

cv2.namedWindow(WINDOW_NAME)
cvui.init(WINDOW_NAME)

while (true)
{
    if (use_canny)
    {
        frame := cv2.cvtColor(lena, cv2.COLOR_BGR2GRAY)
        frame := cv2.Canny(frame, low_threshold[1], high_threshold[1], 3)
    }
    else
    {
        lena.copyTo(frame)
    }

    cvui.window(frame, 10, 50, 180, 180, "Settings")
    cvui.checkbox(frame, 15, 80, "Use Canny Edge", use_canny)
    cvui.trackbar(frame, 15, 110, 165, low_threshold, 5, 150)
    cvui.trackbar(frame, 15, 180, 165, high_threshold, 80, 300)

    cvui.update()

    cv2.imshow(WINDOW_NAME, frame)
    if (cv2.waitKey(20) == 27)
    {
        break
    }
}

CVUI库使用示例2

#Include cvui.ahk

WINDOW_NAME := "CVUI Test"
icon := cv2.imread("IconSmall.jpg", cv2.IMREAD_COLOR)
frame := cv2.Mat(250, 600, cv2.CV_8UC3)
checked := [false]
count := [0]

cv2.namedWindow(WINDOW_NAME)
cvui.init(WINDOW_NAME)

while (true)
{
    cvui.text(frame, 50, 30, "Hey there!")
    cvui.text(frame, 200, 30, "Use hex 0xRRGGBB colors easily", 0.4, 0xff0000)

    if (cvui.button(frame, 50, 50, "Button"))
        printf("Button clicked!")

    cvui.window(frame, 50, 100, 120, 100, "Window")
    cvui.counter(frame, 200, 100, count)
    cvui.image(frame, 10, 10, icon)
    cvui.checkbox(frame, 200, 150, "Checkbox", checked)

    cvui.update()

    cv2.imshow(WINDOW_NAME, frame)
    cv2.waitKey(30)
}

CVUI库使用示例3

#Include cvui.ahk

WINDOW_NAME	:= 'Mouse complex buttons- ROI interaction'
lena := cv2.imread('lena.jpg')
frame := noArray()
anchors := [cvui._Point(), cvui._Point(), cvui._Point()]   ; one anchor for each mouse button
rois := [cvui._Rect(), cvui._Rect(), cvui._Rect()]       ; one ROI for each mouse button
colors := [0xff0000, 0x00ff00, 0x0000ff]

; Init cvui and tell it to create a OpenCV window, i.e. cv.namedWindow(WINDOW_NAME).
cvui.init(WINDOW_NAME)

while (True)
{
    frame.MAT := lena.MAT.clone()
    ; Show the coordinates of the mouse pointer on the screen
    cvui.text(frame, 10, 10, 'Click (any) mouse button then drag the pointer around to select a ROI.')
    cvui.text(frame, 10, 25, 'Use different mouse buttons (right, middle and left) to select different ROIs.')

    ; Iterate all mouse buttons (left, middle  and right button)
    button := cvui.LEFT_BUTTON
    while button <= cvui.RIGHT_BUTTON
    {
        ; Get the anchor, ROI and color associated with the mouse button
        anchor := anchors[button + 1]
        roi := rois[button + 1]
        color := colors[button + 1]

        ; The function 'bool cvui.mouse(int button, int query)' allows you to query a particular mouse button for events.
        ; E.g. cvui.mouse(cvui.RIGHT_BUTTON, cvui.DOWN)
        
        ; Available queries:
        ;	- cvui.DOWN: mouse button was pressed. cvui.mouse() returns true for single frame only.
        ;	- cvui.UP: mouse button was released. cvui.mouse() returns true for single frame only.
        ;	- cvui.CLICK: mouse button was clicked (went down then up, no matter the amount of frames in between). cvui.mouse() returns true for single frame only.
        ;	- cvui.IS_DOWN: mouse button is currently pressed. cvui.mouse() returns true for as long as the button is down/pressed.

        ; Did the mouse button go down?
        if cvui.mouse(button, cvui.DOWN)
        {
            ; Position the anchor at the mouse pointer.
            anchor.x := cvui.mouse().x
            anchor.y := cvui.mouse().y
        }

        ; Is any mouse button down (pressed)?
        if cvui.mouse(button, cvui.IS_DOWN)
        {
            ; Adjust roi dimensions according to mouse pointer
            width := cvui.mouse().x - anchor.x
            height := cvui.mouse().y - anchor.y

            roi.x := (width < 0) ? (anchor.x + width) : anchor.x
            roi.y := (height < 0) ? (anchor.y + height) : anchor.y
            roi.width := abs(width)
            roi.height := abs(height)

            ; Show the roi coordinates and size
            cvui.printf(frame, roi.x + 5, roi.y + 5, 0.3, color, '(%d,%d)', roi.x, roi.y)
            cvui.printf(frame, cvui.mouse().x + 5, cvui.mouse().y + 5, 0.3, color, 'w:%d, h:%d', roi.width, roi.height)
        }

        ; Ensure ROI is within bounds
        tmp := lena.shape
        lenaRows := tmp[1]
        lenaCols := tmp[2]
        lenaChannels := tmp[3]
        roi.x := (roi.x < 0) ? 0 : roi.x
        roi.y := (roi.y < 0) ? 0 : roi.y
        roi.width := (roi.x + roi.width > lenaCols) ? (roi.width + lenaCols - (roi.x + roi.width)) : roi.width
        roi.height := (roi.y + roi.height > lenaRows) ? (roi.height + lenaRows - (roi.y + roi.height)) : roi.height

        ; If the ROI is valid, render it in the frame and show in a window.
        if roi.area() > 0
        {
            cvui.rect(frame, roi.x, roi.y, roi.width, roi.height, color)
            cvui.printf(frame, roi.x + 5, roi.y - 10, 0.3, color, 'ROI %d', button)

            lenaRoi := lena[roi.x, roi.y, roi.width, roi.height]
            cv2.imshow('ROI button' button, lenaRoi)
        }

        button += 1
    }

    ; This function must be called *AFTER* all UI components. It does
    ; all the behind the scenes magic to handle mouse clicks, etc.
    cvui.update()

    ; Show everything on the screen
    cv2.imshow(WINDOW_NAME, frame)

    ; Check if ESC key was pressed
    if cv2.waitKey(20) == 27
        break
}

CVUI库使用示例4

#Include cvui.ahk
WINDOW_NAME	:= 'Interaction area'

frame1 := cv2.mat(300, 600, cv2.CV_8UC3, [49, 52, 49])
frame := frame1.Clone()
; Init cvui and tell it to create a OpenCV window, i.e. cv2.namedWindow(WINDOW_NAME).
cv2.namedWindow(WINDOW_NAME)
cvui.init(WINDOW_NAME)

while (True)
{
    ; frame := frame1.Clone()这样写会导致内存泄漏,需要替换为:
    frame.MAT := frame1.MAT.Clone()
    ; Render a rectangle on the screen.
    rectangle := cvui._Rect(50, 50, 100, 100)
    cvui.rect(frame, rectangle.x, rectangle.y, rectangle.width, rectangle.height, 0xff0000)

    ; Check what is the current status of the mouse cursor
    ; regarding the previously rendered rectangle.
    status := cvui.iarea(rectangle.x, rectangle.y, rectangle.width, rectangle.height)

    ; cvui::iarea() will return the current mouse status:
    ; CLICK: mouse just clicked the interaction are
    ; DOWN: mouse button was pressed on the interaction area, but not released yet.
    ; OVER: mouse cursor is over the interaction area
    ; OUT: mouse cursor is outside the interaction area
    if status == cvui.CLICK
        printc('Rectangle was clicked!')
    if status == cvui.DOWN
        cvui.printf(frame, 240, 70, "Mouse is: DOWN")
    if status == cvui.OVER
        cvui.printf(frame, 240, 70, "Mouse is: OVER")
    if status == cvui.OUT
        cvui.printf(frame, 240, 70, "Mouse is: OUT")

    ; Show the coordinates of the mouse pointer on the screen
    cvui.printf(frame, 240, 50, "Mouse pointer is at (%d,%d)", cvui.mouse().x, cvui.mouse().y)

    ; This function must be called *AFTER* all UI components. It does
    ; all the behind the scenes magic to handle mouse clicks, etc.
    cvui.update()

    ; Show everything on the screen
    cv2.imshow(WINDOW_NAME, frame)

    ; Check if ESC key was pressed
    if cv2.waitKey(20) == 27
        break
}

测试集

123.png

CVUI库与CV2库——设计UI新思路(五)

lena.jpg

CVUI库与CV2库——设计UI新思路(五)

IconSmall.jpg

CVUI库与CV2库——设计UI新思路(五)

CVUI示例截图

CVUI库与CV2库——设计UI新思路(五)

CVUI库与CV2库——设计UI新思路(五)

CVUI库与CV2库——设计UI新思路(五)

CVUI库与CV2库——设计UI新思路(五)

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7 条回复 A文章作者 M管理员
  1. hexuren
    1河许人给您捐赠了¥5
  2. hexuren

    恭喜有新的突破

    • 陌诺Mono

      CVUI设计的界面反馈这一块还需要再打磨一下,这两天会再完善 目前是能显示和传参,但是参数传进去了没法同步修改,估计得改点细节

    • 陌诺Mono

      已经锁定问题了,主要是测试代码问题

  3. dbgba
    dbgba给您捐赠了¥5
  4. 陌诺Mono

    该库有内存泄漏风险(调用cvui.window函数时);建议暂时不要用该函数,之后会就此问题进行修复

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